10,548 research outputs found

    ACE Models of Endogenous Interactions

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    Various approaches used in Agent-based Computational Economics (ACE) to model endogenously determined interactions between agents are discussed. This concerns models in which agents not only (learn how to) play some (market or other) game, but also (learn to) decide with whom to do that (or not).Endogenous interaction, Agent-based Computational Economics (ACE)

    Protocol Requirements for Self-organizing Artifacts: Towards an Ambient Intelligence

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    We discuss which properties common-use artifacts should have to collaborate without human intervention. We conceive how devices, such as mobile phones, PDAs, and home appliances, could be seamlessly integrated to provide an "ambient intelligence" that responds to the user's desires without requiring explicit programming or commands. While the hardware and software technology to build such systems already exists, as yet there is no standard protocol that can learn new meanings. We propose the first steps in the development of such a protocol, which would need to be adaptive, extensible, and open to the community, while promoting self-organization. We argue that devices, interacting through "game-like" moves, can learn to agree about how to communicate, with whom to cooperate, and how to delegate and coordinate specialized tasks. Thus, they may evolve a distributed cognition or collective intelligence capable of tackling complex tasks.Comment: To be presented at 5th International Conference on Complex System

    Evolution of cooperation and trust in an N-player social dilemma game with tags for migration decisions

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    S.D. would like to acknowledge the support of an Australian Government Research Training Program scholarship to study a PhD degree in Computer Science at the University of Newcastle, Australia, supervised by R.C.We present an evolutionary game model that integrates the concept of tags, trust and migration to study how trust in social and physical groups influence cooperation and migration decisions. All agents have a tag, and they gain or lose trust in other tags as they interact with other agents. This trust in different tags determines their trust in other players and groups. In contrast to other models in the literature, our model does not use tags to determine the cooperation/defection decisions of the agents, but rather their migration decisions. Agents decide whether to cooperate or defect based purely on social learning (i.e. imitation from others). Agents use information about tags and their trust in tags to determine how much they trust a particular group of agents and whether they want to migrate to that group. Comprehensive experiments show that the model can promote high levels of cooperation and trust under different game scenarios, and that curbing the migration decisions of agents can negatively impact both cooperation and trust in the system.We also observed that trust becomes scarce in the system as the diversity of tags increases. This work is one of the first to study the impact of tags on trust in the system and migration behaviour of the agents using evolutionary game theory.Australian GovernmentDepartment of Industry, Innovation and Scienc

    Evolution of cooperation and trust in an N-player social dilemma game with tags for migration decisions

    Get PDF
    We present an evolutionary game model that integrates the concept of tags, trust and migration to study how trust in social and physical groups influence cooperation and migration decisions. All agents have a tag, and they gain or lose trust in other tags as they interact with other agents. This trust in different tags determines their trust in other players and groups. In contrast to other models in the literature, our model does not use tags to determine the cooperation/defection decisions of the agents, but rather their migration decisions. Agents decide whether to cooperate or defect based purely on social learning (i.e. imitation from others). Agents use information about tags and their trust in tags to determine how much they trust a particular group of agents and whether they want to migrate to that group. Comprehensive experiments show that the model can promote high levels of cooperation and trust under different game scenarios, and that curbing the migration decisions of agents can negatively impact both cooperation and trust in the system. We also observed that trust becomes scarce in the system as the diversity of tags increases. This work is one of the first to study the impact of tags on trust in the system and migration behaviour of the agents using evolutionary game theory

    Survey of tools for collaborative knowledge construction and sharing

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    The fast growth and spread of Web 2.0 environments have demonstrated the great willingness of general Web users to contribute and share various type of content and information. Many very successful web sites currently exist which thrive on the wisdom of the crowd, where web users in general are the sole data providers and curators. The Semantic Web calls for knowledge to be semantically represented using ontologies to allow for better access and sharing of data. However, constructing ontologies collaboratively is not well supported by most existing ontology and knowledge-base editing tools. This has resulted in the recent emergence of a new range of collaborative ontology construction tools with the aim of integrating some Web 2.0 features into the process of structured knowledge construction. This paper provides a survey of the start of the art of these tools, and highlights their significant features and capabilities

    Analyzing Social Network Structures in the Iterated Prisoner's Dilemma with Choice and Refusal

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    The Iterated Prisoner's Dilemma with Choice and Refusal (IPD/CR) is an extension of the Iterated Prisoner's Dilemma with evolution that allows players to choose and to refuse their game partners. From individual behaviors, behavioral population structures emerge. In this report, we examine one particular IPD/CR environment and document the social network methods used to identify population behaviors found within this complex adaptive system. In contrast to the standard homogeneous population of nice cooperators, we have also found metastable populations of mixed strategies within this environment. In particular, the social networks of interesting populations and their evolution are examined.Comment: 37 pages, uuencoded gzip'd Postscript (1.1Mb when gunzip'd) also available via WWW at http://www.cs.wisc.edu/~smucker/ipd-cr/ipd-cr.htm

    Agent-Based Computational Economics

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    Agent-based computational economics (ACE) is the computational study of economies modeled as evolving systems of autonomous interacting agents. Starting from initial conditions, specified by the modeler, the computational economy evolves over time as its constituent agents repeatedly interact with each other and learn from these interactions. ACE is therefore a bottom-up culture-dish approach to the study of economic systems. This study discusses the key characteristics and goals of the ACE methodology. Eight currently active research areas are highlighted for concrete illustration. Potential advantages and disadvantages of the ACE methodology are considered, along with open questions and possible directions for future research.Agent-based computational economics; Autonomous agents; Interaction networks; Learning; Evolution; Mechanism design; Computational economics; Object-oriented programming.
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