41,455 research outputs found

    Intelligent Escape of Robotic Systems: A Survey of Methodologies, Applications, and Challenges

    Full text link
    Intelligent escape is an interdisciplinary field that employs artificial intelligence (AI) techniques to enable robots with the capacity to intelligently react to potential dangers in dynamic, intricate, and unpredictable scenarios. As the emphasis on safety becomes increasingly paramount and advancements in robotic technologies continue to advance, a wide range of intelligent escape methodologies has been developed in recent years. This paper presents a comprehensive survey of state-of-the-art research work on intelligent escape of robotic systems. Four main methods of intelligent escape are reviewed, including planning-based methodologies, partitioning-based methodologies, learning-based methodologies, and bio-inspired methodologies. The strengths and limitations of existing methods are summarized. In addition, potential applications of intelligent escape are discussed in various domains, such as search and rescue, evacuation, military security, and healthcare. In an effort to develop new approaches to intelligent escape, this survey identifies current research challenges and provides insights into future research trends in intelligent escape.Comment: This paper is accepted by Journal of Intelligent and Robotic System

    Multi-agent simulation: new approaches to exploring space-time dynamics in GIS

    Get PDF
    As part of the long term quest to develop more disaggregate, temporally dynamic models of spatial behaviour, micro-simulation has evolved to the point where the actions of many individuals can be computed. These multi-agent systems/simulation(MAS) models are a consequence of much better micro data, more powerful and user-friendly computer environments often based on parallel processing, and the generally recognised need in spatial science for modelling temporal process. In this paper, we develop a series of multi-agent models which operate in cellular space.These demonstrate the well-known principle that local action can give rise to global pattern but also how such pattern emerges as the consequence of positive feedback and learned behaviour. We first summarise the way cellular representation is important in adding new process functionality to GIS, and the way this is effected through ideas from cellular automata (CA) modelling. We then outline the key ideas of multi-agent simulation and this sets the scene for three applications to problems involving the use of agents to explore geographic space. We first illustrate how agents can be programmed to search route networks, finding shortest routes in adhoc as well as structured ways equivalent to the operation of the Bellman-Dijkstra algorithm. We then demonstrate how the agent-based approach can be used to simulate the dynamics of water flow, implying that such models can be used to effectively model the evolution of river systems. Finally we show how agents can detect the geometric properties of space, generating powerful results that are notpossible using conventional geometry, and we illustrate these ideas by computing the visual fields or isovists associated with different viewpoints within the Tate Gallery.Our forays into MAS are all based on developing reactive agent models with minimal interaction and we conclude with suggestions for how these models might incorporate cognition, planning, and stronger positive feedbacks between agents

    POVNav: A Pareto-Optimal Mapless Visual Navigator

    Full text link
    Mapless navigation has emerged as a promising approach for enabling autonomous robots to navigate in environments where pre-existing maps may be inaccurate, outdated, or unavailable. In this work, we propose an image-based local representation of the environment immediately around a robot to parse navigability. We further develop a local planning and control framework, a Pareto-optimal mapless visual navigator (POVNav), to use this representation and enable autonomous navigation in various challenging and real-world environments. In POVNav, we choose a Pareto-optimal sub-goal in the image by evaluating all the navigable pixels, finding a safe visual path, and generating actions to follow the path using visual servo control. In addition to providing collision-free motion, our approach enables selective navigation behavior, such as restricting navigation to select terrain types, by only changing the navigability definition in the local representation. The ability of POVNav to navigate a robot to the goal using only a monocular camera without relying on a map makes it computationally light and easy to implement on various robotic platforms. Real-world experiments in diverse challenging environments, ranging from structured indoor environments to unstructured outdoor environments such as forest trails and roads after a heavy snowfall, using various image segmentation techniques demonstrate the remarkable efficacy of our proposed framework

    Obstacle Avoidance Scheme Based Elite Opposition Bat Algorithm for Unmanned Ground Vehicles

