1,916 research outputs found
A Software Engineered Voice-Enabled Job Recruitment Portal System
The inability of job seekers to get timely job information regarding the status of the application submitted via conventional job portal system which is usually dependent on
accessibility to the Internet has made so many job applicants to lose their placements.
Worse still, the epileptic services offered by Internet Service Providers and the poor infrastructures in most developing countries have greatly hindered the expected benefits from Internet usage. These have led to cases of online vacancies notifications unattended to simply because a job seeker is neither aware nor has access to the Internet. With an increasing patronage of mobile phones, a self-service job vacancy notification with audio
functionality or an automated job vacancy notification to all qualified job seekers through mobile phones will simply provide a solution to these challenges. In this paper, we present a Voice-enabled Job Recruitment Portal (JRP) System. The system is accessed through two interfaces – the voice user’s interface (VUI) and web interface. The VUI was developed using VoiceXML and the web interface using PHP, and both interfaces integrated with Apache and MySQL as the middleware and back-end component respectively. The JRP
proposed in this paper takes the hassle of job hunting from job seekers, provides job status information in real-time to the job seeker and offers other benefits such as, cost,
effectiveness, speed, accuracy, ease of documentation, convenience and better logistics to the employer in seeking the right candidate for a job
A FRAMEWORK FOR INTELLIGENT VOICE-ENABLED E-EDUCATION SYSTEMS
Although the Internet has received significant attention in recent years, voice is still the most convenient and natural way of communicating between human to human or
human to computer. In voice applications, users may have different needs which will require the ability of the system to reason, make decisions, be flexible and adapt to
requests during interaction. These needs have placed new requirements in voice application development such as use of advanced models, techniques and methodologies which take into account the needs of different users and environments. The ability of a system to behave close to human reasoning is often mentioned as one of the major requirements for the development of voice applications.
In this paper, we present a framework for an intelligent voice-enabled e-Education application and an adaptation of the framework for the development of a prototype Course Registration and Examination (CourseRegExamOnline) module. This study is a preliminary report of an ongoing e-Education project containing the following modules: enrollment, course registration and examination, enquiries/information, messaging/collaboration, e-Learning and library.
The CourseRegExamOnline module was developed using VoiceXML for the voice user interface(VUI), PHP for the web user interface (WUI), Apache as the middle-ware and MySQL database as back-end. The system would offer dual access modes using the VUI and WUI.
The framework would serve as a reference model for developing voice-based e-Education applications. The e-Education system when fully developed would meet the
needs of students who are normal users and those with certain forms of disabilities such as visual impairment, repetitive strain injury (RSI), etc, that make reading and
writing difficult
A Voice-Enabled Framework for Recommender and Adaptation Systems in E-Learning
With the proliferation of learning resources on the Web, finding suitable content (using telephone) has
become a rigorous task for voice-based online learners to achieve better performance. The problem
with Finding Content Suitability (FCS) with voice E-Learning applications is more complex when the
sight-impaired learner is involved. Existing voice-enabled applications in the domain of E-Learning
lack the attributes of adaptive and reusable learning objects to be able to address the FCS problem.
This study provides a Voice-enabled Framework for Recommender and Adaptation (VeFRA) Systems in
E-learning and an implementation of a system based on the framework with dual user interfaces – voice
and Web. A usability study was carried out in a visually impaired and non-visually impaired school
using the International Standard Organization’s (ISO) 9241-11 specification to determine the level
of effectiveness, efficiency and user satisfaction. The result of the usability evaluation reveals that the
prototype application developed for the school has “Good Usability” rating of 4.13 out of 5 scale. This
shows that the application will not only complement existing mobile and Web-based learning systems,
but will be of immense benefit to users, based on the system’s capacity for taking autonomous decisions
that are capable of adapting to the needs of both visually impaired and non-visually impaired learners
Development of Telephone-based e-Learning Portal
The proliferation of mobile phones in Nigeria, particularly among the student community, has continued to inspire the development and delivery of e-Learning applications. Most of the existing web-based e-Learning applications do not support nomadic voice-based learning (i.e. learning on the move through voice), and consequently do not provide a speedy access to information or enquiries on demand. Internet access is required to get every bit of information from most school portal system, which is not directly available to everyone. Lack of provision for voice in the existing web applications excludes support for people with limited capabilities such as the visually impaired and physical disabilities.
