104 research outputs found

    Smart Airport : Mobile Asset Information Modeling Management based on Gamificative VR Environment-A Case Study of Ningbo Lishe International Airport Staff Restaurant

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    Acknowledgments We would like to convey our gratitude to MIT Ningbo Supply Chain Innovation Institute and Ningbo Airport Group Co., LTD, for their full support for the research.Peer reviewedPublisher PD

    Understanding the challenges of immersive technology use in the architecture and construction industry: A systematic review

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    Despite the increasing scholarly attention being given to immersive technology applications in the architecture and construction industry, very few studies have explored the key challenges associated with their usage, with no aggregation of findings or knowledge. To bridge this gap and gain a better understanding of the state-of-the-art immersive technology application in the architecture and construction sector, this study reviews and synthesises the existing research evidence through a systematic review. Based on rigorous inclusion and exclusion criteria, 51 eligible articles published between 2010 and 2019 (inclusive) were selected for the final review. Predicted upon a wide range of scholarly journals, this study develops a generic taxonomy consisting of various dimensions. The results revealed nine (9) critical challenges which were further ranked in the following order: Infrastructure; Algorithm Development; Interoperability; General Health and Safety; Virtual Content Modelling; Cost; Skills Availability; Multi-Sensory Limitations; and Ethical Issues

    Enabling the Development and Implementation of Digital Twins : Proceedings of the 20th International Conference on Construction Applications of Virtual Reality

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    Welcome to the 20th International Conference on Construction Applications of Virtual Reality (CONVR 2020). This year we are meeting on-line due to the current Coronavirus pandemic. The overarching theme for CONVR2020 is "Enabling the development and implementation of Digital Twins". CONVR is one of the world-leading conferences in the areas of virtual reality, augmented reality and building information modelling. Each year, more than 100 participants from all around the globe meet to discuss and exchange the latest developments and applications of virtual technologies in the architectural, engineering, construction and operation industry (AECO). The conference is also known for having a unique blend of participants from both academia and industry. This year, with all the difficulties of replicating a real face to face meetings, we are carefully planning the conference to ensure that all participants have a perfect experience. We have a group of leading keynote speakers from industry and academia who are covering up to date hot topics and are enthusiastic and keen to share their knowledge with you. CONVR participants are very loyal to the conference and have attended most of the editions over the last eighteen editions. This year we are welcoming numerous first timers and we aim to help them make the most of the conference by introducing them to other participants

    Toward digitalization in the construction industry with immersive and drones technologies: a critical literature review

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    Purpose In this study, a critical literature review was utilized in order to provide a clear review of the relevant existing studies. The literature was analyzed using the meta-synthesis technique to evaluate and integrate the findings in a single context. Design/methodology/approach Digital transformation in construction requires employing a wide range of various technologies. There is significant progress of research in adopting technologies such as unmanned aerial vehicles (UAVs), also known as drones, and immersive technologies in the construction industry over the last two decades. The purpose of this research is to assess the current status of employing UAVs and immersive technologies toward digitalizing the construction industry and highlighting the potential applications of these technologies, either individually or in combination and integration with each other. Findings The key findings are: (1) UAVs in conjunction with 4D building information modeling (BIM) can be used to assess the project progress and compliance checking of geometric design models, (2) immersive technologies can be used to enable controlling construction projects remotely, applying/checking end users’ requirements, construction education and team collaboration. Practical implications A detailed discussion around the application of UAVs and immersive technologies is provided. This is expected to support gaining an in-depth understanding of the practical applications of these technologies in the industry. Originality/value The review contributes a needed common basis for capturing progress made in UAVs and immersive technologies to date and assessing their impact on construction projects. Moreover, this paper opens a new horizon for novice researchers who will conduct research toward digitalized construction

    Extended Reality in Quantity Surveying

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    It is possible for cost professionals to prepare an informed and compendious cost plan by identifying all the factors that cause cost overruns, variations, safety hazards and others without having a significant prior experience. The implementation of Extended Reality can address this phenomenon. The paper aims to introduce the concept of Extended Reality in the field of quantity surveying by exploring its untapped potential and also looks to identify critical barriers in implementing this technology. A detailed review of literature study produced eight critical factors acting as barriers in successful implementation. With the suggestions from the industry professionals, the inter-relationship among these factors were established and prioritised using Interpretative Structural Modelling (ISM) tool. Further, these factors were categorised using MICMAC (Cross-Impact Matrix Multiplication Applied to Classification) analysis. This study identifies, lack of expertise and lack of suitable software as the key driving factors in successful implementation and all the remaining factors are directly or indirectly influenced by them. The sample size considered in building the ISM network is limited to the Indian construction industry. The disadvantages of Extended Reality have not been covered in the study. There may be several negative repercussions to human health due to this technology. This study can be used by industry professionals in understanding how advance technology like this can overcome many challenges pertinent to cost planning and estimation. This study stands out among the few research topics which contribute to reducing the knowledge gap among the cost professionals irrespective of their experience

    Realidad Virtual y aprendizaje de lenguas extranjeras: Análisis de las 6 aplicaciones móviles más populares de Google Play Store y App Store para aprender inglés

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    Research in the area of mobile assisted language learning (MALL) has shown that smartphones offer multiple opportunities for supporting foreign language learning. The development and increasing accessibility of new tools such as virtual reality technology (VR) has opened new perspectives in the area of MALL, paving the way for a new research field called virtual reality assisted language learning (VRALL). In this context, the current study aims to explore the potential of VRALL by analyzing the 6 most popular VR apps from Google Play Store and App Store to learn English, with a special focus on language contents and the learning approaches provided. Results suggest that although VR technology provides new opportunities for language learning, VRALL is still on the fringes and more research needs to be done in order to take advantage of the real potential of VR.La investigación en el área del aprendizaje de lenguas asistido por dispositivos móviles (MALL) muestra que los teléfonos móviles ofrecen una gran variedad de posibilidades para ayudar a aprender una lengua extranjera. El desarrollo y el fácil acceso a nuevas herramientas como la tecnología de realidad virtual (RV) han abierto nuevos horizontes en el área de MALL, preparando el terreno para un nuevo campo de investigación llamado aprendizaje de lenguas asistido por realidad virtual (VRALL). De este modo, este estudio busca explorar el potencial del VRALL mediante el análisis de las 6 apps de RV más populares en Google Play Store y App Store para aprender inglés, centrándonos en los contenidos lingüísticos y en los enfoques de aprendizaje que proporcionan estas apps. Los resultados indican que, aunque la RV aporta nuevas oportunidades para el aprendizaje de lenguas, el VRALL todavía permanece al margen, y se necesita más investigación sobre el tema para poder aprovechar el verdadero potencial de la RV
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