242 research outputs found

    230501

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    Cooperative Vehicular Platooning (Co-VP) is a paradigmatic example of a Cooperative Cyber-Physical System (Co-CPS), which holds the potential to vastly improve road safety by partially removing humans from the driving task. However, the challenges are substantial, as the domain involves several topics, such as control theory, communications, vehicle dynamics, security, and traffic engineering, that must be coupled to describe, develop and validate these systems of systems accurately. This work presents a comprehensive survey of significant and recent advances in Co-VP relevant fields. We start by overviewing the work on control strategies and underlying communication infrastructures, focusing on their interplay. We also address a fundamental concern by presenting a cyber-security overview regarding these systems. Furthermore, we present and compare the primary initiatives to test and validate those systems, including simulation tools, hardware-in-the-loop setups, and vehicular testbeds. Finally, we highlight a few open challenges in the Co-VP domain. This work aims to provide a fundamental overview of highly relevant works on Co-VP topics, particularly by exposing their inter-dependencies, facilitating a guide that will support further developments in this challenging field.info:eu-repo/semantics/publishedVersio

    Impacts of Connected and Automated Vehicles on Energy and Traffic Flow: Optimal Control Design and Verification Through Field Testing

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    This dissertation assesses eco-driving effectiveness in several key traffic scenarios that include passenger vehicle transportation in highway driving and urban driving that also includes interactions with traffic signals, as well as heavy-duty line-haul truck transportation in highway driving with significant road grade. These studies are accomplished through both traffic microsimulation that propagates individual vehicle interactions to synthesize large-scale traffic patterns that emerge from the eco-driving strategies, and through experimentation in which real prototyped connected and automated vehicles (CAVs) are utilized to directly measure energy benefits from the designed eco-driving control strategies. In particular, vehicle-in-the-loop is leveraged for the CAVs driven on a physical test track to interact with surrounding traffic that is virtually realized through said microsimulation software in real time. In doing so, model predictive control is designed and implemented to create performative eco-driving policies and to select vehicle lane, as well as enforce safety constraints while autonomously driving a real vehicle. Ultimately, eco-driving policies are both simulated and experimentally vetted in a variety of typical driving scenarios to show up to a 50% boost in fuel economy when switching to CAV drivers without compromising traffic flow. The first part of this dissertation specifically assesses energy efficiency of connected and automated passenger vehicles that exploit intention-sharing sourced from both neighboring vehicles in a highway scene and from traffic lights in an urban scene. Linear model predictive control is implemented for CAV motion planning, whereby chance constraints are introduced to balance between traffic compactness and safety, and integer decision variables are introduced for lane selection and collision avoidance in multi-lane environments. Validation results are shown from both large-scale microsimulation and through experimentation of real prototyped CAVs. The second part of this dissertation then assesses energy efficiency of automated line-haul trucks when tasked to aerodynamically platoon. Nonlinear model predictive control is implemented for motion planning, and simulation and experimentation are conducted for platooning verification under highway conditions with traffic. Then, interaction-aware and intention-sharing cooperative control is further introduced to eliminate experimentally measured platoon disengagements that occur on real highways when using only status-sharing control. Finally, the performance of automated drivers versus human drivers are compared in a point-to-point scenario to verify fundamental eco-driving impacts -- experimentally showing eco-driving to boost energy economy by 11% on average even in simple driving scenarios

    Designing Trustworthy Autonomous Systems

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    The design of autonomous systems is challenging and ensuring their trustworthiness can have different meanings, such as i) ensuring consistency and completeness of the requirements by a correct elicitation and formalization process; ii) ensuring that requirements are correctly mapped to system implementations so that any system behaviors never violate its requirements; iii) maximizing the reuse of available components and subsystems in order to cope with the design complexity; and iv) ensuring correct coordination of the system with its environment.Several techniques have been proposed over the years to cope with specific problems. However, a holistic design framework that, leveraging on existing tools and methodologies, practically helps the analysis and design of autonomous systems is still missing. This thesis explores the problem of building trustworthy autonomous systems from different angles. We have analyzed how current approaches of formal verification can provide assurances: 1) to the requirement corpora itself by formalizing requirements with assume/guarantee contracts to detect incompleteness and conflicts; 2) to the reward function used to then train the system so that the requirements do not get misinterpreted; 3) to the execution of the system by run-time monitoring and enforcing certain invariants; 4) to the coordination of the system with other external entities in a system of system scenario and 5) to system behaviors by automatically synthesize a policy which is correct