    Get PDF
    Unmanned Ground Vehicles (UGVs) are intelligent vehicles that operate in an obstacle environment without an onboard human operator but can be controlled autonomously using an obstacle avoidance system or by a human operator from a remote location. In this research, an obstacle avoidance scheme-based elite opposition bat algorithm (EOBA) for UGVs was developed. The obstacle avoidance system comprises a simulation map, a perception system for obstacle detection, and the implementation of EOBA for generating an optimal collision-free path that led the UGV to the goal location. Three distance thresholds of 0.1 m, 0.2 m, and 0.3 m was used in the obstacle detection stage to determine the optimal distance threshold for obstacle avoidance. The performance of the obstacle avoidance scheme was compared with that of bat algorithm (BA) and particle swarm optimization (PSO) techniques. The simulation results show that the distance threshold of 0.3 m is the optimal threshold for obstacle avoidance provided that the size of the obstacle does not exceed the size of the UGV. The EOBA based scheme when compared with BA and PSO schemes obtained an average percentage reduction of 21.82% in terms of path length and 60% in terms of time taken to reach the target destination. The uniqueness of this approach is that the UGV avoid collision with an obstacle at a distance of 0.3 m from nearby obstacles as against taking three steps backward before avoiding obstacl

    Path planning for first responders in the presence of moving obstacles

    Get PDF
    Navigation services have gained much importance for all kinds of human activities ranging from tourist navigation to support of rescue teams in disaster management. However, despite the considerable amount of route guidance research that has been performed, many issues that are related to navigation for first responders still need to be addressed. During disasters, emergencies can result in different types of moving obstacles (e.g., fires, plumes, floods), which make some parts of the road network temporarily unavailable. After such incidents occur, responders have to go to different destinations to perform their tasks in the environment affected by the disaster. Therefore they need a path planner that is capable of dealing with such moving obstacles, as well as generating and coordinating their routes quickly and efficiently. During the past decades, more and more hazard simulations, which can modify the models with incorporation of dynamic data from the field, have been developed. These hazard simulations use methods such as data assimilation, stochastic estimation, and adaptive measurement techniques, and are able to generate more reliable results of hazards. This would allow the hazard simulation models to provide valuable information regarding the state of road networks affected by hazards, which supports path planning for first responders among the moving obstacles. The objective of this research is to develop an integrated navigation system for first responders in the presence of moving obstacles. Such system should be able to navigate one or more responders to one or multiple destinations avoiding the moving obstacles, using the predicted information of the moving obstacles generated from by hazard simulations. In this dissertation, the objective we have is expressed as the following research question: How do we safely and efficiently navigate one or more first responders to one or more destinations avoiding moving obstacles? To address the above research questions, this research has been conducted using the following outline: 1). literature review; 2). conceptual design and analysis; 3). implementation of the prototype; and 4). assessment of the prototype and adaption. We investigated previous research related to navigation in disasters, and designed an integrated navigation system architecture, assisting responders in spatial data storage, processing and analysis.Within this architecture, we employ hazard models to provide the predicted information about the obstacles, and select a geo-database to store the data needed for emergency navigation. Throughout the development of the prototype navigation system, we have proposed: a taxonomy of navigation among obstacles, which categorizes navigation cases on basis of type and multiplicity of first responders, destinations, and obstacles; a multi-agent system, which supports information collection from hazard simulations, spatio-temporal data processing and analysis, connection with a geo-database, and route generation in dynamic environments affected by disasters; data models, which structure the information required for finding paths among moving obstacles, capturing both static information, such as the type of the response team, the topology of the road network, and dynamic information, such as changing availabilities of roads during disasters, the uncertainty of the moving obstacles generated from hazard simulations, and the position of the vehicle; path planning algorithms, which generate routes for one or more responders in the presence of moving obstacles. Using the speed of vehicles, departure time, and the predicted information about the state of the road network, etc., three versions (I, II, and III) of Moving Obstacle Avoiding A* (MOAAStar) algorithms are developed: 1). MOAAstar– I/Non-waiting, which supports path planning in the case of forest fires; 2). MOAAstar–II/Waiting, which introduces waiting options to avoid moving obstacles like plumes; 3). MOAAstar–III/Uncertainty, which can handle the uncertainty in predictions of moving obstacles and incorporate the profile of responders into the routing. We have applied the developed prototype navigation system to different navigation cases with moving obstacles. The main conclusions drawn from our applications are summarized as follows: In the proposed taxonomy, we have identified 16 navigation cases that could occur in disaster response and need to be investigated. In addressing these navigation problems, it would be quite useful to employ computer simulations and models, which can make reliable predicted information about responders, the targets, and obstacles, in finding safe routes for the responders. The approach we provide is general and not limited to the cases of plumes and fires. In our data model, the data about the movement of hazards is represented as moving polygons. This allows the data model to be easily adjusted to merge and organize information from models of different types of disasters. For example, the areas that are affected by floods can also be represented as moving polygons. To facilitate the route calculation, not only the data of obstacles but also the information about the state of road networks affected by obstacles need to be structured and stored in the database. In planning routes for responders, the routing algorithms should incorporate the dynamic data of obstacles to be able to avoid the hazards. Besides, other factors, such as the operation time of tasks, the required arrival time, and departure time, also need to be considered to achieve the objectives in a rescue process, e.g., to minimize the delays caused by the moving obstacles. The profile of responders is quite important for generation of feasible routes for a specific disaster situation. The responders may have different protective equipment that allows them to pass through different types of moving obstacles, and thus can have different classification of risk levels to define the state of the road network. By taking into account the profile of the responders, the navigation system can propose customized and safe routes to them, which would facilitate their disaster response processes. On the basis of our findings, we suggest the following topics for future work: As presented Wang and Zlatanova (2013c), there are still a couple of navigation cases that need to be addressed, especially the ones that involve dynamic destinations. More algorithms would be needed to solve these navigation problems. Besides, some extreme cases (e.g., the obstacle covers the target point during the course of an incident) also need to be investigated. Using standard Web services, an Android navigation application, which can provide navigation services in the environment affected by hazards, needs to be developed and tested in both the daily practice and real disasters. In this application, a user interface with various styling options should also be designed for different situations, e.g., waiting and moving, day and night, and urgent and non-urgent. Because the communication infrastructure may not be available or work properly during a disaster response, a decentralized method is needed to allow different users to negotiate with each other and to make local agreements on the distribution of tasks in case there is no support from the central planning system. Another type of multi-agent system would be needed to handle this situation. Introduce variable traveling speed into the re-routing process. The vehicle speed plays an important role in generation of routes avoiding moving obstacle, and can be influenced by many factors, such as the obstacles, the type of vehicles, traffic conditions, and the type of roads. Therefore, it would be needed to investigate how to derive the current and future speed from trajectories of vehicles. Apply the system to aid navigation in various types of natural disasters, using different hazard simulation models (e.g., flood model). More types of agents would be needed and integrated into the system to handle heterogeneous data from these models. Extensions of the data model are also required to meet a wider range of informational needs when multiple disasters occur simultaneously

