10,110 research outputs found

    Study on Large-scale Terrestrial Relaying of Satellite Broadcasted Real-time Multimedia Streams

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    none2The chapter describes an architecture to relay on demand a real-time IP multicast audio-video stream broadcasted by a satellite on a terrestrial link. The stream is received by suitably equipped sites and then relayed to other sites that are not equipped with satellite receiving hardware but are nonetheless willing to receive the stream. By exploiting the properties of satellite transmission and adopting a hybrid satellite/terrestrial, multicast/unicast approach, the described architecture allows to overcome the restrictions suffered by multicast traffic in the global Internet, allowing it to scale easily across autonomous systems. All things considered, the proposed architecture outlines a large-scale interactive audio-video distribution system similar to those based on Content Distribution Networks (CDNs) and it compares favourably with them when performances, costs and scalability are examined.openFranco Tommasi; Catiuscia MelleTommasi, Francesco; Melle, Catiusci

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    An autonomic delivery framework for HTTP adaptive streaming in multicast-enabled multimedia access networks

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    The consumption of multimedia services over HTTP-based delivery mechanisms has recently gained popularity due to their increased flexibility and reliability. Traditional broadcast TV channels are now offered over the Internet, in order to support Live TV for a broad range of consumer devices. Moreover, service providers can greatly benefit from offering external live content (e. g., YouTube, Hulu) in a managed way. Recently, HTTP Adaptive Streaming (HAS) techniques have been proposed in which video clients dynamically adapt their requested video quality level based on the current network and device state. Unlike linear TV, traditional HTTP- and HAS-based video streaming services depend on unicast sessions, leading to a network traffic load proportional to the number of multimedia consumers. In this paper we propose a novel HAS-based video delivery architecture, which features intelligent multicasting and caching in order to decrease the required bandwidth considerably in a Live TV scenario. Furthermore we discuss the autonomic selection of multicasted content to support Video on Demand (VoD) sessions. Experiments were conducted on a large scale and realistic emulation environment and compared with a traditional HAS-based media delivery setup using only unicast connections

    Experimental Evaluation of Large Scale WiFi Multicast Rate Control

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    WiFi multicast to very large groups has gained attention as a solution for multimedia delivery in crowded areas. Yet, most recently proposed schemes do not provide performance guarantees and none have been tested at scale. To address the issue of providing high multicast throughput with performance guarantees, we present the design and experimental evaluation of the Multicast Dynamic Rate Adaptation (MuDRA) algorithm. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications. MuDRA relies on feedback from some nodes collected via a light-weight protocol and dynamically adjusts the rate adaptation response time. Our experimental evaluation of MuDRA on the ORBIT testbed with over 150 nodes shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of receivers while meeting quality requirements. MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality
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