150 research outputs found

    Random strategies are nearly optimal for generalized van der Waerden Games

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    In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the maximal value of q that allows Maker to win the game. Based on the ideas of Bednarska and Luczak [Bednarska, M., and T. Luczak, Biased positional games for which random strategies are nearly optimal, Combinatorica, 20 (2000), 477–488], who studied biased H-games, we prove general winning criteria for Maker and Breaker and a hypergraph generalization of their result. Furthermore, we study the biased version of a strong generalization of the van der Waerden games introduced by Beck [Beck, J., Van der Waerden and Ramsey type games, Combinatorica, 1 (1981), 103–116] and apply our criteria to determine the threshold bias of these games up to constant factor. As in the result of [Bednarska, M., and T. Luczak, Biased positional games for which random strategies are nearly optimal, Combinatorica, 20 (2000), 477–488], the random strategy for Maker is again the best known strategy.Postprint (updated version

    On the optimality of the uniform random strategy

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    The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph H{\cal H} the main questions is to determine the smallest bias q(H)q({\cal H}) that allows Breaker to force that Maker ends up with an independent set of H{\cal H}. Here we prove matching general winning criteria for Maker and Breaker when the game hypergraph satisfies a couple of natural `container-type' regularity conditions about the degree of subsets of its vertices. This will enable us to derive a hypergraph generalization of the HH-building games, studied for graphs by Bednarska and {\L}uczak. Furthermore, we investigate the biased version of generalizations of the van der Waerden games introduced by Beck. We refer to these generalizations as Rado games and determine their threshold bias up to constant factors by applying our general criteria. We find it quite remarkable that a purely game theoretic deterministic approach provides the right order of magnitude for such a wide variety of hypergraphs, when the generalizations to hypergraphs in the analogous setup of sparse random discrete structures are usually quite challenging.Comment: 26 page

    What is good mathematics?

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    Some personal thoughts and opinions on what ``good quality mathematics'' is, and whether one should try to define this term rigorously. As a case study, the story of Szemer\'edi's theorem is presented.Comment: 12 pages, no figures. To appear, Bull. Amer. Math. So

    A variant of the Hales-Jewett Theorem

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    It was shown by V. Bergelson that any set B with positive upper multiplicative density contains nicely intertwined arithmetic and geometric progressions: For each positive integer k there exist integers a,b,d such that {b(a+id)^j:i,j \in\nhat k}\subset B. In particular one cell of each finite partition of the positive integers contains such configurations. We prove a Hales-Jewett type extension of this partition theorem

    Set-polynomials and polynomial extension of the Hales-Jewett Theorem

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    An abstract, Hales-Jewett type extension of the polynomial van der Waerden Theorem [J. Amer. Math. Soc. 9 (1996),725-753] is established: Theorem. Let r,d,q \in \N. There exists N \in \N such that for any r-coloring of the set of subsets of V={1,...,N}^{d} x {1,...,q} there exist a set a \subset V and a nonempty set \gamma \subseteq {1,...,N} such that a \cap (\gamma^{d} x {1,...,q}) = \emptyset, and the subsets a, a \cup (\gamma^{d} x {1}), a \cup (\gamma^{d} x {2}), ..., a \cup (\gamma^{d} x {q}) are all of the same color. This ``polynomial'' Hales-Jewett theorem contains refinements of many combinatorial facts as special cases. The proof is achieved by introducing and developing the apparatus of set-polynomials (polynomials whose coefficients are finite sets) and applying the methods of topological dynamics.Comment: 43 pages, published versio

    Strategy-Stealing Is Non-Constructive

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    In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually find a winning move in a game, when you know by strategy-stealing that one exists? We prove that this problem is PSPACE-Complete already for Minimum Poset Games and Symmetric Maker-Maker Games, which are simple classes of games that capture two of the main types of strategy-stealing arguments in the current literature
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