6,314 research outputs found

    What the eye does not see: visualizations strategies for the data collection of personal networks

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    The graphic representation of relational data is one of the central elements of social network analysis. In this paper, the author describe the use of visualization in interview-based data collection procedures designed to obtain personal networks information, exploring four main contributions. First, the author shows a procedure by which the visualization is integrated with traditional name generators to facilitate obtaining information and reducing the burden of the interview process. Second, the author describes the reactions and qualitative interpretation of the interviewees when they are presented with an analytical visualization of their personal network. The most frequent strategies consist in identifying the key individuals, dividing the personal network in groups and classifying alters in concentric circles of relative importance. Next, the author explores how the visualization of groups in personal networks facilitates the enumeration of the communities in which individuals participate. This allows the author to reflect on the role of social circles in determining the structure of personal networks. Finally, the author compares the graphic representation obtained through spontaneous, hand-drawn sociograms with the analytical visualizations elicited through software tools. This allows the author to demonstrate that analytical procedures reveal aspects of the structure of personal networks that respondents are not aware of, as well as the advantages and disadvantages of using both modes of data collection. For this, the author presents findings from a study of highly skilled migrants living in Spain (n = 95) through which the author illustrates the challenges, in terms of data reliability, validity and burden on both the researcher and the participants

    TOBE: Tangible Out-of-Body Experience

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    We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live physiological readings to reflect on ourselves and others. Such a toolkit could be used by researchers and designers to create a multitude of potential tangible applications, including (but not limited to) educational tools about Science Technologies Engineering and Mathematics (STEM) and cognitive science, medical applications or entertainment and social experiences with one or several users or Tobes involved. Through a co-design approach, we investigated how everyday people picture their physiology and we validated the acceptability of Tobe in a scientific museum. We also give a practical example where two users relax together, with insights on how Tobe helped them to synchronize their signals and share a moment

    Using Computer-Aided Design Software and 3D Printers to Improve Spatial Visualization

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    Many articles have been published on the use of 3D printing technology. From prefabricated homes and outdoor structures to human organs, 3D printing technology has found a niche in many fields, but especially education. The education of technology and engineering students has come a long way from traditional instruction using hand drawings. Although drawings may still be a part of a students learning, computer technology has been embraced in this field for several years. With the introduction of AutoCAD technical drawing programs and now 3D printing, learners can use 3D printed models to develop their spatial abilities in technology and engineering curricula. Research suggests that although hand drawings are still a component of the learning process, newer technologies can now enhance a learner\u27s ability to increase spatial ability, particularly spatial visualization. According to Gardner, spatial intelligence is one of the basic human intelligences: the ability to perceive the visual-spatial world accurately and to perform transformations on those perceptions

    Use of Dynamic Visualizations for Engineering Technology, Industrial Technology, and Science Education Students: Implications on Ability to Correctly Create a Sectional View Sketch

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    Spatial abilities, specifically visualization, play a significant role in the achievement in a wide array of professions including, but not limited to, engineering, technical, mathematical, and scientific professions. However, there is little correlation between the advantages of spatial ability as measured through the creation of a sectional-view sketch between engineering technology, industrial technology, and science education students. A causal-comparative study was selected as a means to perform the comparative analysis of spatial visualization ability. This study was done to determine the existence of statistically significant difference between engineering technology, industrial technology, and science education students’ ability to correctly create a sectional-view sketch of the presented object. No difference was found among the sketching abilities of students who had an engineering technology, industrial technology, or science education background. The results of the study have revealed some interesting results. © 2016, Virginia Polytechnic Institute. All rights reserved

    Speculative practices : utilizing InfoVis to explore untapped literary collections

