1,416 research outputs found

    Deep Learning for Vanishing Point Detection Using an Inverse Gnomonic Projection

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    We present a novel approach for vanishing point detection from uncalibrated monocular images. In contrast to state-of-the-art, we make no a priori assumptions about the observed scene. Our method is based on a convolutional neural network (CNN) which does not use natural images, but a Gaussian sphere representation arising from an inverse gnomonic projection of lines detected in an image. This allows us to rely on synthetic data for training, eliminating the need for labelled images. Our method achieves competitive performance on three horizon estimation benchmark datasets. We further highlight some additional use cases for which our vanishing point detection algorithm can be used.Comment: Accepted for publication at German Conference on Pattern Recognition (GCPR) 2017. This research was supported by German Research Foundation DFG within Priority Research Programme 1894 "Volunteered Geographic Information: Interpretation, Visualisation and Social Computing

    Line Primitives and Their Applications in Geometric Computer Vision

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    Line primitives are widely found in structured scenes which provide a higher level of structure information about the scenes than point primitives. Furthermore, line primitives in space are closely related to Euclidean transformations, because the dual vector (also known as Pluecker coordinates) representation of 3D lines is the counterpart of the dual quaternion which depicts an Euclidean transformation. These geometric properties of line primitives motivate the work in this thesis with the following contributions: Firstly, by combining local appearances of lines and geometric constraints between line pairs in images, a line segment matching algorithm is developed which constructs a novel line band descriptor to depict the local appearance of a line and builds a relational graph to measure the pair-wise consistency between line correspondences. Experiments show that the matching algorithm is robust to various image transformations and more efficient than conventional graph based line matching algorithms. Secondly, by investigating the symmetric property of line directions in space, this thesis presents a complete analysis about the solutions of the Perspective-3-Line (P3L) problem which estimates the camera pose from three reference lines in space and their 2D projections. For three spatial lines in general configurations, a P3L polynomial is derived which is employed to develop a solution of the Perspective-n-Line problem. The proposed robust PnL algorithm can efficiently and accurately estimate the camera pose for both small numbers and large numbers of line correspondences. For three spatial lines in special configurations (e.g., in a Manhattan world which consists of three mutually orthogonal dominant directions), the solution of the P3L problem is employed to solve the vanishing point estimation and line classification problem. The proposed vanishing point estimation algorithm achieves high accuracy and efficiency by thoroughly utilizing the Manhattan world characteristic. Another advantage of the proposed framework is that it can be easily generalized to images taken by central catadioptric cameras or uncalibrated cameras. The third major contribution of this thesis is about structure-from-motion using line primitives. To circumvent the Pluecker constraints on the Pluecker coordinates of lines, the Cayley representation of lines is developed which is inspired by the geometric property of the Pluecker coordinates of lines. To build the line observation model, two derivations of line projection functions are presented: one is based on the dual relationship between points and lines; and the other is based on the relationship between Pluecker coordinates and the Pluecker matrix. Then the motion and structure parameters are initialized by an incremental approach and optimized by sparse bundle adjustment. Quantitative validations show the increase in performance when compared to conventional line reconstruction algorithms

    The Visual Social Distancing Problem

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    One of the main and most effective measures to contain the recent viral outbreak is the maintenance of the so-called Social Distancing (SD). To comply with this constraint, workplaces, public institutions, transports and schools will likely adopt restrictions over the minimum inter-personal distance between people. Given this actual scenario, it is crucial to massively measure the compliance to such physical constraint in our life, in order to figure out the reasons of the possible breaks of such distance limitations, and understand if this implies a possible threat given the scene context. All of this, complying with privacy policies and making the measurement acceptable. To this end, we introduce the Visual Social Distancing (VSD) problem, defined as the automatic estimation of the inter-personal distance from an image, and the characterization of the related people aggregations. VSD is pivotal for a non-invasive analysis to whether people comply with the SD restriction, and to provide statistics about the level of safety of specific areas whenever this constraint is violated. We then discuss how VSD relates with previous literature in Social Signal Processing and indicate which existing Computer Vision methods can be used to manage such problem. We conclude with future challenges related to the effectiveness of VSD systems, ethical implications and future application scenarios.Comment: 9 pages, 5 figures. All the authors equally contributed to this manuscript and they are listed by alphabetical order. Under submissio

    Generic 3D Representation via Pose Estimation and Matching

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    Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation through solving a set of foundational proxy 3D tasks: object-centric camera pose estimation and wide baseline feature matching. Our method is based upon the premise that by providing supervision over a set of carefully selected foundational tasks, generalization to novel tasks and abstraction capabilities can be achieved. We empirically show that the internal representation of a multi-task ConvNet trained to solve the above core problems generalizes to novel 3D tasks (e.g., scene layout estimation, object pose estimation, surface normal estimation) without the need for fine-tuning and shows traits of abstraction abilities (e.g., cross-modality pose estimation). In the context of the core supervised tasks, we demonstrate our representation achieves state-of-the-art wide baseline feature matching results without requiring apriori rectification (unlike SIFT and the majority of learned features). We also show 6DOF camera pose estimation given a pair local image patches. The accuracy of both supervised tasks come comparable to humans. Finally, we contribute a large-scale dataset composed of object-centric street view scenes along with point correspondences and camera pose information, and conclude with a discussion on the learned representation and open research questions.Comment: Published in ECCV16. See the project website http://3drepresentation.stanford.edu/ and dataset website https://github.com/amir32002/3D_Street_Vie
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