75,924 research outputs found

    Continuous Nearest Neighbor Queries over Sliding Windows

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    Abstract—This paper studies continuous monitoring of nearest neighbor (NN) queries over sliding window streams. According to this model, data points continuously stream in the system, and they are considered valid only while they belong to a sliding window that contains 1) the W most recent arrivals (count-based) or 2) the arrivals within a fixed interval W covering the most recent time stamps (time-based). The task of the query processor is to constantly maintain the result of long-running NN queries among the valid data. We present two processing techniques that apply to both count-based and time-based windows. The first one adapts conceptual partitioning, the best existing method for continuous NN monitoring over update streams, to the sliding window model. The second technique reduces the problem to skyline maintenance in the distance-time space and precomputes the future changes in the NN set. We analyze the performance of both algorithms and extend them to variations of NN search. Finally, we compare their efficiency through a comprehensive experimental evaluation. The skyline-based algorithm achieves lower CPU cost, at the expense of slightly larger space overhead. Index Terms—Location-dependent and sensitive, spatial databases, query processing, nearest neighbors, data streams, sliding windows.

    Real-time Spatial Detection and Tracking of Resources in a Construction Environment

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    Construction accidents with heavy equipment and bad decision making can be based on poor knowledge of the site environment and in both cases may lead to work interruptions and costly delays. Supporting the construction environment with real-time generated three-dimensional (3D) models can help preventing accidents as well as support management by modeling infrastructure assets in 3D. Such models can be integrated in the path planning of construction equipment operations for obstacle avoidance or in a 4D model that simulates construction processes. Detecting and guiding resources, such as personnel, machines and materials in and to the right place on time requires methods and technologies supplying information in real-time. This paper presents research in real-time 3D laser scanning and modeling using high range frame update rate scanning technology. Existing and emerging sensors and techniques in three-dimensional modeling are explained. The presented research successfully developed computational models and algorithms for the real-time detection, tracking, and three-dimensional modeling of static and dynamic construction resources, such as workforce, machines, equipment, and materials based on a 3D video range camera. In particular, the proposed algorithm for rapidly modeling three-dimensional scenes is explained. Laboratory and outdoor field experiments that were conducted to validate the algorithm’s performance and results are discussed

    SURGE: Continuous Detection of Bursty Regions Over a Stream of Spatial Objects

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    With the proliferation of mobile devices and location-based services, continuous generation of massive volume of streaming spatial objects (i.e., geo-tagged data) opens up new opportunities to address real-world problems by analyzing them. In this paper, we present a novel continuous bursty region detection problem that aims to continuously detect a bursty region of a given size in a specified geographical area from a stream of spatial objects. Specifically, a bursty region shows maximum spike in the number of spatial objects in a given time window. The problem is useful in addressing several real-world challenges such as surge pricing problem in online transportation and disease outbreak detection. To solve the problem, we propose an exact solution and two approximate solutions, and the approximation ratio is 1−α4\frac{1-\alpha}{4} in terms of the burst score, where α\alpha is a parameter to control the burst score. We further extend these solutions to support detection of top-kk bursty regions. Extensive experiments with real-world data are conducted to demonstrate the efficiency and effectiveness of our solutions

    The Pan-STARRS Moving Object Processing System

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    We describe the Pan-STARRS Moving Object Processing System (MOPS), a modern software package that produces automatic asteroid discoveries and identifications from catalogs of transient detections from next-generation astronomical survey telescopes. MOPS achieves > 99.5% efficiency in producing orbits from a synthetic but realistic population of asteroids whose measurements were simulated for a Pan-STARRS4-class telescope. Additionally, using a non-physical grid population, we demonstrate that MOPS can detect populations of currently unknown objects such as interstellar asteroids. MOPS has been adapted successfully to the prototype Pan-STARRS1 telescope despite differences in expected false detection rates, fill-factor loss and relatively sparse observing cadence compared to a hypothetical Pan-STARRS4 telescope and survey. MOPS remains >99.5% efficient at detecting objects on a single night but drops to 80% efficiency at producing orbits for objects detected on multiple nights. This loss is primarily due to configurable MOPS processing limits that are not yet tuned for the Pan-STARRS1 mission. The core MOPS software package is the product of more than 15 person-years of software development and incorporates countless additional years of effort in third-party software to perform lower-level functions such as spatial searching or orbit determination. We describe the high-level design of MOPS and essential subcomponents, the suitability of MOPS for other survey programs, and suggest a road map for future MOPS development.Comment: 57 Pages, 26 Figures, 13 Table
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