    Control and communication systems for automated vehicles cooperation and coordination

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    Mención Internacional en el título de doctorThe technological advances in the Intelligent Transportation Systems (ITS) are exponentially improving over the last century. The objective is to provide intelligent and innovative services for the different modes of transportation, towards a better, safer, coordinated and smarter transport networks. The Intelligent Transportation Systems (ITS) focus is divided into two main categories; the first is to improve existing components of the transport networks, while the second is to develop intelligent vehicles which facilitate the transportation process. Different research efforts have been exerted to tackle various aspects in the fields of the automated vehicles. Accordingly, this thesis is addressing the problem of multiple automated vehicles cooperation and coordination. At first, 3DCoAutoSim driving simulator was developed in Unity game engine and connected to Robot Operating System (ROS) framework and Simulation of Urban Mobility (SUMO). 3DCoAutoSim is an abbreviation for "3D Simulator for Cooperative Advanced Driver Assistance Systems (ADAS) and Automated Vehicles Simulator". 3DCoAutoSim was tested under different circumstances and conditions, afterward, it was validated through carrying-out several controlled experiments and compare the results against their counter reality experiments. The obtained results showed the efficiency of the simulator to handle different situations, emulating real world vehicles. Next is the development of the iCab platforms, which is an abbreviation for "Intelligent Campus Automobile". The platforms are two electric golf-carts that were modified mechanically, electronically and electrically towards the goal of automated driving. Each iCab was equipped with several on-board embedded computers, perception sensors and auxiliary devices, in order to execute the necessary actions for self-driving. Moreover, the platforms are capable of several Vehicle-to-Everything (V2X) communication schemes, applying three layers of control, utilizing cooperation architecture for platooning, executing localization systems, mapping systems, perception systems, and finally several planning systems. Hundreds of experiments were carried-out for the validation of each system in the iCab platform. Results proved the functionality of the platform to self-drive from one point to another with minimal human intervention.Los avances tecnológicos en Sistemas Inteligentes de Transporte (ITS) han crecido de forma exponencial durante el último siglo. El objetivo de estos avances es el de proveer de sistemas innovadores e inteligentes para ser aplicados a los diferentes medios de transporte, con el fin de conseguir un transporte mas eficiente, seguro, coordinado e inteligente. El foco de los ITS se divide principalmente en dos categorías; la primera es la mejora de los componentes ya existentes en las redes de transporte, mientras que la segunda es la de desarrollar vehículos inteligentes que hagan más fácil y eficiente el transporte. Diferentes esfuerzos de investigación se han llevado a cabo con el fin de solucionar los numerosos aspectos asociados con la conducción autónoma. Esta tesis propone una solución para la cooperación y coordinación de múltiples vehículos. Para ello, en primer lugar se desarrolló un simulador (3DCoAutoSim) de conducción basado en el motor de juegos Unity, conectado al framework Robot Operating System (ROS) y al simulador Simulation of Urban Mobility (SUMO). 3DCoAutoSim ha sido probado en diferentes condiciones y circunstancias, para posteriormente validarlo con resultados a través de varios experimentos reales controlados. Los resultados obtenidos mostraron la eficiencia del simulador para manejar diferentes situaciones, emulando los vehículos en el mundo real. En segundo lugar, se desarrolló la plataforma de investigación Intelligent Campus Automobile (iCab), que consiste en dos carritos eléctricos de golf, que fueron modificados eléctrica, mecánica y electrónicamente para darle capacidades autónomas. Cada iCab se equipó con diferentes computadoras embebidas, sensores de percepción y unidades auxiliares, con la finalidad de transformarlos en vehículos autónomos. Además, se les han dado capacidad de comunicación multimodal (V2X), se les han aplicado tres capas de control, incorporando una arquitectura de cooperación para operación en modo tren, diferentes esquemas de localización, mapeado, percepción y planificación de rutas. Innumerables experimentos han sido realizados para validar cada uno de los diferentes sistemas incorporados. Los resultados prueban la funcionalidad de esta plataforma para realizar conducción autónoma y cooperativa con mínima intervención humana.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Francisco Javier Otamendi Fernández de la Puebla.- Secretario: Hanno Hildmann.- Vocal: Pietro Cerr

