12,626 research outputs found
The lessons learnt from Willy Wonka (includes alternate ending)
Despite all that research has taught us, lectures and seminars still continue to be largely delivered in the classroom, with students sat in rows for far too long. Lecturers offer information, which some students choose to absorb. Some students choose not to, or donât have the nature to be able to.
So, what if we change this? What happens? And even more crucially, what can we do to use the âstudent voiceâ to enhance how they learn and what they learn?
Following a successful pilot in Experiential Education which we presented at the LJMU conference in 2013 we made developments which allow students to shape their own
learning experience - truly engaging them in delivery. With Nick changing institutions at the beginning of this academic year we have both continued to explore Experiential Educational but in different ways.
This presentation examines these developments and looks at three key areas:
1) The needs of students (which they werenât shy in making clear to us!) and the differing learning styles they have, to see how teachers can use them to deliver an
all-encompassing experience which is interactive, engaging and informative.
2) A taster of the technologies involved in flipped classrooms and the benefits of experiential education.
3) The reflective nature of learning journals to encourage the student voice to be raised (and then heard).
Charlie got the Golden Ticket because he dreamt about it, because he did everything he could to get it. So, where did the others go wrong? And what could Wonka have done about this
Low empathising and high systemising tendencies in higher education computing students: the affordances of virtual worlds in their education
Background. The increasing societal reliance on emerging technologies is demanding much more from those planning a career in the computing industry than technical ability alone. Many contemporary job roles require business contact, increasing the relevance of soft skills to competent practice. However, the association between those who are inherently drawn to a career in computing and low empathising, high systemising tendencies may present a barrier to future professional success. It is therefore important that the needs of such students are considered as part of their higher education experience, in order to ensure that the development of essential soft skills can be addressed as early as possible.
Aim. To evaluate the ability of virtual world (VW) technology, through its characteristics of immersion, identity and interaction, to foster the soft skills recognised as presenting the most difficulty for those with a low empathising, high systemising disposition.
Method. A variety of bespoke scenarios were developed for a VW and introduced to an undergraduate Applied Computing programme. These were based on technical activities but with a focus on managing non-routine situations, improving communication, embracing play and imagination as well as developing social relationships. Associations were made between the studentsâ cognitive style and their scholastic performance, including their own perception of the intervention. Consideration was also given to the observations of others, such as higher education unit lecturers, support staff, volunteer VW scenario participants and employers.
Result. Achievement for all students was generally found to be better in areas of the course incorporating VW activities. Those with low empathising, high systemising traits considered their communication to have improved the most, followed by their ability to tackle non-routine situations, albeit with some delay in their reaction to the latter. A positive, but less significant, impact was reported for the other skills. However, the contribution of VW activities appeared to be transformational in some students experiencing more severe difficulties in these areas.
Discussion. The research provided evidence of the VW as an engaging environment for developing non-technical skills through technical experiences, but raised a number of adoption concerns. While these techniques, applicable to other Science, Technology, Engineering and Mathematics (STEM) areas or indeed any subject discipline that requires an emphasis on sought-after soft skills, could still be implemented by other methods in the real world, the activities may not be as effective as they are in avatar-based VWs
LTC Newsletter
Spring 2010https://ecommons.udayton.edu/ltc_newsletter/1012/thumbnail.jp
Graduate Catalog, 2005-2006
https://scholar.valpo.edu/gradcatalogs/1032/thumbnail.jp
Innovative learning in action (ILIA) issue four: New academics engaging with action research
This edition of ILIA showcases four papers which were originally submitted as action research projects on the
Postgraduate Certificate in Higher Education Practice and Research programme. Within the programme we offer an environment where participants can explore their unique teaching situations â not to produce all-encompassing
approaches to Higher Education (HE) practice but to develop
an ongoing dialogue about the act of teaching.
In effect, there are no generalisable âbestâ methods of teaching because they never work as well as âlocally
produced practice in actionâ (Kincheloe, 2003:15). Thus rather than providing short term âsurvival kitsâ the programme offers new HE teachers a âframeâ for examining their own and their colleaguesâ teaching alongside questioning educational purpose and values in the pursuit of pedagogical improvement.
This âframeâ is action research which Ebbutt (1985:156) describes as: âŠThe systematic study of attempts to
change and improve educational practice by groups of participants by means of their own practical actions
and by means of their own reflections upon the effects of their actions⊠We promote âpractitioner-researchâ or
âteacher-researchâ as a way of facilitating professional development for new HE teachers, promoting change and giving a voice to their developing personal and professional knowledge.
Teachers as researchers embark upon an action orientated, iterative and collaborative process to interrogate their
own practices, question their own assumptions, attitudes, values and beliefs in order to better understand, influence and enrich the context of their own situations.
The action researcher assumes that practitioners are knowledgeable about their own teaching situations and the
fact that they are âin-situâ and not at âarms lengthâ as the value-neutral, âscientificâ researcher is often claimed to be, does not invalidate their knowledge.
Thus, practitioners are capable of analysing their own actions within a âreflective practitionerâ modus operandi.
Action research is on-going in conception and well suited to examining the ever-changing and increasingly complex HE practice environment. Findings from action research are always subject to revision since it intrinsically acknowledges the need to constantly revisit widely diverse
teaching situations and scenarios across everyday HE practice. Teaching is not predictable and constant, it always occurs in a contemporary microcosm of uncertainty. Action research provides an analytical framework for new HE
teachers to begin to engage with this unpredictability on a continuing basis, that is its purpose and also its perennial challenge.
The papers presented here describe how four relatively new HE teachers have begun to address the challenge of
improving their practice within their locally based settings utilising the action research âparadigmâ
Introductory programming: a systematic literature review
As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming.
This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research
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