2,989 research outputs found

    Efficient On-the-fly Category Retrieval using ConvNets and GPUs

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    We investigate the gains in precision and speed, that can be obtained by using Convolutional Networks (ConvNets) for on-the-fly retrieval - where classifiers are learnt at run time for a textual query from downloaded images, and used to rank large image or video datasets. We make three contributions: (i) we present an evaluation of state-of-the-art image representations for object category retrieval over standard benchmark datasets containing 1M+ images; (ii) we show that ConvNets can be used to obtain features which are incredibly performant, and yet much lower dimensional than previous state-of-the-art image representations, and that their dimensionality can be reduced further without loss in performance by compression using product quantization or binarization. Consequently, features with the state-of-the-art performance on large-scale datasets of millions of images can fit in the memory of even a commodity GPU card; (iii) we show that an SVM classifier can be learnt within a ConvNet framework on a GPU in parallel with downloading the new training images, allowing for a continuous refinement of the model as more images become available, and simultaneous training and ranking. The outcome is an on-the-fly system that significantly outperforms its predecessors in terms of: precision of retrieval, memory requirements, and speed, facilitating accurate on-the-fly learning and ranking in under a second on a single GPU.Comment: Published in proceedings of ACCV 201

    Textual Query Based Image Retrieval

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    As digital cameras becoming popular and mobile phones are increased very fast so that consumers photos are increased. So that retrieving the appropriate image depending on content or text based image retrieval techniques has become very vast. Content-based image retrieval, a technique which uses visual contents to search images from large scale image databases according to users interests, has been an active and fast advancing research area semantic gap between the low-level visual features and the high-level semantic concepts. Real-time textual query-based personal photo retrieval system by leveraging millions of Web images and their associated rich textual descriptions. Then user provides a textual query. Our system generates the inverted file to automatically find the positive Web images that are related to the textual query as well as the negative Web images that are irrelevant to the textual query. For that purpose we use k-Nearest Neighbor (kNN), Decision stumps, and linear SVM, to rank personal photos. For improvement of the photo retrieval performance, we have used two relevance feedback methods via cross-domain learning, which effectively utilize both the Web images and personal images. DOI: 10.17762/ijritcc2321-8169.15032

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    A Review on Personalized Tag based Image based Search Engines

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    The development of social media based on Web 2.0, amounts of images and videos spring up everywhere on the Internet. This phenomenon has brought great challenges to multimedia storage, indexing and retrieval. Generally speaking, tag-based image search is more commonly used in social media than content based image retrieval and content understanding. Thanks to the low relevance and diversity performance of initial retrieval results, the ranking problem in the tag-based image retrieval has gained researchersďż˝ wide attention. We will review some of techniques proposed by different authors for image retrieval in this paper

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    Image Indexing and Retrieval

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    The amount of pictorial data has been growing enormously with the expansion of WWW. From the large number of images, it is very important for users to retrieve required images via an efficient and effective mechanism. To solve the image retrieval problem, many techniques have been devised addressing the requirement of different applications. Problem of the traditional methods of image indexing have led to the rise of interest in techniques for retrieving images on the basis of automatically derived features such as color, texture and shape… a technology generally referred as Content-Based Image Retrieval (CBIR). After decade of intensive research, CBIR technology is now beginning to move out of the laboratory into the marketplace. However, the technology still lacks maturity and is not yet being used in a significant scale

    Reverse spatial visual top-k query

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    With the wide application of mobile Internet techniques an location-based services (LBS), massive multimedia data with geo-tags has been generated and collected. In this paper, we investigate a novel type of spatial query problem, named reverse spatial visual top- kk query (RSVQ k ) that aims to retrieve a set of geo-images that have the query as one of the most relevant geo-images in both geographical proximity and visual similarity. Existing approaches for reverse top- kk queries are not suitable to address this problem because they cannot effectively process unstructured data, such as image. To this end, firstly we propose the definition of RSVQ k problem and introduce the similarity measurement. A novel hybrid index, named VR 2 -Tree is designed, which is a combination of visual representation of geo-image and R-Tree. Besides, an extension of VR 2 -Tree, called CVR 2 -Tree is introduced and then we discuss the calculation of lower/upper bound, and then propose the optimization technique via CVR 2 -Tree for further pruning. In addition, a search algorithm named RSVQ k algorithm is developed to support the efficient RSVQ k query. Comprehensive experiments are conducted on four geo-image datasets, and the results illustrate that our approach can address the RSVQ k problem effectively and efficiently

    Exploratory Browsing

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    In recent years the digital media has influenced many areas of our life. The transition from analogue to digital has substantially changed our ways of dealing with media collections. Today‟s interfaces for managing digital media mainly offer fixed linear models corresponding to the underlying technical concepts (folders, events, albums, etc.), or the metaphors borrowed from the analogue counterparts (e.g., stacks, film rolls). However, people‟s mental interpretations of their media collections often go beyond the scope of linear scan. Besides explicit search with specific goals, current interfaces can not sufficiently support the explorative and often non-linear behavior. This dissertation presents an exploration of interface design to enhance the browsing experience with media collections. The main outcome of this thesis is a new model of Exploratory Browsing to guide the design of interfaces to support the full range of browsing activities, especially the Exploratory Browsing. We define Exploratory Browsing as the behavior when the user is uncertain about her or his targets and needs to discover areas of interest (exploratory), in which she or he can explore in detail and possibly find some acceptable items (browsing). According to the browsing objectives, we group browsing activities into three categories: Search Browsing, General Purpose Browsing and Serendipitous Browsing. In the context of this thesis, Exploratory Browsing refers to the latter two browsing activities, which goes beyond explicit search with specific objectives. We systematically explore the design space of interfaces to support the Exploratory Browsing experience. Applying the methodology of User-Centered Design, we develop eight prototypes, covering two main usage contexts of browsing with personal collections and in online communities. The main studied media types are photographs and music. The main contribution of this thesis lies in deepening the understanding of how people‟s exploratory behavior has an impact on the interface design. This thesis contributes to the field of interface design for media collections in several aspects. With the goal to inform the interface design to support the Exploratory Browsing experience with media collections, we present a model of Exploratory Browsing, covering the full range of exploratory activities around media collections. We investigate this model in different usage contexts and develop eight prototypes. The substantial implications gathered during the development and evaluation of these prototypes inform the further refinement of our model: We uncover the underlying transitional relations between browsing activities and discover several stimulators to encourage a fluid and effective activity transition. Based on this model, we propose a catalogue of general interface characteristics, and employ this catalogue as criteria to analyze the effectiveness of our prototypes. We also present several general suggestions for designing interfaces for media collections
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