    Model-Based Engineering of Collaborative Embedded Systems

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    This Open Access book presents the results of the "Collaborative Embedded Systems" (CrESt) project, aimed at adapting and complementing the methodology underlying modeling techniques developed to cope with the challenges of the dynamic structures of collaborative embedded systems (CESs) based on the SPES development methodology. In order to manage the high complexity of the individual systems and the dynamically formed interaction structures at runtime, advanced and powerful development methods are required that extend the current state of the art in the development of embedded systems and cyber-physical systems. The methodological contributions of the project support the effective and efficient development of CESs in dynamic and uncertain contexts, with special emphasis on the reliability and variability of individual systems and the creation of networks of such systems at runtime. The project was funded by the German Federal Ministry of Education and Research (BMBF), and the case studies are therefore selected from areas that are highly relevant for Germany’s economy (automotive, industrial production, power generation, and robotics). It also supports the digitalization of complex and transformable industrial plants in the context of the German government's "Industry 4.0" initiative, and the project results provide a solid foundation for implementing the German government's high-tech strategy "Innovations for Germany" in the coming years

    Adoption of vehicular ad hoc networking protocols by networked robots

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    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan

    Towards cooperative urban traffic management: Investigating voting for travel groups

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    In den letzten Jahrzehnten haben intelligente Verkehrssysteme an Bedeutung gewonnen. Wir betrachten einen Teilbereich des kooperativen Verkehrsmanagements, nämlich kollektive Entscheidungsfindung in Gruppen von Verkehrsteilnehmern. In dem uns interessierenden Szenario werden Touristen, die eine Stadt besuchen, gebeten, Reisegruppen zu bilden und sich auf gemeinsame Besuchsziele (Points of Interest) zu einigen. Wir konzentrieren uns auf Wählen als Gruppenentscheidungsverfahren. Unsere Fragestellung ist, wie sich verschiedene Algorithmen zur Bildung von Reisegruppen und zur Bestimmung gemeinsamer Reiseziele hinsichtlich der System- und Benutzerziele unterscheiden, wobei wir als Systemziel große Gruppen und als Benutzerziele hohe präferenzbasierte Zufriedenheit und geringen organisatorischen Aufwand definieren. Wir streben an, einen Kompromiss zwischen System- und Benutzerzielen zu erreichen. Neu ist, dass wir die inhärenten Auswirkungen verschiedener Wahlregeln, Wahlprotokolle und Gruppenbildungsalgorithmen auf Benutzer- und Systemziele untersuchen. Altere Arbeiten zur kollektiven Entscheidungsfindung im Verkehr konzentrieren sich auf andere Zielgrößen, betrachten nicht die Gruppenbildung, vergleichen nicht die Auswirkungen mehrerer Wahlalgorithmen, benutzen andere Wahlalgorithmen, berücksichtigen nicht klar definierte Gruppen von Verkehrsteilnehmern, verwenden Wahlen für andere Anwendungen oder betrachten andere Algorithmen zur kollektiven Entscheidungsfindung als Wahlen. Wir untersuchen in der Hauptsimulationsreihe verschiedene Gruppenbildungsalgorithmen, Wahlprotokolle und Komiteewahlregeln. Wir betrachten sequentielle Gruppenbildung vs. koordinierte Gruppenbildung, Basisprotokoll vs. iteratives Protokoll und die Komiteewahlregeln Minisum-Approval, Minimax-Approval und Minisum-Ranksum. Die Simulationen wurden mit dem neu entwickelten Simulationswerkzeug LightVoting durchgef¨uhrt, das auf dem Multi-Agenten-Framework LightJason basiert. Die Experimente der Hauptsimulationsreihe zeigen, dass die Komiteewahlregel Minisum-Ranksum in den meisten Fällen bessere oder ebenso gute Ergebnisse erzielt wie die Komiteewahlregeln Minisum-Approval und Minimax-Approval. Das iterative Protokoll tendiert dazu, eine Verbesserung hinsichtlich der präferenzbasierten Zufriedenheit zu erbringen, auf Kosten einer deutlichen Verschlechterung hinsichtlich der Gruppengröße. Die koordinierte Gruppenbildung tendiert dazu, eine Verbesserung hinsichtlich der präferenzbasierten Zufriedenheit zu erbringen bei relativ geringen Kosten in Bezug auf die Gruppengröße. Dies führt uns dazu, die Komiteewahlregel Minisum-Ranksum, das Basisprotokoll und die koordinierte Gruppenbildung zu empfehlen, um einen Kompromiss zwischen System- und Benutzerzielen zu erreichen. Wir demonstrieren auch die Auswirkungen verschiedener Kombinationen von Gruppenbildungsalgorithmen und Wahlprotokollen auf die Reisekosten. Hier bietet die Kombination aus Basisprotokoll und koordinierter Gruppenbildung einen Kompromiss zwischen der präferenzbasierten Zufriedenheit und den Reisekosten. Zusätzlich zur Hauptsimulationsreihe bieten wir ein erweitertes Modell an, das die Präferenzen der Reisenden generiert, indem es die Attraktivität der möglichen Ziele und Distanzkosten, basierend auf den Entfernungen zwischen den möglichen Zielen, kombiniert. Als weiteren