4,981 research outputs found
DA-RNN: Semantic Mapping with Data Associated Recurrent Neural Networks
3D scene understanding is important for robots to interact with the 3D world
in a meaningful way. Most previous works on 3D scene understanding focus on
recognizing geometrical or semantic properties of the scene independently. In
this work, we introduce Data Associated Recurrent Neural Networks (DA-RNNs), a
novel framework for joint 3D scene mapping and semantic labeling. DA-RNNs use a
new recurrent neural network architecture for semantic labeling on RGB-D
videos. The output of the network is integrated with mapping techniques such as
KinectFusion in order to inject semantic information into the reconstructed 3D
scene. Experiments conducted on a real world dataset and a synthetic dataset
with RGB-D videos demonstrate the ability of our method in semantic 3D scene
mapping.Comment: Published in RSS 201
A Multi-cut Formulation for Joint Segmentation and Tracking of Multiple Objects
Recently, Minimum Cost Multicut Formulations have been proposed and proven to
be successful in both motion trajectory segmentation and multi-target tracking
scenarios. Both tasks benefit from decomposing a graphical model into an
optimal number of connected components based on attractive and repulsive
pairwise terms. The two tasks are formulated on different levels of granularity
and, accordingly, leverage mostly local information for motion segmentation and
mostly high-level information for multi-target tracking. In this paper we argue
that point trajectories and their local relationships can contribute to the
high-level task of multi-target tracking and also argue that high-level cues
from object detection and tracking are helpful to solve motion segmentation. We
propose a joint graphical model for point trajectories and object detections
whose Multicuts are solutions to motion segmentation {\it and} multi-target
tracking problems at once. Results on the FBMS59 motion segmentation benchmark
as well as on pedestrian tracking sequences from the 2D MOT 2015 benchmark
demonstrate the promise of this joint approach
RGB-D datasets using microsoft kinect or similar sensors: a survey
RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms
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