2,551 research outputs found

    Verifying existence of resource-bounded coalition uniform strategies

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    We consider the problem of whether a coalition of agents has a knowledge-based strategy to ensure some outcome under a resource bound. We extend previous work on verification of multi-agent systems where actions of agents produce and consume resources, by adding epistemic pre- and postconditions to actions. This allows us to model scenarios where agents perform both actions which change the world, and actions which change their knowledge about the world, such as observation and communication. To avoid logical omniscience and obtain a compact model of the system, our model of agents’ knowledge is syntactic.We define a class of coalition-uniform strategies with respect to any (decidable) notion of coalition knowledge. We show that the model-checking problem for the resulting logic is decidable for any notion of coalition uniform strategies in these classes

    Verifying systems of resource-bounded agents

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    Approaches to the verification of multi-agent systems are typically based on games or transition systems defined in terms of states and actions. However such approaches often ignore a key aspect of multi-agent systems, namely that the agents’ actions require (and sometimes produce) resources. We briefly survey previous work on the verification of multi-agent systems that takes resources into account, and outline some key challenges for future work

    Dynamic Legislative Policy Making

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    We prove existence of stationary Markov perfect equilibria in an infinite-horizon model of legislative policy making in which the policy outcome in one period determines the status quo in the next. We allow for a multidimensional policy space and arbitrary smooth stage utilities. We prove that all such equilibria are essentially in pure strategies and that proposal strategies are differentiable almost everywhere. We establish upper hemicontinuity of the equilibrium correspondence, and we derive conditions under which each equilibrium of our model determines a unique invariant distribution characterizing long run policy outcomes. We illustrate the equilibria of the model in a numerical example of policy making in a single dimension, and we discuss extensions of our approach to accommodate much of the institutional structure observed in real-world politics.

    Coalitional Games for Transmitter Cooperation in MIMO Multiple Access Channels

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    Cooperation between nodes sharing a wireless channel is becoming increasingly necessary to achieve performance goals in a wireless network. The problem of determining the feasibility and stability of cooperation between rational nodes in a wireless network is of great importance in understanding cooperative behavior. This paper addresses the stability of the grand coalition of transmitters signaling over a multiple access channel using the framework of cooperative game theory. The external interference experienced by each TX is represented accurately by modeling the cooperation game between the TXs in \emph{partition form}. Single user decoding and successive interference cancelling strategies are examined at the receiver. In the absence of coordination costs, the grand coalition is shown to be \emph{sum-rate optimal} for both strategies. Transmitter cooperation is \emph{stable}, if and only if the core of the game (the set of all divisions of grand coalition utility such that no coalition deviates) is nonempty. Determining the stability of cooperation is a co-NP-complete problem in general. For a single user decoding receiver, transmitter cooperation is shown to be \emph{stable} at both high and low SNRs, while for an interference cancelling receiver with a fixed decoding order, cooperation is stable only at low SNRs and unstable at high SNR. When time sharing is allowed between decoding orders, it is shown using an approximate lower bound to the utility function that TX cooperation is also stable at high SNRs. Thus, this paper demonstrates that ideal zero cost TX cooperation over a MAC is stable and improves achievable rates for each individual user.Comment: in review for publication in IEEE Transactions on Signal Processin

    North-South Climate Change Negotiations: a Sequential Game with Asymmetric Information

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    This article determines the conditions under which the Southern countries should act together, or separately, while negotiating with the North about climate change policy and about the conditions for future Southern engagement. The paper models the international negotiations with complete and with asymmetric information in a dynamic framework. Results show that, depending on their characteristics, the different players can obtain benefits delaying the moment of the agreement.Bargaining theory, asymmetric information, climate change, international cooperation

    Modelling and verifying abilities of rational agents

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    Foreigners, Immigrants, Host Cities: The Policies of Multi-Ethnicity in Rome. Reading Governance in a Local Context

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    This paper reviews the experience of Rome in dealing with the challenges posed by a multi-ethnic society. A central feature of the local political strategy is the “Pact of Integration”. The adoption of the Pact proposes governance as a model of participation including many actors, namely immigrant communities, in the comprehensive development of the quality of life of the city and not only in the decision-making mechanisms of local powers. The Pact represents a contract by which the social and political acceptance of foreigners in the local environment is perceived as benefiting both the foreign and autochthonous communities. On one hand, immigrants are incorporated into their local environment, following from the recognition of foreigners’ rights and needs for solidarity. On the other hand, foreigners are considered agents of local development insofar as they are both consumers and producers. The multiethnic society can then be a source of development. The preface by Franca Eckert Coen provides an overview of the city’s experiences in managing religious differences.Immigration, Governance, Multi-ethnicity

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la TecnologĂ­a "Francisco JosĂ© de Caldas

    Verification and Control of Turn-Based Probabilistic Real-Time Games

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    Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative aspects of system behaviour, for example safety, reliability and performance, or to help synthesise controllers that ensure such guarantees are met. We propose the model of turn-based probabilistic timed multi-player games, which incorporates probabilistic choice, real-time clocks and nondeterministic behaviour across multiple players. Building on the digital clocks approach for the simpler model of probabilistic timed automata, we show how to compute the key measures that underlie quantitative verification, namely the probability and expected cumulative price to reach a target. We illustrate this on case studies from computer security and task scheduling
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