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    Funding: Canadian Social Sciences and Humanities Research CouncilIn this paper we exemplify how information visualization supports speculative thinking, hypotheses testing, and preliminary interpretation processes as part of literary research. While InfoVis has become a buzz topic in the digital humanities, skepticism remains about how effectively it integrates into and expands on traditional humanities research approaches. From an InfoVis perspective, we lack case studies that show the specific design challenges that make literary studies and humanities research at large a unique application area for information visualization. We examine these questions through our case study of the Speculative W@nderverse, a visualization tool that was designed to enable the analysis and exploration of an untapped literary collection consisting of thousands of science fiction short stories. We present the results of two empirical studies that involved general-interest readers and literary scholars who used the evolving visualization prototype as part of their research for over a year. Our findings suggest a design space for visualizing literary collections that is defined by (1) their academic and public relevance, (2) the tension between qualitative vs. quantitative methods of interpretation, (3) result- vs. process-driven approaches to InfoVis, and (4) the unique material and visual qualities of cultural collections. Through the Speculative W@nderverse we demonstrate how visualization can bridge these sometimes contradictory perspectives by cultivating curiosity and providing entry points into literary collections while, at the same time, supporting multiple aspects of humanities research processes.PostprintPeer reviewe

    Application of Visual Cues on 3D Dynamic Visualizations for Engineering Technology Students and Effects on Spatial Visualization Ability: A Quasi-Experimental Study

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    Several theorists believe that different types of visual cues influence cognition and behavior through learned associations; however, research provides inconsistent results. Considering this, a quasi-experimental study was done to determine if there are significant positive effects of visual cues (color blue) and to identify if a positive increase in spatial visualization ability for students in engineering technology courses is observed. According to the results of this study it is suggested that the use of the specific visual cue (color blue) provides no statistically significant higher scores versus the treatment that did not utilize any visual cues

    Effectiveness of Drafting Models for Engineering Technology Students and Impacts on Spatial Visualization Ability: An Analysis and Consideration of Critical Variables

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    Results from a number of studies indicate that the use of drafting models can positively influence the spatial visualization ability for engineering technology students. However, additional variables such as light, temperature, motion and color can play an important role but research provides inconsistent results. Considering this, a set of 5 quasi-experimental studies, was conducted to identify additional critical variables. According to the results, a dynamic, 3Dprinted drafting model, presented with a blue background under lighting conditions between 500–750 lux had the highest impact on spatial visualization ability of engineering technology students

    DEPLOYING, IMPROVING AND EVALUATING EDGE BUNDLING METHODS FOR VISUALIZING LARGE GRAPHS

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    A tremendous increase in the scale of graphs has been witnessed in a wide range of fields, which demands efficient and effective visualization techniques to assist users in better understandings of large graphs. Conventional node-link diagrams are often used to visualize graphs, whereas excessive edge crossings can easily incur severe visual clutter in the node-link diagram of a large graph. Edge bundling can effectively remedy visual clutter and reveal high-level graph structures. Although significant efforts have been devoted to developing edge bundling, three challenging problems remain. First, edge bundling techniques are often computationally expensive and are not easy to deploy for web-based applications. The state-of-the-art edge bundling methods often require special system supports and techniques such as high-end GPU acceleration for large graphs, which makes these methods less portable, especially for ubiquitous mobile devices. Second, the quantitative quality of edge bundling results is barely assessed in the literature. Currently, the comparison of edge bundling mainly focuses on computational performance and perceptual results. Third, although the family of edge bundling techniques has a rich set of bundling layout, there is a lack of a generic method to generate different styles of edge bundling. In this research, I aim to address these problems and have made the following contributions. First, I provide an efficient framework to deploy edge bundling for web-based platforms by exploiting standard graphics hardware functions and libraries. My framework can generate high-quality edge bundling results on web-based platforms, and achieve a speedup of 50X compared to the previous state-of-the-art edge bundling method on a graph with half of a million edges. Second, I propose a new moving least squares based approach to lower the algorithm complexity of edge bundling. In addition, my approach can generate better bundling results compared to other methods based on a quality metric. Third, I provide an information-theoretic metric to evaluate the edge bundling methods. I leverage information theory in this metric. With my information-theoretic metric, domain users can choose appropriate edge bundling methods with proper parameters for their applications. Last but not least, I present a deep learning framework for edge bundling visualizations. Through a training process that learns the results of a specific edge bundling method, my deep learning framework can infer the final layout of the edge bundling method. My deep learning framework is a generic framework that can generate the corresponding results of different edge bundling methods. Adviser: Hongfeng Y
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