395 research outputs found

    Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces

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    Producción CientíficaTeachers usually implement their pedagogical ideas in Virtual Learning Environments (VLEs) in a continuous refinement approach also known as “bricolage”. Recently, different proposals have enabled the ubiquitous access to VLEs, thus extending the bricolage mode of operation to other learning spaces. However, such proposals tend to present several limitations for teachers to orchestrate learning situations conducted across different physical and virtual spaces. This paper presents an evaluation study that involved the across-spaces usage of Moodle in bricolage mode and learning buckets (configurable containers of learning artifacts) in multiple learning situations spanning five months in a course on Physical Education in the Natural Environment for pre-service teachers. The study followed a responsive evaluation model, in which we conducted an anticipatory data reduction using an existing orchestration framework (called “5 + 3 aspects”) for structuring data gathering and analysis. The results showed that learning buckets helped the teachers in the multiple aspects of orchestration, overcoming the limitations of alternative approaches in some specific orchestration aspects: helping the involved teachers to connect different physical and physical spaces, while supporting technologies and activities of their everyday practice, and transferring part of the orchestration load from teachers to students. The results also suggested lines of future improvement, including the awareness of outdoor activities.Ministerio de Economía, Industria y Competitividad (Project TIN2011-28308-C03-02 and TIN2014-53199-C3-2-R)Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA277U14 and VA082U16

    SmartLET: learning analytics to enhance the design and orchestration in scalable, IoT-enriched, and ubiquitous Smart Learning Environments

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    Proceeding of: 6th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2018), Salamanca, Spain, 24-26 October 2018This paper presents the SmartLET project, a coordinated research project funded by the Spanish Ministry of Science, Innovation and Universities, which just started in 2018. The main aim of this project is to provide support for the design and orchestration of Smart Learning Environments (SLEs) with the support of learning analytics and the Internet of Things. This paper gives an overview of our conception of SLEs based on previous works, provides some ideas about the connection of learning design and orchestration with SLEs, and analyses different ethical and privacy issues for SLEs. In addition, an initial hypothesis and some specific objectives for a support environment for SLEs are proposed

    Supporting teacher orchestration of across-spaces learning situations

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    La tesis doctoral trata sobre la orquestación de situaciones de aprendizaje “a través de espacios” (across-spaces, AS, en inglés): situaciones de aprendizaje que integran actividades que tienen lugar en múltiples espacios físicos y virtuales, y donde se da una transición suave, o continua, entre los distintos espacios. En particular, la tesis intenta proporcionar herramientas conceptuales y tecnológicas para apoyar a los docentes en la orquestación de este tipo de situaciones de aprendizaje, que puedan incluir espacios físicos, web y mundos virtuales 3D. Siguiendo la Metodología de Investigación de Desarrollo de Sistemas, y con un paradigma de investigación interpretativo subyacente, se proponen dos constructos (modelo de POI y noción de cubo de aprendizaje o learning bucket) y dos sistemas (GLUEPS-AR y Bucket-Server), para ayudar a los docentes en la orquestación de situaciones de aprendizaje AS. Para la evaluación de las propuestas, se realizaron múltiples análisis de características, estudios pilotos y estudios de evaluación, enmarcados en un modelo de evaluación “receptivo”Departamento de Teoría de la Señal y Comunicaciones e Ingeniería TelemáticaNota: In reference to IEEE copyrighted material which is used with permission in this thesis, the IEEE does not endorse any of Universidad de Valladolid's products or services. Internal or personal use of this material is permitted. If interested in reprinting/republishing IEEE copyrighted material for advertising or promotional purposes or for creating new collective works for resale or redistribution, please go to http://www.ieee.org/publications_standards/publications/rights/rights_link.html to learn how to obtain a License from RightsLink. If applicable, University Microfilms and/or ProQuest Library, or the Archives of Canada may supply single copies of the dissertation

