21,745 research outputs found
Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.
A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends
Introducing mobile edge computing capabilities through distributed 5G Cloud Enabled Small Cells
Current trends in broadband mobile networks are addressed towards the placement of different capabilities at the edge of the mobile network in a centralised way. On one hand, the split of the eNB between baseband processing units and remote radio headers makes it possible to process some of the protocols in centralised premises, likely with virtualised resources. On the other hand, mobile edge computing makes use of processing and storage capabilities close to the air interface in order to deploy optimised services with minimum delay. The confluence of both trends is a hot topic in the definition of future 5G networks. The full centralisation of both technologies in cloud data centres imposes stringent requirements to the fronthaul connections in terms of throughput and latency. Therefore, all those cells with limited network access would not be able to offer these types of services. This paper proposes a solution for these cases, based on the placement of processing and storage capabilities close to the remote units, which is especially well suited for the deployment of clusters of small cells. The proposed cloud-enabled small cells include a highly efficient microserver with a limited set of virtualised resources offered to the cluster of small cells. As a result, a light data centre is created and commonly used for deploying centralised eNB and mobile edge computing functionalities. The paper covers the proposed architecture, with special focus on the integration of both aspects, and possible scenarios of application.Peer ReviewedPostprint (author's final draft
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Intelligent multimedia transmission for back pain treatment
Copyright @ 2002 EUNITERemote, multimedia-based, collaboration in back pain treatment is an option which only recently has come to the attention of clinicians and IT providers. The take up of such applications will inevitably depend on their ability to produce an acceptable level of service over congested and unreliable public networks However, although the problem of multimedia application-level performance is closely linked to both the user perspective of the experience as well as to the service provided by the underlying network, it is rarely studied from an integrated viewpoint. To alleviate this problem in the context of a multimedia application, a method is proposed in this paper for obtaining a priority order of low-level Quality of Service parameters, which would ensure that user-level Quality of Perception is maintained at an optimum level. Thus we present an approach that integrates technical concerns with user perceptual considerations for intelligent decision-making in the construction of tailor-made multimedia communication protocols. The proposed approach, based on multicriteria decision making, incorporates not only classical networking considerations, but, indeed, user preferences as well. Moreover, our approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user preferences
Dynamic Adaptive Point Cloud Streaming
High-quality point clouds have recently gained interest as an emerging form
of representing immersive 3D graphics. Unfortunately, these 3D media are bulky
and severely bandwidth intensive, which makes it difficult for streaming to
resource-limited and mobile devices. This has called researchers to propose
efficient and adaptive approaches for streaming of high-quality point clouds.
In this paper, we run a pilot study towards dynamic adaptive point cloud
streaming, and extend the concept of dynamic adaptive streaming over HTTP
(DASH) towards DASH-PC, a dynamic adaptive bandwidth-efficient and view-aware
point cloud streaming system. DASH-PC can tackle the huge bandwidth demands of
dense point cloud streaming while at the same time can semantically link to
human visual acuity to maintain high visual quality when needed. In order to
describe the various quality representations, we propose multiple thinning
approaches to spatially sub-sample point clouds in the 3D space, and design a
DASH Media Presentation Description manifest specific for point cloud
streaming. Our initial evaluations show that we can achieve significant
bandwidth and performance improvement on dense point cloud streaming with minor
negative quality impacts compared to the baseline scenario when no adaptations
is applied.Comment: 6 pages, 23rd ACM Packet Video (PV'18) Workshop, June 12--15, 2018,
Amsterdam, Netherland
Norm-based and commitment-driven agentification of the Internet of Things
There are no doubts that the Internet-of-Things (IoT) has conquered the ICT industry to the extent that many governments and organizations are already rolling out many anywhere,anytime online services that IoT sustains. However, like any emerging and disruptive technology, multiple obstacles are slowing down IoT practical adoption including the passive nature and privacy invasion of things. This paper examines how to empower things with necessary capabilities that would make them proactive and responsive. This means things can, for instance reach out to collaborative peers, (un)form dynamic communities when necessary, avoid malicious peers, and be âquestionedâ for their actions. To achieve such empowerment, this paper presents an approach for agentifying things using norms along with commitments that operationalize these norms. Both norms and commitments are specialized into social (i.e., application independent) and business (i.e., application dependent), respectively. Being proactive, things could violate commitments at run-time, which needs to be detected through monitoring. In this paper, thing agentification is illustrated with a case study about missing children and demonstrated with a testbed that uses different IoT-related technologies such as Eclipse Mosquitto broker and Message Queuing Telemetry Transport protocol. Some experiments conducted upon this testbed are also discussed
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