13,022 research outputs found

    Visual Saliency Based on Multiscale Deep Features

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    Visual saliency is a fundamental problem in both cognitive and computational sciences, including computer vision. In this CVPR 2015 paper, we discover that a high-quality visual saliency model can be trained with multiscale features extracted using a popular deep learning architecture, convolutional neural networks (CNNs), which have had many successes in visual recognition tasks. For learning such saliency models, we introduce a neural network architecture, which has fully connected layers on top of CNNs responsible for extracting features at three different scales. We then propose a refinement method to enhance the spatial coherence of our saliency results. Finally, aggregating multiple saliency maps computed for different levels of image segmentation can further boost the performance, yielding saliency maps better than those generated from a single segmentation. To promote further research and evaluation of visual saliency models, we also construct a new large database of 4447 challenging images and their pixelwise saliency annotation. Experimental results demonstrate that our proposed method is capable of achieving state-of-the-art performance on all public benchmarks, improving the F-Measure by 5.0% and 13.2% respectively on the MSRA-B dataset and our new dataset (HKU-IS), and lowering the mean absolute error by 5.7% and 35.1% respectively on these two datasets.Comment: To appear in CVPR 201

    Unsupervised Domain Adaptation using Graph Transduction Games

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    Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper, we propose to cast this problem in a game-theoretic setting as a non-cooperative game and introduce a fully automatized iterative algorithm for UDA based on graph transduction games (GTG). The main advantages of this approach are its principled foundation, guaranteed termination of the iterative algorithms to a Nash equilibrium (which corresponds to a consistent labeling condition) and soft labels quantifying the uncertainty of the label assignment process. We also investigate the beneficial effect of using pseudo-labels from linear classifiers to initialize the iterative process. The performance of the resulting methods is assessed on publicly available object recognition benchmark datasets involving both shallow and deep features. Results of experiments demonstrate the suitability of the proposed game-theoretic approach for solving UDA tasks.Comment: Oral IJCNN 201
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