51,695 research outputs found
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA
Despite recent progress on computer vision and natural language processing,
developing video understanding intelligence is still hard to achieve due to the
intrinsic difficulty of story in video. Moreover, there is not a theoretical
metric for evaluating the degree of video understanding. In this paper, we
propose a novel video question answering (Video QA) task, DramaQA, for a
comprehensive understanding of the video story. The DramaQA focused on two
perspectives: 1) hierarchical QAs as an evaluation metric based on the
cognitive developmental stages of human intelligence. 2) character-centered
video annotations to model local coherence of the story. Our dataset is built
upon the TV drama "Another Miss Oh" and it contains 16,191 QA pairs from 23,928
various length video clips, with each QA pair belonging to one of four
difficulty levels. We provide 217,308 annotated images with rich
character-centered annotations, including visual bounding boxes, behaviors, and
emotions of main characters, and coreference resolved scripts. Additionally, we
provide analyses of the dataset as well as Dual Matching Multistream model
which effectively learns character-centered representations of video to answer
questions about the video. We are planning to release our dataset and model
publicly for research purposes and expect that our work will provide a new
perspective on video story understanding research.Comment: 21 pages, 10 figures, submitted to ECCV 202
A Study of Actor and Action Semantic Retention in Video Supervoxel Segmentation
Existing methods in the semantic computer vision community seem unable to
deal with the explosion and richness of modern, open-source and social video
content. Although sophisticated methods such as object detection or
bag-of-words models have been well studied, they typically operate on low level
features and ultimately suffer from either scalability issues or a lack of
semantic meaning. On the other hand, video supervoxel segmentation has recently
been established and applied to large scale data processing, which potentially
serves as an intermediate representation to high level video semantic
extraction. The supervoxels are rich decompositions of the video content: they
capture object shape and motion well. However, it is not yet known if the
supervoxel segmentation retains the semantics of the underlying video content.
In this paper, we conduct a systematic study of how well the actor and action
semantics are retained in video supervoxel segmentation. Our study has human
observers watching supervoxel segmentation videos and trying to discriminate
both actor (human or animal) and action (one of eight everyday actions). We
gather and analyze a large set of 640 human perceptions over 96 videos in 3
different supervoxel scales. Furthermore, we conduct machine recognition
experiments on a feature defined on supervoxel segmentation, called supervoxel
shape context, which is inspired by the higher order processes in human
perception. Our ultimate findings suggest that a significant amount of
semantics have been well retained in the video supervoxel segmentation and can
be used for further video analysis.Comment: This article is in review at the International Journal of Semantic
Computin
Video browsing interfaces and applications: a review
We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other
Building Machines That Learn and Think Like People
Recent progress in artificial intelligence (AI) has renewed interest in
building systems that learn and think like people. Many advances have come from
using deep neural networks trained end-to-end in tasks such as object
recognition, video games, and board games, achieving performance that equals or
even beats humans in some respects. Despite their biological inspiration and
performance achievements, these systems differ from human intelligence in
crucial ways. We review progress in cognitive science suggesting that truly
human-like learning and thinking machines will have to reach beyond current
engineering trends in both what they learn, and how they learn it.
Specifically, we argue that these machines should (a) build causal models of
the world that support explanation and understanding, rather than merely
solving pattern recognition problems; (b) ground learning in intuitive theories
of physics and psychology, to support and enrich the knowledge that is learned;
and (c) harness compositionality and learning-to-learn to rapidly acquire and
generalize knowledge to new tasks and situations. We suggest concrete
challenges and promising routes towards these goals that can combine the
strengths of recent neural network advances with more structured cognitive
models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary
proposals (until Nov. 22, 2016).
https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar
Context-aware person identification in personal photo collections
Identifying the people in photos is an important need for users of photo management systems. We present MediAssist, one such system which facilitates browsing, searching and semi-automatic annotation of personal photos, using analysis of both image content and the context in which the photo is captured. This semi-automatic annotation includes annotation of the identity of people in photos. In this paper, we focus on such person annotation, and propose person identification techniques based on a combination of context and content. We propose language modelling and nearest neighbor approaches to context-based person identification, in addition to novel face color and image color content-based features (used alongside face recognition and body patch features). We conduct a comprehensive empirical study of these techniques using the real private photo collections of a number of users, and show that combining context- and content-based analysis improves performance over content or context alone
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