123 research outputs found
Quality assurance with dynamic meta modeling
Dynamic Meta Modeling (DMM) ist eine Semantikbeschreibungstechnik, die sich auf MOF-basierte Sprachen fokussiert und deren Verhalten durch graphische, operationale Regeln beschreibt. Der DMM-Ansatz wurde im Jahr 2000 von Engels et al. erstmals beschrieben und von Hausmann in 2006 in seiner Dissertation ausgearbeitet. Der nächste Schritt war nun, an verschiedenen Modellierungssprachen zu erproben, um die gemachten Erfahrungen in die Verbesserung von DMM und seinen Werkzeugen einfließen zu lassen. Das Ergebnis ist die DMM++-Methode, die in dieser Arbeit vorgestellt wird. Wir haben vorwiegend an drei Stellen Verbesserungen vorgenommen: Erstens haben wir basierend auf unseren Erfahrungen mit DMM neue Sprachkonzepte wie die Verfeinerung von Regeln entwickelt, und wir haben bestehende Konzepte wie die Behandlung von universell quantifizierten Strukturen oder Attributen verbessert. Zweitens haben wir einen testgetriebenen Semantikspezifizierungsprozess entwickelt: Zunächst wird eine Menge von Beispielmodellen erzeugt und deren erwartetes Verhalten formalisiert. Die DMM-Regeln werden dann inkrementell entwickelt, wobei geprüft wird, ob die Beispielmodelle tatsächlich das erwartete Verhalten erzeugen. Zudem haben wir Abdeckungskriterien für Tests von DMM-Spezifikationen entwickelt, die die Beurteilung der Qualität der Tests erlauben. Drittens haben wir gezeigt, wie funktionale und nichtfunktionale Anforderungen an Modelle und ihre DMM-Spezifikation formuliert und geprüft werden können. Für ersteres haben wir eine graphische Sprache zur Formulierung temporallogischer Eigenschaften zur Verfügung gestellt, die dann mit Model Checking geprüft werden. Für zweiteres ermöglichen wir dem Modellierer das Hinzufügen von Performanceinformationen zu den Modellen, aufgrund dessen dann z.B. der average throughput eines Modells berechnet werden kann.Dynamic Meta Modeling (DMM) is a semantics specification technique targeted at MOF-based modeling languages, where a language's behavior is defined by means of graphical operational rules which change runtime models. The DMM approach has first been suggested by Engels et al. in 2000; Hausmann has then defined the DMM language on a conceptual level within his PhD thesis in 2006. Consequently, the next step was to bring the existing DMM concepts alive, and then to apply them to different modeling languages, making use of the lessons learned to improve the DMM concepts as well as the DMM tooling. The result of this process is the DMM++ method, which is presented within this thesis. Our contributions are three-fold: First, and according to our experiences with the DMM language, we have introduced new concepts such as refinement by means of rule overriding, and we have strengthened existing concepts such as the dealing with universal quantified structures or attributes. Second, we have developed a test-driven process for semantics specification: A set of test models is created, and their expected behavior is fixed. Then, the DMM rules are created incrementally, finally resulting in a DMM ruleset realizing at least the expected behavior of the test models. Additionally, we have defined a set of coverage criteria for DMM rulesets which allow to measure the quality of a set of test models. Third, we have shown how functional as well as non-functional requirements can be formulated against models and their DMM specifications. The former is achieved by providing a visual language for formulating temporal logic properties, which are then verified with model checking techniques, and by allowing for visual debugging of models failing a requirement. For the latter, the modeler can add performance information to models and analyze their performance properties, e.g. average throughput.Tag der Verteidigung: 04.07.2013Paderborn, Univ., Diss., 201
A comparison of languages which operationalise and formalise {KADS} models of expertise
In the field of Knowledge Engineering, dissatisfaction with the rapid-prototyping approach has led to a number of more principled methodologies for the construction of knowledge-based systems. Instead of immediately implementing the gathered and interpreted knowledge in a given implementation formalism according to the rapid-prototyping approach, many such methodologies centre around the notion of a conceptual model: an abstract, implementation independent description of the relevant problem solving expertise. A conceptual model should describe the task which is solved by the system and the knowledge which is required by it. Although such conceptual models have often been formulated in an informal way, recent years have seen the advent of formal and operational languages to describe such conceptual models more precisely, and operationally as a means for model evaluation. In this paper, we study a number of such formal and operational languages for specifying conceptual models. In order to enable a meaningful comparison of such languages, we focus on languages which are all aimed at the same underlying conceptual model, namely that from the KADS method for building KBS. We describe eight formal languages for KADS models of expertise, and compare these languages with respect to their modelling primitives, their semantics, their implementations and their applications. Future research issues in the area of formal and operational specification languages for KBS are identified as the result of studying these languages. The paper also contains an extensive bibliography of research in this area
Formal Specification Of Design Patterns: A Comparison Of Three Existing Approaches And Proposing Two-Level Grammars As A New Approach
