18,415 research outputs found
How is Gaze Influenced by Image Transformations? Dataset and Model
Data size is the bottleneck for developing deep saliency models, because
collecting eye-movement data is very time consuming and expensive. Most of
current studies on human attention and saliency modeling have used high quality
stereotype stimuli. In real world, however, captured images undergo various
types of transformations. Can we use these transformations to augment existing
saliency datasets? Here, we first create a novel saliency dataset including
fixations of 10 observers over 1900 images degraded by 19 types of
transformations. Second, by analyzing eye movements, we find that observers
look at different locations over transformed versus original images. Third, we
utilize the new data over transformed images, called data augmentation
transformation (DAT), to train deep saliency models. We find that label
preserving DATs with negligible impact on human gaze boost saliency prediction,
whereas some other DATs that severely impact human gaze degrade the
performance. These label preserving valid augmentation transformations provide
a solution to enlarge existing saliency datasets. Finally, we introduce a novel
saliency model based on generative adversarial network (dubbed GazeGAN). A
modified UNet is proposed as the generator of the GazeGAN, which combines
classic skip connections with a novel center-surround connection (CSC), in
order to leverage multi level features. We also propose a histogram loss based
on Alternative Chi Square Distance (ACS HistLoss) to refine the saliency map in
terms of luminance distribution. Extensive experiments and comparisons over 3
datasets indicate that GazeGAN achieves the best performance in terms of
popular saliency evaluation metrics, and is more robust to various
perturbations. Our code and data are available at:
https://github.com/CZHQuality/Sal-CFS-GAN
Complexer-YOLO: Real-Time 3D Object Detection and Tracking on Semantic Point Clouds
Accurate detection of 3D objects is a fundamental problem in computer vision
and has an enormous impact on autonomous cars, augmented/virtual reality and
many applications in robotics. In this work we present a novel fusion of neural
network based state-of-the-art 3D detector and visual semantic segmentation in
the context of autonomous driving. Additionally, we introduce
Scale-Rotation-Translation score (SRTs), a fast and highly parameterizable
evaluation metric for comparison of object detections, which speeds up our
inference time up to 20\% and halves training time. On top, we apply
state-of-the-art online multi target feature tracking on the object
measurements to further increase accuracy and robustness utilizing temporal
information. Our experiments on KITTI show that we achieve same results as
state-of-the-art in all related categories, while maintaining the performance
and accuracy trade-off and still run in real-time. Furthermore, our model is
the first one that fuses visual semantic with 3D object detection
3D Bounding Box Estimation Using Deep Learning and Geometry
We present a method for 3D object detection and pose estimation from a single
image. In contrast to current techniques that only regress the 3D orientation
of an object, our method first regresses relatively stable 3D object properties
using a deep convolutional neural network and then combines these estimates
with geometric constraints provided by a 2D object bounding box to produce a
complete 3D bounding box. The first network output estimates the 3D object
orientation using a novel hybrid discrete-continuous loss, which significantly
outperforms the L2 loss. The second output regresses the 3D object dimensions,
which have relatively little variance compared to alternatives and can often be
predicted for many object types. These estimates, combined with the geometric
constraints on translation imposed by the 2D bounding box, enable us to recover
a stable and accurate 3D object pose. We evaluate our method on the challenging
KITTI object detection benchmark both on the official metric of 3D orientation
estimation and also on the accuracy of the obtained 3D bounding boxes. Although
conceptually simple, our method outperforms more complex and computationally
expensive approaches that leverage semantic segmentation, instance level
segmentation and flat ground priors and sub-category detection. Our
discrete-continuous loss also produces state of the art results for 3D
viewpoint estimation on the Pascal 3D+ dataset.Comment: To appear in IEEE Conference on Computer Vision and Pattern
Recognition (CVPR) 201
Straight to Shapes: Real-time Detection of Encoded Shapes
Current object detection approaches predict bounding boxes, but these provide
little instance-specific information beyond location, scale and aspect ratio.
In this work, we propose to directly regress to objects' shapes in addition to
their bounding boxes and categories. It is crucial to find an appropriate shape
representation that is compact and decodable, and in which objects can be
compared for higher-order concepts such as view similarity, pose variation and
occlusion. To achieve this, we use a denoising convolutional auto-encoder to
establish an embedding space, and place the decoder after a fast end-to-end
network trained to regress directly to the encoded shape vectors. This yields
what to the best of our knowledge is the first real-time shape prediction
network, running at ~35 FPS on a high-end desktop. With higher-order shape
reasoning well-integrated into the network pipeline, the network shows the
useful practical quality of generalising to unseen categories similar to the
ones in the training set, something that most existing approaches fail to
handle.Comment: 16 pages including appendix; Published at CVPR 201
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