In this paper, we present a design and development of a prototype telephone-based e-Learning portal that will be used for course registration and examination. This study is part of an ongoing e-Learning project involving the following modules: enrollment, course registration and examination, enquiries/information, messaging/collaboration, e-Learning and library.
The prototype application was developed using VoiceXML for the voice user interface(VUI), PHP for database queries, Apache as the middle-ware and MySQL database as back-end. A unified modelling language (UML) was used to model and design the application.
The proposed e-Learning system will compliment the web-based system in other to meet the needs of students with a range of disabilities such as visual impairment, repetitive strain injury, etc, that make reading and writing difficult. It also makes multiple platforms available to all users as well as boosting access to education for the physically challenged, particularly the sight impaired in the developing countries of the world. In institutions where students are not allowed to use mobile phones or where cost is an issue, then the alternative is the use of PC-phone
A Case-Based Reasoning Approach for Speech-Enabled e-Learning System
E-Learning plays an important role in our
society today; hence, higher institutions now offer
courses through distance learning. Several studies and
methodologies towards improving e-Learning have
been proposed and provided. However, not too many
works are dedicated to the design and implementation
of e-Learning for the visually impaired learners. Sight
challenge is a serious form of disability, yet, the
existing e-Learning platform (web, mobile, etc) have
not devoted enough attention to the plight of the
visually impaired particularly in the area of usability.
The objective of this paper is to present an intelligent
speech-based e-Learning system with dual interface –
Voice User Interface (VUI) and Web User Interface
(WUI). Case-Based Reasoning (CBR) was engaged to
provide intelligent services. Voice Extensible Markup
Language (VoiceXML) was used to develop the VUI,
Hypertext Preprocessor (PHP) for the WUI and
Apache as the middle ware. The VUI and WUI are
accessed through mobile phone by dialing a telephone
number and the WUI using the Internet respectively.
The e-Learning system will especially be useful for
students who are visually impaired and those with
dyslexia ailment that make reading, writing and
spelling difficult. The application will complement the
existing e-Learning systems such as web-based
learning, m-Learning and others
A Voice-based Mobile Prescription Application for Healthcare Services (VBMOPA)
Adverse drug effects are a major cause of death in the world with tens of thousand deaths occurring across the world each year because of medication or prescription
errors. Many of such errors involve the administration of the wrong drug or dosage by care givers to patients due to indecipherable handwritings, drug interactions, confusing drug names etc. The adoption of voice-based mobile
applications could eliminate some of these errors because they allow prescription information to be captured and heard through voice response rather than in the physician’s
handwriting. This paper presents a design and implementation of a Voice-based Mobile Prescription Application (vbmopa) to improve health care services. The application can be accessed through a mobile phone by dialing an appropriate number. This system could lead to
costs and life savings in healthcare centres across the world especially in developing countries where treatment processes are usually cumbersome and paper based
Deep Item-based Collaborative Filtering for Top-N Recommendation
Item-based Collaborative Filtering(short for ICF) has been widely adopted in
recommender systems in industry, owing to its strength in user interest
modeling and ease in online personalization. By constructing a user's profile
with the items that the user has consumed, ICF recommends items that are
similar to the user's profile. With the prevalence of machine learning in
recent years, significant processes have been made for ICF by learning item
similarity (or representation) from data. Nevertheless, we argue that most
existing works have only considered linear and shallow relationship between
items, which are insufficient to capture the complicated decision-making
process of users.
In this work, we propose a more expressive ICF solution by accounting for the
nonlinear and higher-order relationship among items. Going beyond modeling only
the second-order interaction (e.g. similarity) between two items, we
additionally consider the interaction among all interacted item pairs by using
nonlinear neural networks. Through this way, we can effectively model the
higher-order relationship among items, capturing more complicated effects in
user decision-making. For example, it can differentiate which historical
itemsets in a user's profile are more important in affecting the user to make a
purchase decision on an item. We treat this solution as a deep variant of ICF,
thus term it as DeepICF. To justify our proposal, we perform empirical studies
on two public datasets from MovieLens and Pinterest. Extensive experiments
verify the highly positive effect of higher-order item interaction modeling
with nonlinear neural networks. Moreover, we demonstrate that by more
fine-grained second-order interaction modeling with attention network, the
performance of our DeepICF method can be further improved.Comment: 25 pages, submitted to TOI
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