9 research outputs found

    Blind Video Deflickering by Neural Filtering with a Flawed Atlas

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    Many videos contain flickering artifacts. Common causes of flicker include video processing algorithms, video generation algorithms, and capturing videos under specific situations. Prior work usually requires specific guidance such as the flickering frequency, manual annotations, or extra consistent videos to remove the flicker. In this work, we propose a general flicker removal framework that only receives a single flickering video as input without additional guidance. Since it is blind to a specific flickering type or guidance, we name this "blind deflickering." The core of our approach is utilizing the neural atlas in cooperation with a neural filtering strategy. The neural atlas is a unified representation for all frames in a video that provides temporal consistency guidance but is flawed in many cases. To this end, a neural network is trained to mimic a filter to learn the consistent features (e.g., color, brightness) and avoid introducing the artifacts in the atlas. To validate our method, we construct a dataset that contains diverse real-world flickering videos. Extensive experiments show that our method achieves satisfying deflickering performance and even outperforms baselines that use extra guidance on a public benchmark.Comment: To appear in CVPR2023. Code: github.com/ChenyangLEI/All-In-One-Deflicker Website: chenyanglei.github.io/deflicke

    A Robust Approach for Monocular Visual Odometry in Underwater Environments

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    This work presents a visual odometric system for camera tracking in underwater scenarios of the seafloor which are strongly perturbed with sunlight caustics and cloudy water. Particularly, we focuse on the performance and robustnes of the system, which structurally associates a deflickering filter with a visual tracker. Two state-of-the-art trackers are employed for our study, one pixel-oriented and the other feature-based. The contrivances of the trackers were crumbled and their suitability for underwater environments analyzed comparatively. To this end real subaquatic footages in perturbed environments were employed.Sociedad Argentina de Informática e Investigación Operativ

    A Robust Approach for Monocular Visual Odometry in Underwater Environments

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    This work presents a visual odometric system for camera tracking in underwater scenarios of the seafloor which are strongly perturbed with sunlight caustics and cloudy water. Particularly, we focuse on the performance and robustnes of the system, which structurally associates a deflickering filter with a visual tracker. Two state-of-the-art trackers are employed for our study, one pixel-oriented and the other feature-based. The contrivances of the trackers were crumbled and their suitability for underwater environments analyzed comparatively. To this end real subaquatic footages in perturbed environments were employed.Sociedad Argentina de Informática e Investigación Operativ

    Instruct-NeuralTalker: Editing Audio-Driven Talking Radiance Fields with Instructions

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    Recent neural talking radiance field methods have shown great success in photorealistic audio-driven talking face synthesis. In this paper, we propose a novel interactive framework that utilizes human instructions to edit such implicit neural representations to achieve real-time personalized talking face generation. Given a short speech video, we first build an efficient talking radiance field, and then apply the latest conditional diffusion model for image editing based on the given instructions and guiding implicit representation optimization towards the editing target. To ensure audio-lip synchronization during the editing process, we propose an iterative dataset updating strategy and utilize a lip-edge loss to constrain changes in the lip region. We also introduce a lightweight refinement network for complementing image details and achieving controllable detail generation in the final rendered image. Our method also enables real-time rendering at up to 30FPS on consumer hardware. Multiple metrics and user verification show that our approach provides a significant improvement in rendering quality compared to state-of-the-art methods.Comment: 11 pages, 8 figure

    Deep Neural Network Architectures and Learning Methodologies for Classification and Application in 3D Reconstruction

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    In this work we explore two different scenarios of 3D reconstruction. The first, urban scenes, is approached using a deep learning network trained to identify structurally important classes within aerial imagery of cities. The network was trained using data taken from ISPRS benchmark dataset of the city of Vaihingen. Using the segmented maps generated by the network we can proceed to more accurately reconstruct the scenes by a process of clustering and then class specific model generation. The second scenario is that of underwater scenes. We use two separate networks to first identify caustics and then remove them from a scene. Data was generated synthetically as real world datasets for this subject are extremely hard to produce. Using the generated caustic free image we can then reconstruct the scene with more precision and accuracy through a process of structure from motion. We investigate different deep learning architectures and parameters for both scenarios. Our results are evaluated to be efficient and effective by comparing them with online benchmarks and alternative reconstruction attempts. We conclude by discussing the limitations of problem specific datasets and our potential research into the generation of datasets through the use of Generative-Adverserial-Networks

    SVCNet: Scribble-based Video Colorization Network with Temporal Aggregation

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    In this paper, we propose a scribble-based video colorization network with temporal aggregation called SVCNet. It can colorize monochrome videos based on different user-given color scribbles. It addresses three common issues in the scribble-based video colorization area: colorization vividness, temporal consistency, and color bleeding. To improve the colorization quality and strengthen the temporal consistency, we adopt two sequential sub-networks in SVCNet for precise colorization and temporal smoothing, respectively. The first stage includes a pyramid feature encoder to incorporate color scribbles with a grayscale frame, and a semantic feature encoder to extract semantics. The second stage finetunes the output from the first stage by aggregating the information of neighboring colorized frames (as short-range connections) and the first colorized frame (as a long-range connection). To alleviate the color bleeding artifacts, we learn video colorization and segmentation simultaneously. Furthermore, we set the majority of operations on a fixed small image resolution and use a Super-resolution Module at the tail of SVCNet to recover original sizes. It allows the SVCNet to fit different image resolutions at the inference. Finally, we evaluate the proposed SVCNet on DAVIS and Videvo benchmarks. The experimental results demonstrate that SVCNet produces both higher-quality and more temporally consistent videos than other well-known video colorization approaches. The codes and models can be found at https://github.com/zhaoyuzhi/SVCNet.Comment: accepted by IEEE Transactions on Image Processing (TIP

