52,970 research outputs found
Qualitative software engineering research -- reflections and guidelines
Researchers are increasingly recognizing the importance of human aspects in
software development and since qualitative methods are used to, in-depth,
explore human behavior, we believe that studies using such techniques will
become more common.
Existing qualitative software engineering guidelines do not cover the full
breadth of qualitative methods and knowledge on using them found in the social
sciences. The aim of this study was thus to extend the software engineering
research community's current body of knowledge regarding available qualitative
methods and provide recommendations and guidelines for their use.
With the support of an epistemological argument and a literature review, we
suggest that future research would benefit from (1) utilizing a broader set of
research methods, (2) more strongly emphasizing reflexivity, and (3) employing
qualitative guidelines and quality criteria.
We present an overview of three qualitative methods commonly used in social
sciences but rarely seen in software engineering research, namely
interpretative phenomenological analysis, narrative analysis, and discourse
analysis. Furthermore, we discuss the meaning of reflexivity in relation to the
software engineering context and suggest means of fostering it.
Our paper will help software engineering researchers better select and then
guide the application of a broader set of qualitative research methods.Comment: 30 page
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Research methods and methodologies for studying organisational learning
The purpose of this paper is to compare and evaluate the main research methods and methodologies
for studying organisational learning (OL), and propose a framework for their selection. It presents a
comprehensive review of literature on OL, learning organisation (LO) and research methods and
reports evidence on recent developments in research methods for studying OL. The paper highlighted
on the purists and pragmatists’ views of research methodologies as basis of the study. The results
revealed that the research methods and methodologies for studying OL do not reflect on the differing
views of the purists and pragmatists’ debate but rather conform to the convergence ideologies of the
two camps. Particularly, the outcomes augment the use of triangulation and suggest that the choice of
method(s) should be consistent with research aims and epistemological philosophy of OL.
Consequently, the study recommends OL Research Methods Framework as a useful guide for selecting
a suitable approach in the area. The paper recommends ethnography for future research
consideration
Trends in qualitative research in language teaching since 2000
This paper reviews developments in qualitative research in language teaching since the year 2000, focusing on its contributions to the field and identifying issues that emerge. Its aims are to identify those areas in language teaching where qualitative research has the greatest potential and indicate what needs to be done to further improve the quality of its contribution. The paper begins by highlighting current trends and debates in the general area of qualitative research and offering a working definition of the term. At its core is an overview of developments in the new millennium based on the analysis of papers published in 15 journals related to the field of language teaching and a more detailed description, drawn from a range of sources, of exemplary contributions during that period. Issues of quality are also considered, using illustrative cases to point to aspects of published research that deserve closer attention in future work, and key publications on qualitative research practice are reviewed
CAL evaluation: Future directions
Formal, experimental methods have proved increasingly difficult to implement, and lack the capacity to generate detailed results when evaluating the impact of CAL on teaching and learning. The rigid nature of experimental design restricts the scope of investigations and the conditions in which studies can be conducted It has also consistently failed to account for all influences on learning. In innovative CAL environments, practical and theoretical development depends on the ability fully to investigate the wide range of such influences. Over the past five years, a customizable evaluation framework has been developed specifically for CAL research. The conceptual approach is defined as Situated Evaluation of CAL (SECAL), and the primary focus is on quality of learning outcomes. Two important principles underpin this development. First, the widely accepted need to evaluate in authentic contexts includes examination of the combined effects of CAL with other resources and influential aspects of the learning environment. Secondly, evaluation design is based on a critical approach and qualitative, case‐based research. Positive outcomes from applications of SECAL include the easy satisfaction of practical and situation‐specific requirements and the relatively low cost of evaluation studies. Although there is little scope to produce generalizable results in the short term, the difficulty of doing so in experimental studies suggests that this objective is difficult to achieve in educational research. A more realistic, longer‐term aim is the development of grounded theory based on common findings from individual cases
Slow and Fast: An experiential storytelling dialogue about festivals
Speed has a long history of usage in managerial discourse, both as a metric of efficiency and as a point of resistance. In this text we explore its validity as a category for organizing experience, through autoethnographic exploration of participation in experience economy events. We present slow and fast as distinct modes of experiencing the same festivals, and explore the possibility of arriving at a syzygic mode uniting the two oppositions (while preserving their inherent contradictions). Finally, we reflect on the possibility of utilizing ethnographic bursts of experience as a tool for more nuanced management education
Mediating Cognitive Transformation with VR 3D Sketching during Conceptual Architectural Design Process
Communications for information synchronization during the conceptual design phase require designers to employ more intuitive digital design tools. This paper presents findings of a feasibility study for using VR 3D sketching interface in order to replace current non-intuitive CAD tools. We used a sequential mixed method research methodology including a qualitative case study and a cognitive-based quantitative protocol analysis experiment. Foremost, the case study research was conducted in order to understand how novice designers make intuitive decisions. The case study documented the failure of conventional sketching methods in articulating complicated design ideas and shortcomings of current CAD tools in intuitive ideation. The case study’s findings then became the theoretical foundations for testing the feasibility of using VR 3D sketching interface during design. The latter phase of study evaluated the designers’ spatial cognition and collaboration at six different levels: “physical-actions”, “perceptualac ons”, “functional-actions”, “conceptual-actions”, “cognitive synchronizations”, and “gestures”. The results and confirmed hypotheses showed that the utilized tangible 3D sketching interface improved novice designers’ cognitive and collaborative design activities. In summary this paper presents the influences of current external representation tools on designers’ cognition and collaboration as well as providing the necessary theoretical foundations for implementing VR 3D sketching interface. It contributes towards transforming conceptual architectural design phase from analogue to digital by proposing a new VR design interface. The paper proposes this transformation to fill in the existing gap between analogue conceptual architectural design process and remaining digital engineering parts of building design process hence expediting digital design process
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