29 research outputs found

    Efficient mobile robot path planning by Voronoi-based heuristic

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    Autonomous Path Planning for Road Vehicles in Narrow Environments: An Efficient Continuous Curvature Approach

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    Enhanced online programming for industrial robots

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    The use of robots and automation levels in the industrial sector is expected to grow, and is driven by the on-going need for lower costs and enhanced productivity. The manufacturing industry continues to seek ways of realizing enhanced production, and the programming of articulated production robots has been identified as a major area for improvement. However, realizing this automation level increase requires capable programming and control technologies. Many industries employ offline-programming which operates within a manually controlled and specific work environment. This is especially true within the high-volume automotive industry, particularly in high-speed assembly and component handling. For small-batch manufacturing and small to medium-sized enterprises, online programming continues to play an important role, but the complexity of programming remains a major obstacle for automation using industrial robots. Scenarios that rely on manual data input based on real world obstructions require that entire production systems cease for significant time periods while data is being manipulated, leading to financial losses. The application of simulation tools generate discrete portions of the total robot trajectories, while requiring manual inputs to link paths associated with different activities. Human input is also required to correct inaccuracies and errors resulting from unknowns and falsehoods in the environment. This study developed a new supported online robot programming approach, which is implemented as a robot control program. By applying online and offline programming in addition to appropriate manual robot control techniques, disadvantages such as manual pre-processing times and production downtimes have been either reduced or completely eliminated. The industrial requirements were evaluated considering modern manufacturing aspects. A cell-based Voronoi generation algorithm within a probabilistic world model has been introduced, together with a trajectory planner and an appropriate human machine interface. The robot programs so achieved are comparable to manually programmed robot programs and the results for a Mitsubishi RV-2AJ five-axis industrial robot are presented. Automated workspace analysis techniques and trajectory smoothing are used to accomplish this. The new robot control program considers the working production environment as a single and complete workspace. Non-productive time is required, but unlike previously reported approaches, this is achieved automatically and in a timely manner. As such, the actual cell-learning time is minimal

    Temporal Logic Motion Planning

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    In this paper, a critical review on temporal logic motion planning is presented. The review paper aims to address the following problems: (a) In a realistic situation, the motion planning problem is carried out in real-time, in a dynamic, uncertain and ever-changing environment, and (b) The accomplishment of high-level specification tasks which are more than just the traditional planning problem (i.e., start at initial state A and go to the goal state B) are considered. The use of theory of computation and formal methods, tools and techniques present a promising direction of research in solving motion planning problems that are influenced by high-level specification of complex tasks. The review, therefore, focuses only on those papers that use the aforementioned tools and techniques to solve a motion planning problem. A proposed robust platform that deals with the complexity of more expressive temporal logics is also presented.Defence Science Journal, 2010, 60(1), pp.23-38, DOI:http://dx.doi.org/10.14429/dsj.60.9

    MĂ©thode interactive et par l'apprentissage pour la generation de trajectoire en conception du produit

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    The accessibility is an important factor considered in the validation and verification phase of the product design and usually dominates the time and costs in this phase. Defining the accessibility verification as the motion planning problem, the sampling based motion planners gained success in the past fifteen years. However, the performances of them are usually shackled by the narrow passage problem arising when complex assemblies are composed of large number of parts, which often leads to scenes with high obstacle densities. Unfortunately, humans’ manual manipulations in the narrow passage always show much more difficulties due to the limitations of the interactive devices or the cognitive ability. Meanwhile, the challenges of analyzing the end users’ response in the design process promote the integration with the direct participation of designers.In order to accelerate the path planning in the narrow passage and find the path complying with user’s preferences, a novel interactive motion planning method is proposed. In this method, the integration with a random retraction process helps reduce the difficulty of manual manipulations in the complex assembly/disassembly tasks and provide local guidance to the sampling based planners. Then a hypothesis is proposed about the correlation between the topological structure of the scenario and the motion path in the narrow passage. The topological structure refers to the medial axis (2D) and curve skeleton (3D) with branches pruned. The correlation runs in an opposite manner to the sampling based method and provide a new perspective to solve the narrow passage problem. The curve matching method is used to explore this correlation and an interactive motion planning framework that can learn from experience is constructed in this thesis. We highlight the performance of our framework on a challenging problem in 2D, in which a non-convex object passes through a cluttered environment filled with randomly shaped and located non-convex obstacles.L'accessibilitéest un facteur important pris en compte dans la validation et la vérification en phase de conception du produit et augmente généralement le temps et les coûts de cette phase. Ce domaine de recherche a eu un regain d’intérêt ces quinze dernières années avec notamment de nouveaux planificateurs de mouvement. Cependant, les performances de ces méthodes sont généralement très faibles lorsque le problème se caractérise par des passages étroits des assemblages complexes composées d'un grand nombre de pièces. Cela conduit souvent àdes scènes àforte densitéd'obstacles. Malheureusement, les manipulations manuelles des humains dans le passage étroit montrent toujours beaucoup de difficultés en raison des limitations des dispositifs interactifs ou la capacitécognitive. Pendant ce temps, les défis de l'analyse de la réponse finale des utilisateurs dans le processus de conception promeut l'intégration avec la participation directe des concepteurs.Afin d'accélérer la planification dans le passage étroit et trouver le chemin le plus conforme aux préférences de l'utilisateur, une nouvelle méthode de planification de mouvement interactif est proposée. Nous avons soulignéla performance de notre algorithme dans certains scénarios difficiles en 2D et 3D environnement.Ensuite, une hypothèse est proposésur la corrélation entre la structure topologique du scénario et la trajectoire dans le passage étroit. La méthode basée sur les courbures est utilisée pour explorer cette corrélation et un cadre de planification de mouvement interactif qui peut apprendre de l'expérience est construit dans cette thèse. Nous soulignons la performance de notre cadre sur un problème difficile en 2D, dans lequel un objet non-convexe passe à travers un environnement encombrérempli d'obstacles non-convexes de forme aléatoire et situés
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