950 research outputs found
Topological correction of hypertextured implicit surfaces for ray casting
Hypertextures are a useful modelling tool in that they
can add three-dimensional detail to the surface of otherwise
smooth objects. Hypertextures can be rendered as implicit
surfaces, resulting in objects with a complex but well
defined boundary. However, representing a hypertexture as
an implicit surface often results in many small parts being
detached from the main surface, turning an object into a
disconnected set. Depending on the context, this can detract
from the realism in a scene where one usually does not
expect a solid object to have clouds of smaller objects floating around it. We present a topology correction technique, integrated in a ray casting algorithm for hypertextured implicit surfaces, that detects and removes all the surface components that have become disconnected from the main surface. Our method works with implicit surfaces that are C2 continuous and uses Morse theory to find the critical points of the surface. The method follows the separatrix lines joining the critical points to isolate disconnected components
Recommended from our members
Shape theory and mathematical design of a general geometric kernel through regular stratified objects
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.This dissertation focuses on the mathematical design of a unified shape kernel for geometric computing, with possible applications to computer aided design (CAM) and manufacturing (CAM), solid geometric modelling, free-form modelling of curves and surfaces, feature-based modelling, finite element meshing, computer animation, etc.
The generality of such a unified shape kernel grounds on a shape theory for objects in some Euclidean space. Shape does not mean herein only geometry as usual in geometric modelling, but has been extended to other contexts, e. g. topology, homotopy, convexity theory, etc. This shape theory has enabled to make a shape analysis of the current geometric kernels. Significant deficiencies have been then identified in how these geometric kernels represent shapes from different applications.
This thesis concludes that it is possible to construct a general shape kernel capable of representing and manipulating general specifications of shape for objects even in higher-dimensional Euclidean spaces, regardless whether such objects are implicitly or parametrically defined, they have ‘incomplete boundaries’ or not, they are structured with more or less detail or subcomplexes, which design sequence has been followed in a modelling session, etc. For this end, the basic constituents of such a general geometric kernel, say a combinatorial data structure and respective Euler operators for n-dimensional regular stratified objects, have been introduced and discussed
Recommended from our members
Particle-Based Sampling and Meshing of Surfaces in Multimaterial Volumes
Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visualizations and simulations of real-world objects. The generation of such multimaterial models from measured data poses two unique challenges: first, the surfaces must be well-sampled with regular, efficient tessellations that are consistent across material boundaries; and second, the resulting meshes must respect the nonmanifold geometry of the multimaterial interfaces. This paper proposes a strategy for sampling and meshing multimaterial volumes using dynamic particle systems, including a novel, differentiable representation of the material junctions that allows the particle system to explicitly sample corners, edges, and surfaces of material intersections. The distributions of particles are controlled by fundamental sampling constraints, allowing Delaunay-based meshing algorithms to reliably extract watertight meshes of consistently high-quality.Engineering and Applied Science
- …