1,265 research outputs found

    Impartial coloring games

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    Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of k>0k > 0 colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial rulesets (five new), derived from previously-studied graph coloring schemes, including proper map coloring, oriented coloring, 2-distance coloring, weak coloring, and sequential coloring. For each, we study the outcome classes for special cases and general computational complexity. In some cases we pay special attention to the Grundy function

    Planar graph coloring avoiding monochromatic subgraphs: trees and paths make things difficult

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    We consider the problem of coloring a planar graph with the minimum number of colors such that each color class avoids one or more forbidden graphs as subgraphs. We perform a detailed study of the computational complexity of this problem

    Three-coloring triangle-free graphs on surfaces V. Coloring planar graphs with distant anomalies

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    We settle a problem of Havel by showing that there exists an absolute constant d such that if G is a planar graph in which every two distinct triangles are at distance at least d, then G is 3-colorable. In fact, we prove a more general theorem. Let G be a planar graph, and let H be a set of connected subgraphs of G, each of bounded size, such that every two distinct members of H are at least a specified distance apart and all triangles of G are contained in \bigcup{H}. We give a sufficient condition for the existence of a 3-coloring phi of G such that for every B\in H, the restriction of phi to B is constrained in a specified way.Comment: 26 pages, no figures. Updated presentatio
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