2,656 research outputs found
Incentive mechanism design for citizen reporting application using Stackelberg game
The growing utilization of smartphones equipped with various sensors to collect and analyze information around us highlights a paradigm called mobile crowdsensing. To motivate citizens’ participation in crowdsensing and compensate them for their resources, it is necessary to incentivize the participants for their sensing service. There are several studies that used the Stackelberg game to model the incentive mechanism, however, those studies did not include a budget constraint for limited budget case. Another challenge is to optimize crowdsourcer (government) profit in conducting crowdsensing under the limited budget then allocates the budget to several regional working units that are responsible for the specific city problems. We propose an incentive mechanism for mobile crowdsensing based on several identified incentive parameters using the Stackelberg game model and applied the MOOP (multi-objective optimization problem) to the incentive model in which the participant reputation is taken into account. The evaluation of the proposed incentive model is performed through simulations. The simulation indicated that the result appropriately corresponds to the theoretical properties of the model
Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges
Participatory sensing is a powerful paradigm which takes advantage of
smartphones to collect and analyze data beyond the scale of what was previously
possible. Given that participatory sensing systems rely completely on the
users' willingness to submit up-to-date and accurate information, it is
paramount to effectively incentivize users' active and reliable participation.
In this paper, we survey existing literature on incentive mechanisms for
participatory sensing systems. In particular, we present a taxonomy of existing
incentive mechanisms for participatory sensing systems, which are subsequently
discussed in depth by comparing and contrasting different approaches. Finally,
we discuss an agenda of open research challenges in incentivizing users in
participatory sensing.Comment: Updated version, 4/25/201
CENTURION: Incentivizing Multi-Requester Mobile Crowd Sensing
The recent proliferation of increasingly capable mobile devices has given
rise to mobile crowd sensing (MCS) systems that outsource the collection of
sensory data to a crowd of participating workers that carry various mobile
devices. Aware of the paramount importance of effectively incentivizing
participation in such systems, the research community has proposed a wide
variety of incentive mechanisms. However, different from most of these existing
mechanisms which assume the existence of only one data requester, we consider
MCS systems with multiple data requesters, which are actually more common in
practice. Specifically, our incentive mechanism is based on double auction, and
is able to stimulate the participation of both data requesters and workers. In
real practice, the incentive mechanism is typically not an isolated module, but
interacts with the data aggregation mechanism that aggregates workers' data.
For this reason, we propose CENTURION, a novel integrated framework for
multi-requester MCS systems, consisting of the aforementioned incentive and
data aggregation mechanism. CENTURION's incentive mechanism satisfies
truthfulness, individual rationality, computational efficiency, as well as
guaranteeing non-negative social welfare, and its data aggregation mechanism
generates highly accurate aggregated results. The desirable properties of
CENTURION are validated through both theoretical analysis and extensive
simulations
Location Privacy in Spatial Crowdsourcing
Spatial crowdsourcing (SC) is a new platform that engages individuals in
collecting and analyzing environmental, social and other spatiotemporal
information. With SC, requesters outsource their spatiotemporal tasks to a set
of workers, who will perform the tasks by physically traveling to the tasks'
locations. This chapter identifies privacy threats toward both workers and
requesters during the two main phases of spatial crowdsourcing, tasking and
reporting. Tasking is the process of identifying which tasks should be assigned
to which workers. This process is handled by a spatial crowdsourcing server
(SC-server). The latter phase is reporting, in which workers travel to the
tasks' locations, complete the tasks and upload their reports to the SC-server.
The challenge is to enable effective and efficient tasking as well as reporting
in SC without disclosing the actual locations of workers (at least until they
agree to perform a task) and the tasks themselves (at least to workers who are
not assigned to those tasks). This chapter aims to provide an overview of the
state-of-the-art in protecting users' location privacy in spatial
crowdsourcing. We provide a comparative study of a diverse set of solutions in
terms of task publishing modes (push vs. pull), problem focuses (tasking and
reporting), threats (server, requester and worker), and underlying technical
approaches (from pseudonymity, cloaking, and perturbation to exchange-based and
encryption-based techniques). The strengths and drawbacks of the techniques are
highlighted, leading to a discussion of open problems and future work
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