    Adaptive Nonlocal Signal Restoration and Enhancement Techniques for High-Dimensional Data

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    The large number of practical applications involving digital images has motivated a significant interest towards restoration solutions that improve the visual quality of the data under the presence of various acquisition and compression artifacts. Digital images are the results of an acquisition process based on the measurement of a physical quantity of interest incident upon an imaging sensor over a specified period of time. The quantity of interest depends on the targeted imaging application. Common imaging sensors measure the number of photons impinging over a dense grid of photodetectors in order to produce an image similar to what is perceived by the human visual system. Different applications focus on the part of the electromagnetic spectrum not visible by the human visual system, and thus require different sensing technologies to form the image. In all cases, even with the advance of technology, raw data is invariably affected by a variety of inherent and external disturbing factors, such as the stochastic nature of the measurement processes or challenging sensing conditions, which may cause, e.g., noise, blur, geometrical distortion and color aberration. In this thesis we introduce two filtering frameworks for video and volumetric data restoration based on the BM3D grouping and collaborative filtering paradigm. In its general form, the BM3D paradigm leverages the correlation present within a nonlocal emph{group} composed of mutually similar basic filtering elements, e.g., patches, to attain an enhanced sparse representation of the group in a suitable transform domain where the energy of the meaningful part of the signal can be thus separated from that of the noise through coefficient shrinkage. We argue that the success of this approach largely depends on the form of the used basic filtering elements, which in turn define the subsequent spectral representation of the nonlocal group. Thus, the main contribution of this thesis consists in tailoring specific basic filtering elements to the the inherent characteristics of the processed data at hand. Specifically, we embed the local spatial correlation present in volumetric data through 3-D cubes, and the local spatial and temporal correlation present in videos through 3-D spatiotemporal volumes, i.e. sequences of 2-D blocks following a motion trajectory. The foundational aspect of this work is the analysis of the particular spectral representation of these elements. Specifically, our frameworks stack mutually similar 3-D patches along an additional fourth dimension, thus forming a 4-D data structure. By doing so, an effective group spectral description can be formed, as the phenomena acting along different dimensions in the data can be precisely localized along different spectral hyperplanes, and thus different filtering shrinkage strategies can be applied to different spectral coefficients to achieve the desired filtering results. This constitutes a decisive difference with the shrinkage traditionally employed in BM3D-algorithms, where different hyperplanes of the group spectrum are shrunk subject to the same degradation model. Different image processing problems rely on different observation models and typically require specific algorithms to filter the corrupted data. As a consequent contribution of this thesis, we show that our high-dimensional filtering model allows to target heterogeneous noise models, e.g., characterized by spatial and temporal correlation, signal-dependent distributions, spatially varying statistics, and non-white power spectral densities, without essential modifications to the algorithm structure. As a result, we develop state-of-the-art methods for a variety of fundamental image processing problems, such as denoising, deblocking, enhancement, deflickering, and reconstruction, which also find practical applications in consumer, medical, and thermal imaging

    The Dollar General: Continuous Custom Gesture Recognition Techniques At Everyday Low Prices

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    Humans use gestures to emphasize ideas and disseminate information. Their importance is apparent in how we continuously augment social interactions with motion—gesticulating in harmony with nearly every utterance to ensure observers understand that which we wish to communicate, and their relevance has not escaped the HCI community\u27s attention. For almost as long as computers have been able to sample human motion at the user interface boundary, software systems have been made to understand gestures as command metaphors. Customization, in particular, has great potential to improve user experience, whereby users map specific gestures to specific software functions. However, custom gesture recognition remains a challenging problem, especially when training data is limited, input is continuous, and designers who wish to use customization in their software are limited by mathematical attainment, machine learning experience, domain knowledge, or a combination thereof. Data collection, filtering, segmentation, pattern matching, synthesis, and rejection analysis are all non-trivial problems a gesture recognition system must solve. To address these issues, we introduce The Dollar General (TDG), a complete pipeline composed of several novel continuous custom gesture recognition techniques. Specifically, TDG comprises an automatic low-pass filter tuner that we use to improve signal quality, a segmenter for identifying gesture candidates in a continuous input stream, a classifier for discriminating gesture candidates from non-gesture motions, and a synthetic data generation module we use to train the classifier. Our system achieves high recognition accuracy with as little as one or two training samples per gesture class, is largely input device agnostic, and does not require advanced mathematical knowledge to understand and implement. In this dissertation, we motivate the importance of gestures and customization, describe each pipeline component in detail, and introduce strategies for data collection and prototype selection
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