853 research outputs found

    Computer supported estimation of input data for transportation models

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    Control and management of transportation systems frequently rely on optimization or simulation methods based on a suitable model. Such a model uses optimization or simulation procedures and correct input data. The input data define transportation infrastructure and transportation flows. Data acquisition is a costly process and so an efficient approach is highly desirable. The infrastructure can be recognized from drawn maps using segmentation, thinning and vectorization. The accurate definition of network topology and nodes position is the crucial part of the process. Transportation flows can be analyzed as vehicle’s behavior based on video sequences of typical traffic situations. Resulting information consists of vehicle position, actual speed and acceleration along the road section. Data for individual vehicles are statistically processed and standard vehicle characteristics can be recommended for vehicle generator in simulation models

    Machine vision and the OMV

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    The orbital Maneuvering Vehicle (OMV) is intended to close with orbiting targets for relocation or servicing. It will be controlled via video signals and thruster activation based upon Earth or space station directives. A human operator is squarely in the middle of the control loop for close work. Without directly addressing future, more autonomous versions of a remote servicer, several techniques that will doubtless be important in a future increase of autonomy also have some direct application to the current situation, particularly in the area of image enhancement and predictive analysis. Several techniques are presentet, and some few have been implemented, which support a machine vision capability proposed to be adequate for detection, recognition, and tracking. Once feasibly implemented, they must then be further modified to operate together in real time. This may be achieved by two courses, the use of an array processor and some initial steps toward data reduction. The methodology or adapting to a vector architecture is discussed in preliminary form, and a highly tentative rationale for data reduction at the front end is also discussed. As a by-product, a working implementation of the most advanced graphic display technique, ray-casting, is described

    Edge and corner identification for tracking the line of sight

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    This article presents an edge-corner detector, implemented in the realm of the GEIST project (an Computer Aided Touristic Information System) to extract the information of straight edges and their intersections (image corners) from camera-captured (real world) and computer-generated images (from the database of Historical Monuments, using observer position and orientation data) -- Camera and computer-generated images are processed for reduction of detail, skeletonization and corner-edge detection -- The corners surviving the detection and skeletonization process from both images are treated as landmarks and fed to a matching algorithm, which estimates the sampling errors which usually contaminate GPS and pose tracking data (fed to the computer-image generatator) -- In this manner, a closed loop control is implemented, by which the system converges to exact determination of position and orientation of an observer traversing a historical scenario (in this case the city of Heidelberg) -- With this exact position and orientation, in the GEIST project other modules are able to project history tales on the view field of the observer, which have the exact intended scenario (the real image seen by the observer) -- In this way, the tourist “sees” tales developing in actual, material historical sites of the city -- To achieve these goals this article presents the modification and articulation of algorithms such as the Canny Edge Detector, SUSAN Corner Detector, 1-D and 2-D filters, etceter

    Hand Gesture Recognition Using Different Algorithms Based on Artificial Neural Network

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    Gesture is one of the most natural and expressive ways of communications between human and computer in a real system. We naturally use various gestures to express our own intentions in everyday life. Hand gesture is one of the important methods of non-verbal communication for human beings. Hand gesture recognition based man-machine interface is being developed vigorously in recent years. This paper gives an overview of different methods for recognizing the hand gestures using MATLAB. It also gives the working details of recognition process using Edge detection and Skin detection algorithms
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