83 research outputs found

    Engineering data compendium. Human perception and performance. User's guide

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use

    Musical Haptics

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    Haptic Musical Instruments; Haptic Psychophysics; Interface Design and Evaluation; User Experience; Musical Performanc

    Musical Haptics

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    Haptic Musical Instruments; Haptic Psychophysics; Interface Design and Evaluation; User Experience; Musical Performanc

    Engineering Data Compendium. Human Perception and Performance, Volume 1

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    The concept underlying the Engineering Data Compendium was the product an R and D program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 1, which contains sections on Visual Acquisition of Information, Auditory Acquisition of Information, and Acquisition of Information by Other Senses

    Delivering Expressive And Personalized Fingertip Tactile Cues

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    Wearable haptic devices have seen growing interest in recent years, but providing realistic tactile feedback is not a challenge that is soon to be solved. Daily interactions with physical objects elicit complex sensations at the fingertips. Furthermore, human fingertips exhibit a broad range of physical dimensions and perceptive abilities, adding increased complexity to the task of simulating haptic interactions in a compelling manner. However, as the applications of wearable haptic feedback grow, concerns of wearability and generalizability often persuade tactile device designers to simplify the complexities associated with rendering realistic haptic sensations. As such, wearable devices tend to be optimized for particular uses and average users, rendering only the most salient dimensions of tactile feedback for a given task and assuming all users interpret the feedback in a similar fashion. We propose that providing more realistic haptic feedback will require in-depth examinations of higher-dimensional tactile cues and personalization of these cues for individual users. In this thesis, we aim to provide hardware and software-based solutions for rendering more expressive and personalized tactile cues to the fingertip. We first explore the idea of rendering six-degree-of-freedom (6-DOF) tactile fingertip feedback via a wearable device, such that any possible fingertip interaction with a flat surface can be simulated. We highlight the potential of parallel continuum manipulators (PCMs) to meet the requirements of such a device, and we refine the design of a PCM for providing fingertip tactile cues. We construct a manually actuated prototype to validate the concept, and then continue to develop a motorized version, named the Fingertip Puppeteer, or Fuppeteer for short. Various error reduction techniques are presented, and the resulting device is evaluated by analyzing system responses to step inputs, measuring forces rendered to a biomimetic finger sensor, and comparing intended sensations to perceived sensations of twenty-four participants in a human-subject study. Once the functionality of the Fuppeteer is validated, we begin to explore how the device can be used to broaden our understanding of higher-dimensional tactile feedback. One such application is using the 6-DOF device to simulate different lower-dimensional devices. We evaluate 1-, 3-, and 6-DOF tactile feedback during shape discrimination and mass discrimination in a virtual environment, also comparing to interactions with real objects. Results from 20 naive study participants show that higher-dimensional tactile feedback may indeed allow completion of a wider range of virtual tasks, but that feedback dimensionality surprisingly does not greatly affect the exploratory techniques employed by the user. To address alternative approaches to improving tactile rendering in scenarios where low-dimensional tactile feedback is appropriate, we then explore the idea of personalizing feedback for a particular user. We present two generalizable software-based approaches to personalize an existing data-driven haptic rendering algorithm for fingertips of different sizes. We evaluate our algorithms in the rendering of pre-recorded tactile sensations onto rubber casts of six different fingertips as well as onto the real fingertips of 13 human participants, all via a 3-DOF wearable device. Results show that both personalization approaches significantly reduced force error magnitudes and improved realism ratings

    In the Beginning was the Deed: From Sensorimotor Interactions to Integrative Spatial Encodings

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    Goal-oriented behavior requires reliable predictions regarding action outcomes. The theory of event segmentation and the free energy principle allow to derive hypotheses regarding the formation and maintenance of predictive models and their representational format. According to the free energy principle, cognitive systems constantly try to infer the causes of perceived sensations. This results in the formation of predictive models based on sensorimotor experience. Even if there is an ongoing debate regarding the representational format of these models, an integrative spatial code, which integrates different modalities in an abstract representation seems plausible. The integration process is assumed to be biased towards behaviorally relevant modalities. Moreover, a striving for consistency is assumed to maintain unambiguous states. Besides the representational format, the prediction process itself is of central interest. According to the event segmentation theory, cognitive systems segment the stream of sensorimotor information along significant changes, so-called event boundaries. Hence, it seems likely that predictions are carried out in terms of a simulation of the next, desired event boundary within the proposed integrative spatial code. The spatial code might support mental simulation in general, providing sensorimotor grounding to higher cognitive functions – as proposed by theories of embodied cognition. The proposed properties of the integrative spatial code were investigated in four studies, concerning the questions (i) whether multisensory integration is biased towards action-relevant modalities, (ii) how representations are kept consistent across frames of reference in case of multisensory conflict, (iii) if predictive models provide an anticipatory, event-like structure in the service of behavior control, and (iv) how different modalities are combined through a spatial code in the service of predictive simulations. The obtained results confirm the assumptions regarding the proposed integrative spatial code. The combination of the free energy principle and the theory of event segmentation seems a viable approach to account for the emergence of a predictive, integrative spatial code from sensorimotor interactions. The results allow the derivation of design principles for an artificial spatial reasoning system and the developed experimental paradigms allow further investigations of the causal role of spatial models in higher cognitive functions
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