    The Development of Visual and Proprioceptive Control: A Whole- Body Perspective

    Get PDF
    Both the arms and the legs are crucial for everyday movement. Moreover, natural movement (like walking or dancing) frequently involves all four limbs simultaneously. However, our understanding of lower limb and whole-body sensorimotor control in children is limited because developmental research has traditionally focused on simple, single limb tasks (usually with just the arms). To address this, we investigated how children use visual and proprioceptive cues to perform both arm and leg movements, as well as complex, whole-body tasks. Part 1 – Visual Control In study 1, we showed that 6- to 8-year-olds rely on vision to the same extent as adults for stepping and reaching. However, stepping and reaching had different developmental profiles, with stepping error reducing between 6 and 8 years, whilst reaching error was stable. In study 2, 8-year-olds walked over stepping targets whilst we manipulated how many of the upcoming targets were visible. Children’s foot placement error was higher than adults’. Nonetheless, children showed adultlike planning by slowing down and reducing error when they were unable to see at least 2 steps ahead. Part 2 – Proprioceptive Control In study 3, children attempted to remember and reproduce target arm and leg movements, following active (forward model generated) and passive (no forward model) target movement. Children performed poorly compared to adults and did not benefit from forward models. In study 4, we investigated whether children’s whole-body proprioception and general movement skills could be improved by dance (relative to standard physical education or a non-movement control program). Despite finding no significant effect of dance on proprioception, we identified interesting inter-group differences and changes in sensorimotor skill over time. Whole-body sensorimotor development is protracted and asynchronous. Upper and lower limb control have different developmental profiles and visual control matures before proprioceptive control. In the visual domain, children show sophisticated control strategies even before mature movement execution
    • …
    corecore