2,647 research outputs found
Affect recognition & generation in-the-wild
Affect recognition based on a subject’s facial expressions has been a topic of major research in the attempt to generate machines that can understand the way subjects feel, act and react. In the past, due to the unavailability of large amounts of data captured in real-life situations, research has mainly focused on controlled environments. However, recently, social media and platforms have been widely used. Moreover, deep learning has emerged as a means to solve visual analysis and recognition problems. This Ph.D. Thesis exploits these advances and makes significant contributions for affect analysis and recognition in-the-wild.
We tackle affect analysis and recognition as a dual knowledge generation problem: i) we create new, large and rich in-the-wild databases and ii) we design and train novel deep neural architectures that are able to analyse affect over these databases and to successfully generalise their performance on other datasets.
At first, we present the creation of Aff-Wild database annotated according to valence-arousal and an end-to-end CNN-RNN architecture, AffWildNet. Then we use AffWildNet as a robust prior for dimensional and categorical affect recognition and extend it by extracting low-/mid-/high-level latent information and analysing this via multiple RNNs. Additionally, we propose a novel loss function for DNN-based categorical affect recognition.
Next, we generate Aff-Wild2, the first database containing annotations for all main behavior tasks: estimate Valence-Arousal; classify into Basic Expressions; detect Action Units. We develop multi-task and multi-modal extensions of AffWildNet by fusing these tasks and propose a novel holistic approach that utilises all existing databases with non-overlapping annotations and couples them through co-annotation and distribution matching.
Finally, we present an approach for valence-arousal, or basic expressions’ facial affect synthesis. We generate an image with a given affect, or a sequence of images with evolving affect, by annotating a 4-D database and utilising a 3-D morphable model.Open Acces
MasqueArray: Automatic makeup selector/applicator
Discusses the design of a computer which selects and applies makeup
DualTalker: A Cross-Modal Dual Learning Approach for Speech-Driven 3D Facial Animation
In recent years, audio-driven 3D facial animation has gained significant
attention, particularly in applications such as virtual reality, gaming, and
video conferencing. However, accurately modeling the intricate and subtle
dynamics of facial expressions remains a challenge. Most existing studies
approach the facial animation task as a single regression problem, which often
fail to capture the intrinsic inter-modal relationship between speech signals
and 3D facial animation and overlook their inherent consistency. Moreover, due
to the limited availability of 3D-audio-visual datasets, approaches learning
with small-size samples have poor generalizability that decreases the
performance. To address these issues, in this study, we propose a cross-modal
dual-learning framework, termed DualTalker, aiming at improving data usage
efficiency as well as relating cross-modal dependencies. The framework is
trained jointly with the primary task (audio-driven facial animation) and its
dual task (lip reading) and shares common audio/motion encoder components. Our
joint training framework facilitates more efficient data usage by leveraging
information from both tasks and explicitly capitalizing on the complementary
relationship between facial motion and audio to improve performance.
Furthermore, we introduce an auxiliary cross-modal consistency loss to mitigate
the potential over-smoothing underlying the cross-modal complementary
representations, enhancing the mapping of subtle facial expression dynamics.
Through extensive experiments and a perceptual user study conducted on the VOCA
and BIWI datasets, we demonstrate that our approach outperforms current
state-of-the-art methods both qualitatively and quantitatively. We have made
our code and video demonstrations available at
https://github.com/sabrina-su/iadf.git
NodKit: a framework for implementing additional gestures on the iOS platform, utilizing head recognition and tracking technology
Σημείωση: διατίθεται συμπληρωματικό υλικό σε ξεχωριστό αρχείο
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