2,461 research outputs found

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    A survey of energy saving techniques for mobile computers

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    Portable products such as pagers, cordless and digital cellular telephones, personal audio equipment, and laptop computers are increasingly being used. Because these applications are battery powered, reducing power consumption is vital. In this report we first give a survey of techniques for accomplishing energy reduction on the hardware level such as: low voltage components, use of sleep or idle modes, dynamic control of the processor clock frequency, clocking regions, and disabling unused peripherals. System- design techniques include minimizing external accesses, minimizing logic state transitions, and system partitioning using application-specific coprocessors. Then we review energy reduction techniques in the design of operating systems, including communication protocols, caching, scheduling and QoS management. Finally, we give an overview of policies to optimize the code of the application for energy consumption and make it aware of power management functions. Applications play a critical role in the user's experience of a power-managed system. Therefore, the application and the operating system must allow a user to control the power management. Remarkably, it appears that some energy preserving techniques not only lead to a reduced energy consumption, but also to more performance

    The Chameleon Architecture for Streaming DSP Applications

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    We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm2^2 in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool

    Octopus - an energy-efficient architecture for wireless multimedia systems

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    Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies

    BEEBS: Open Benchmarks for Energy Measurements on Embedded Platforms

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    This paper presents and justifies an open benchmark suite named BEEBS, targeted at evaluating the energy consumption of embedded processors. We explore the possible sources of energy consumption, then select individual benchmarks from contemporary suites to cover these areas. Version one of BEEBS is presented here and contains 10 benchmarks that cover a wide range of typical embedded applications. The benchmark suite is portable across diverse architectures and is freely available. The benchmark suite is extensively evaluated, and the properties of its constituent programs are analysed. Using real hardware platforms we show case examples which illustrate the difference in power dissipation between three processor architectures and their related ISAs. We observe significant differences in the average instruction dissipation between the architectures of 4.4x, specifically 170uW/MHz (ARM Cortex-M0), 65uW/MHz (Adapteva Epiphany) and 88uW/MHz (XMOS XS1-L1)

    Asynchronous spiking neurons, the natural key to exploit temporal sparsity

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    Inference of Deep Neural Networks for stream signal (Video/Audio) processing in edge devices is still challenging. Unlike the most state of the art inference engines which are efficient for static signals, our brain is optimized for real-time dynamic signal processing. We believe one important feature of the brain (asynchronous state-full processing) is the key to its excellence in this domain. In this work, we show how asynchronous processing with state-full neurons allows exploitation of the existing sparsity in natural signals. This paper explains three different types of sparsity and proposes an inference algorithm which exploits all types of sparsities in the execution of already trained networks. Our experiments in three different applications (Handwritten digit recognition, Autonomous Steering and Hand-Gesture recognition) show that this model of inference reduces the number of required operations for sparse input data by a factor of one to two orders of magnitudes. Additionally, due to fully asynchronous processing this type of inference can be run on fully distributed and scalable neuromorphic hardware platforms

    On Real-Time AER 2-D Convolutions Hardware for Neuromorphic Spike-Based Cortical Processing

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    In this paper, a chip that performs real-time image convolutions with programmable kernels of arbitrary shape is presented. The chip is a first experimental prototype of reduced size to validate the implemented circuits and system level techniques. The convolution processing is based on the address–event-representation (AER) technique, which is a spike-based biologically inspired image and video representation technique that favors communication bandwidth for pixels with more information. As a first test prototype, a pixel array of 16x16 has been implemented with programmable kernel size of up to 16x16. The chip has been fabricated in a standard 0.35- m complimentary metal–oxide–semiconductor (CMOS) process. The technique also allows to process larger size images by assembling 2-D arrays of such chips. Pixel operation exploits low-power mixed analog–digital circuit techniques. Because of the low currents involved (down to nanoamperes or even picoamperes), an important amount of pixel area is devoted to mismatch calibration. The rest of the chip uses digital circuit techniques, both synchronous and asynchronous. The fabricated chip has been thoroughly tested, both at the pixel level and at the system level. Specific computer interfaces have been developed for generating AER streams from conventional computers and feeding them as inputs to the convolution chip, and for grabbing AER streams coming out of the convolution chip and storing and analyzing them on computers. Extensive experimental results are provided. At the end of this paper, we provide discussions and results on scaling up the approach for larger pixel arrays and multilayer cortical AER systems.Commission of the European Communities IST-2001-34124 (CAVIAR)Commission of the European Communities 216777 (NABAB)Ministerio de Educación y Ciencia TIC-2000-0406-P4Ministerio de Educación y Ciencia TIC-2003-08164-C03-01Ministerio de Educación y Ciencia TEC2006-11730-C03-01Junta de Andalucía TIC-141
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