Anwendungsfall von Wahlverfahren betrachten wir ein Verfahren zur Treffpunktempfehlung, bei dem eine Bewertungs-Wahlregel und eine Minimax-Wahlregel zur Bestimmung von Treffpunkten verwendet werden. Bei kleineren Gruppen ist die durchschnittliche maximale Reisezeit unter der Bewertungs-Wahlregel deutlich höher. Bei größeren Gruppen nimmt der Unterschied ab. Bei kleineren Gruppen ist die durchschnittliche Verspätung für die Gruppe unter der Minimax-Wahlregel hoch, bei größeren Gruppen nimmt sie ab. Es ist also sinnvoll für kleinere Gruppen, die Minimax-Wahlregel zu verwenden, wenn man eine fairere Verteilung der Reisezeiten anstrebt, und die Bewertungs-Wahlregel zu verwenden, wenn das Ziel stattdessen ist, Verzögerungen für die Gruppe zu vermeiden. Für zukünftige Arbeiten wäre es sinnvoll, das Simulationskonzept anzupassen, um reale Bedingungen und Anforderungen berücksichtigen zu können. Weitere Möglichkeiten für zukünftige Arbeiten wären die Betrachtung zusätzlicher Algorithmen und Modelle, wie zum Beispiel die Betrachtung kombinatorischer Wahlen oder die Durchführung von Simulationen auf der Grundlage des erweiterten Modells, die Berücksichtigung der Rolle finanzieller Anreize zur Förderung von Ridesharing oder Platooning und die Nutzung des LightVoting-Tools für weitere Forschungsanwendungen.In the last decades, intelligent transport systems have gained importance. We consider a subarea of cooperative traffic management, namely collective decision-making in groups of traffic participants. In the scenario we are studying, tourists visiting a city are asked to form travel groups and to agree on common points of interest. We focus on voting as a collective decision-making process. Our question is how different algorithms for the formation of travel groups and for determining common travel destinations differ with respect to system and user goals, where we define as system goal large groups and as user goals high preference satisfaction and low organisational effort. We aim at achieving a compromise between system and user goals. What is new is that we investigate the inherent effects of different voting rules, voting protocols and grouping algorithms on user and system goals. Older works on collective decision-making in traffic focus on other target quantities, do not consider group formation, do not compare the effects of several voting algorithms, use other voting algorithms, do not consider clearly defined groups of vehicles, use voting for other applications or use other collective decision-making algorithms than voting. In the main simulation series, we examine different grouping algorithms, voting protocols and committee voting rules. We consider sequential grouping vs. coordinated grouping, basic protocol vs. iterative protocol and the committee voting rules Minisum-Approval, Minimax-Approval and Minisum-Ranksum. The simulations were conducted using the newly developed simulation tool LightVoting, which is based on the multi-agent framework LightJason. The experiments of the main simulation series show that the committee voting rule Minisum-Ranksum in most cases yields better than or as good results as the committee voting rules Minisum-Approval and Minimax-Approval. The iterative protocol tends to yield an improvement regarding preference satisfaction, at the cost of strong deterioriation regarding the group size. The coordinated grouping tends to yield an improvement regarding the preference satisfaction at relative small cost regarding the group size. This leads us to recommend the committee voting rule Minisum-Ranksum, the basic protocol and coordinated grouping in order to achieve a compromise between system and user goals. We also demonstrate the effect of different combinations of grouping algorithms and voting protocols on travel costs. Here, the combination of the basic protocol and coordinated grouping yields a compromise between preference satisfaction and traveller costs. Additionally to the main simulation series, we provide an extended model which generates traveller preferences by combining attractiveness of the points of interest and distance costs based on the distances between the points of interest. As further application of voting, we consider a meeting-point scenario where a range voting rule and a minimax voting rule are used to agree on meeting points. For smaller groups, the average maximum travel time is clearly higher for range voting. For larger groups, the difference decreases. For smaller groups, the average lateness for the group using minimax voting is high, for larger groups it decreases. Hence, it makes sense for smaller groups to use the minimax voting rule if one aims at fairer distribution of travel times, and to use the range voting rule if the goal is instead to avoid delay for the group. For future work, it would be useful to adapt the simulation concept to take real-world conditions and requirements into account. Further possibilities for future work would be considering additional algorithms and models, such as considering combinatorial voting or running simulations based on the extended model, considering the role of financial incentives to encourage ridesharing or platooning and using the LightVoting tool for further research applications