    HAL YANG DISUKAI DAN TIDAK DISUKAI PADA KULIAH TATAP MAYA

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    Online learning was the safest way to learn during the Covid 19 Pandemic. Virtual lectures are a form of synchronous learning activity where both parties can communicate at the same time even though they don't meet physically. The results of a survey of 383 students found a number of important facts to be considered by teachers in conducting Virtual lectures. The results of this study described the real conditions of the Virtual lectures after 2 semesters, students studied fully online. Virtual Lectures are liked by students because the lecturer explains the subject matter directly and can provide feedback at the same time. These interactions were similar to face-to-face lectures in classrooms before the Covid 19 Pandemic. Virtual Lectures was an Online learning activity where students could confirm the materials and information, they got from the lecturer's presentation needed to convince themselves that what they have understood is in accordance with the learning objectives expected by the teachers. Most of the things that students didn't like about virtual lectures were the class schedules that change frequently or the lecturers who were not consistent with the schedule. Virtual Lectures required a large number of internet quotas so this added to the cost. The quality of the internet network was not good so that the quality of sound or picture reception was not good too, the network is disconnected, the network is thrown out or the connection suddenly turns off, especially when it was raining. Another thing happened to the majority of students who returned to their respective regions. Things that were not liked by these students cause students to feel unable to understand the material presented properly

    From broad reality to the Metaverse: Critical reflection on the contribution of education

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    Augmented reality is a concept that includes virtual reality, augmented reality and hybrid reality. It has made remarkable progress in recent years and has a great impact on understanding education. Based on two key concepts: immersion and existence, the study of extended reality is helpful to improve teaching. However, these contributions need to be reviewed on a key theoretical basis to avoid falling into technophobia without scientific evidence. The purpose of this article is to understand and evaluate the contribution of a wide range of realities to education and the educational challenges faced before the development of Metaverse. To the end, RST defines each type of reality and critically evaluates their application in the field of education. Second, it puts forward critical arguments on the advantages and disadvantages of these technologies in educational practice. Third, it describes the challenges faced by Metaverse in education. This analysis shows that augmented reality contributes to the innovative development and improvement of the teaching process, despite the lack of teacher training to design the learning experience according to augmented reality, and the lack of interdisciplinary cooperation in technology and education. These results have affected the development of Metaverse, which is another step in expanding the evolution of reality and will have a significant impact on the field of education. The survey results show that it is necessary to design an ethics code, develop a culture and protect the identity of users

    Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

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    We acknowledge the researchers of the research group AreA (HUM-672), which belongs to the Ministry of Education and Science of the Junta de Andalucía and is registered in the Department of Didactics and School Organization of the Faculty of Education Sciences of the University of Granada.Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content.Corporacion Escuela Tecnologica del Oriente ISPRS-2017-7202Secretariat of Education of Santander ISPRS-2017-7202AreA HUM/672 Research Group of the University of Granada ISPRS-2017-720

    Supporting orchestration of blended CSCL scenarios in distributed learning environments

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    El diseño y gestión en tiempo real de escenarios de aprendizaje colaborativo soportado por ordenador (en inglés, CSCL) es una tarea compleja y difícilmente realizable por profesores no expertos, que en los últimos años ha dado en denominarse "orquestación". La presente tesis doctoral profundiza en este concepto de orquestación, y de hecho la primera contribución de la tesis es un marco conceptual para caracterizar la orquestación, destinada a su uso por científicos en el campo del CSCL, validado mediante dos paneles de científicos del CSCL. La tesis también propone los "patrones atómicos" como herramientas conceptuales para que profesores no expertos realicen dicha orquestación, y que se han validado mediante cuatro talleres con profesores de educación primaria y superior. Finalmente, se propone GLUE!-PS, una infraestructura tecnológica para el despliegue y gestión en tiempo real de escenarios CSCL, validada a través de talleres y experiencias auténticas con profesorado universitario.Departamento de Teoría de la Señal y Comunicaciones e Ingeniería Telemática2012-11-2

    Educational visions: The lessons from 40 years of innovation

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    Educational Visions looks to future developments in educational technology by reviewing our history of computers and education, covering themes such as learning analytics and design, inquiry learning, citizen science, inclusion, and learning at scale. The book shows how successful innovations can be built over time, informs readers about current practice and demonstrates how they can use this work themselves. This book is intended for anyone who is involved in the study and practice of technology-enhanced learning. It includes examples from informal learning such as MOOCs and citizen science, as well as higher education. Although the foundations of this work are in the UK, its influence has spread worldwide, so it will be of interest internationally
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