Patterns are Object-Oriented reusable units. The principal idea behind patterns is to capture and reuse the abstractions that have been formed by expert programmers and designers to solve problems that occur in particular contexts. These abstractions capture the valuable experiences of experts in solving problems. Although patterns are currently being used successfully, there is no general agreement among the software community as to how patterns should be formalized or represented. Various formal specification schemes have been proposed to complement the natural language description of patterns in order to alleviate the ambiguities inherent in the natural language description by rigorously reasoning about the structural and behavioral aspects of patterns. Existing formal specification languages of design patterns have generally failed to provide a standard definition, specification, or representation for patterns because there is no general agreement as to how patterns should be formalized. Also, each formal specification is generally based on a different mathematical formalism and when pattern users want to understand a pattern, first they have to understand the respective mathematical formalism. In addition to comparing three existing formal specification schemes, the main objective of this research work was to lay the foundation for developing a formal specification scheme that could be understandable without having to delve into the details of the underlying formalism. This research work attempted to capture and represent the structural aspects of design patterns since capturing the behavioral aspects of design patterns is a semantic issue and is beyond the scope of this work. Two-Level Grammar (TLG) was used to capture and represent the structural aspects of design patterns. This study was conducted using the GoF design patterns [Gamma et al. 1995]. It has already been demonstrated that TLGs have the capability to represent the building blocks of object-oriented software systems. The primary advantage of TLGs in defining design patterns is that specifications written in TLGs are understandable due to their natural-language-like vocabulary [Edupuganty 1987] [Lee 2003] [Maluszynski 1984]. The TLG representation of the observer pattern was developed to gauge the feasibility of the proposed pattern representation scheme. TLGs could help pattern users understand the formalized version of patterns more readily compared to other formal specification methods that are difficult to understand due to their arcane mathematical notations.Computer Science Departmen
Model Transformation Languages with Modular Information Hiding
Model transformations, together with models, form the principal artifacts in model-driven software development. Industrial practitioners report that transformations on larger models quickly get sufficiently large and complex themselves. To alleviate entailed maintenance efforts, this thesis presents a modularity concept with explicit interfaces, complemented by software visualization and clustering techniques. All three approaches are tailored to the specific needs of the transformation domain
Subjectivity and ownership:a perspective on software reuse
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Foundations of systems and properties:methodological support for modeling properties of software-intensive systems
Engineering of software-intensive systems is concerned with the creation and evolution of systems that shall exhibit desired properties in their execution as well as development environment. In this context, the motivation of this thesis, derived from current development practice, was twofold. Firstly, software development methods are increasingly required to extend their scope of applicability towards systems engineering. As a consequence, their modeling approaches must be able to cope with a larger diversity of systems and consequently a larger diversity of properties. But these approaches still need to provide a smooth transition to software modeling. Secondly, non-functional properties, which are largely a result of this implicit systems scope, play a major role in the way we design our software-intensive systems. The conceptual aids of current development methods, however, are still less mature in their explicit support for non-functional properties compared with their ability to support functional ones. The principal objective of this thesis is to contribute toward an improved model-based treatment of non-functional properties in development methods. Because we cannot discuss properties independently of the objects they are ascribed to, this objective amounts to a progression from modeling of software and its properties to modeling of interrelated systems and their properties. To address this aim a philosophy of properties and systems is proposed. The philosophy is expressed as a holistic conceptual model of properties and/of systems. It is complemented with some basic rules, which we call tenets. Tenets formulate how we use the philosophical knowledge. The conceptual model offers the foundations for a more generalized understanding of those fundamentally different types of systems and different types of properties that are relevant in software-intensive systems engineering. The generality of our holistic model draws the benefits from our investigations in the areas of systems science, cognitive science, and basic philosophy. The model helps to scrutinize and make sense of the large amount of data in the literature about "non-functional" issues in software engineering. The model is applicable in the derivation of methodological building blocks that can be incorporated into development methods. The building blocks include (a) a general model to discover stakeholders and properties for a given system, (b) a principled manner to trace the fundamentally different types of properties through hierarchies of systems, and (c) a proposal for the representation of systems, their properties and property traces in the UML. The concrete application of the gained knowledge to software engineering results in a proposal for a context-sensitive, customizable quality attribute model. It also results in a proposal on how to structure quality descriptions of software components. In order for such descriptions to be standardized and possibly tool-automated, this thesis proposes to utilize the Reusable Asset Specification and suggests alternatives for its XML-based representation
Model Transformation Languages with Modular Information Hiding
Model transformations, together with models, form the principal artifacts in model-driven software development. Industrial practitioners report that transformations on larger models quickly get sufficiently large and complex themselves. To alleviate entailed maintenance efforts, this thesis presents a modularity concept with explicit interfaces, complemented by software visualization and clustering techniques. All three approaches are tailored to the specific needs of the transformation domain
Configurable Software Performance Completions through Higher-Order Model Transformations
Chillies is a novel approach for variable model transformations closing the gap between abstract architecture models, used for performance prediction, and required low-level details. We enable variability of transformations using chain of generators based on the Higher-Order Transformation (HOT). HOTs target different goals, such as template instantiation or transformation composition. In addition, we discuss state-dependent behavior in prediction models and quality of model transformations
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