    On the Secure and Resilient Design of Connected Vehicles: Methods and Guidelines

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    Vehicles have come a long way from being purely mechanical systems to systems that consist of an internal network of more than 100 microcontrollers and systems that communicate with external entities, such as other vehicles, road infrastructure, the manufacturer’s cloud and external applications. This combination of resource constraints, safety-criticality, large attack surface and the fact that millions of people own and use them each day, makes securing vehicles particularly challenging as security practices and methods need to be tailored to meet these requirements.This thesis investigates how security demands should be structured to ease discussions and collaboration between the involved parties and how requirements engineering can be accelerated by introducing generic security requirements. Practitioners are also assisted in choosing appropriate techniques for securing vehicles by identifying and categorising security and resilience techniques suitable for automotive systems. Furthermore, three specific mechanisms for securing automotive systems and providing resilience are designed and evaluated. The first part focuses on cyber security requirements and the identification of suitable techniques based on three different approaches, namely (i) providing a mapping to security levels based on a review of existing security standards and recommendations; (ii) proposing a taxonomy for resilience techniques based on a literature review; and (iii) combining security and resilience techniques to protect automotive assets that have been subject to attacks. The second part presents the design and evaluation of three techniques. First, an extension for an existing freshness mechanism to protect the in-vehicle communication against replay attacks is presented and evaluated. Second, a trust model for Vehicle-to-Vehicle communication is developed with respect to cyber resilience to allow a vehicle to include trust in neighbouring vehicles in its decision-making processes. Third, a framework is presented that enables vehicle manufacturers to protect their fleet by detecting anomalies and security attacks using vehicle trust and the available data in the cloud
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