8,077 research outputs found
Adaptive Media Streaming to Mobile Devices: Challenges, Enhancements, and Recommendations
Video streaming is predicted to become the dominating traffic in mobile broadband networks. At
the same time, adaptive HTTP streaming is developing into the preferred way of streaming media
over the Internet. In this paper, we evaluate how different components of a streaming system can be
optimized when serving content to mobile devices in particular. We first analyze the media traffic from
a Norwegian network and media provider. Based on our findings, we outline benefits and challenges for
HTTP streaming, on the sender and the receiver side, and we investigate how HTTP-based streaming
affects server performance. Furthermore, we discuss various aspects of efficient coding of the video
segments from both performance and user perception point of view. The final part of the paper
studies efficient adaptation and delivery to mobile devices over wireless networks. We experimentally
evaluate and improve adaptation strategies, multilink solutions, and bandwidth prediction techniques. Based on the results from our evaluations, we make recommendations for how an adaptive streaming
system should handle mobile devices. Small changes, or simple awareness of how users perceive quality,
can often have large effects
The QUIC Fix for Optimal Video Streaming
Within a few years of its introduction, QUIC has gained traction: a
significant chunk of traffic is now delivered over QUIC. The networking
community is actively engaged in debating the fairness, performance, and
applicability of QUIC for various use cases, but these debates are centered
around a narrow, common theme: how does the new reliable transport built on top
of UDP fare in different scenarios? Support for unreliable delivery in QUIC
remains largely unexplored.
The option for delivering content unreliably, as in a best-effort model,
deserves the QUIC designers' and community's attention. We propose extending
QUIC to support unreliable streams and present a simple approach for
implementation. We discuss a simple use case of video streaming---an
application that dominates the overall Internet traffic---that can leverage the
unreliable streams and potentially bring immense benefits to network operators
and content providers. To this end, we present a prototype implementation that,
by using both the reliable and unreliable streams in QUIC, outperforms both TCP
and QUIC in our evaluations.Comment: Published to ACM CoNEXT Workshop on the Evolution, Performance, and
Interoperability of QUIC (EPIQ
3D video coding and transmission
The capture, transmission, and display of
3D content has gained a lot of attention in the last few
years. 3D multimedia content is no longer con fined to
cinema theatres but is being transmitted using stereoscopic
video over satellite, shared on Blu-RayTMdisks,
or sent over Internet technologies. Stereoscopic displays
are needed at the receiving end and the viewer needs to
wear special glasses to present the two versions of the
video to the human vision system that then generates
the 3D illusion. To be more e ffective and improve the
immersive experience, more views are acquired from a
larger number of cameras and presented on di fferent displays,
such as autostereoscopic and light field displays.
These multiple views, combined with depth data, also
allow enhanced user experiences and new forms of interaction
with the 3D content from virtual viewpoints.
This type of audiovisual information is represented by a
huge amount of data that needs to be compressed and
transmitted over bandwidth-limited channels. Part of
the COST Action IC1105 \3D Content Creation, Coding
and Transmission over Future Media Networks" (3DConTourNet)
focuses on this research challenge.peer-reviewe
Objective assessment of region of interest-aware adaptive multimedia streaming quality
Adaptive multimedia streaming relies on controlled
adjustment of content bitrate and consequent video quality variation in order to meet the bandwidth constraints of the communication
link used for content delivery to the end-user. The values of the easy to measure network-related Quality of Service metrics have no direct relationship with the way moving images are
perceived by the human viewer. Consequently variations in the video stream bitrate are not clearly linked to similar variation in the user perceived quality. This is especially true if some human visual system-based adaptation techniques are employed. As research has shown, there are certain image regions in each frame of a video sequence on which the users are more interested than in the others. This paper presents the Region of Interest-based Adaptive Scheme (ROIAS) which adjusts differently the regions within each frame of the streamed multimedia content based on the user interest in them. ROIAS is presented and discussed in terms of the adjustment algorithms employed and their impact on the human perceived video quality. Comparisons with existing approaches, including a constant quality adaptation scheme across the whole frame area, are performed employing two objective metrics which estimate user perceived video quality
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