1,265 research outputs found
Impartial coloring games
Coloring games are combinatorial games where the players alternate painting
uncolored vertices of a graph one of colors. Each different ruleset
specifies that game's coloring constraints. This paper investigates six
impartial rulesets (five new), derived from previously-studied graph coloring
schemes, including proper map coloring, oriented coloring, 2-distance coloring,
weak coloring, and sequential coloring. For each, we study the outcome classes
for special cases and general computational complexity. In some cases we pay
special attention to the Grundy function
Planar graph coloring avoiding monochromatic subgraphs: trees and paths make things difficult
We consider the problem of coloring a planar graph with the minimum number of colors such that each color class avoids one or more forbidden graphs as subgraphs. We perform a detailed study of the computational complexity of this problem
Three-coloring triangle-free graphs on surfaces V. Coloring planar graphs with distant anomalies
We settle a problem of Havel by showing that there exists an absolute
constant d such that if G is a planar graph in which every two distinct
triangles are at distance at least d, then G is 3-colorable. In fact, we prove
a more general theorem. Let G be a planar graph, and let H be a set of
connected subgraphs of G, each of bounded size, such that every two distinct
members of H are at least a specified distance apart and all triangles of G are
contained in \bigcup{H}. We give a sufficient condition for the existence of a
3-coloring phi of G such that for every B\in H, the restriction of phi to B is
constrained in a specified way.Comment: 26 pages, no figures. Updated presentatio
- …