64,551 research outputs found

    Pattern Reification as the Basis for Description-Driven Systems

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    One of the main factors driving object-oriented software development for information systems is the requirement for systems to be tolerant to change. To address this issue in designing systems, this paper proposes a pattern-based, object-oriented, description-driven system (DDS) architecture as an extension to the standard UML four-layer meta-model. A DDS architecture is proposed in which aspects of both static and dynamic systems behavior can be captured via descriptive models and meta-models. The proposed architecture embodies four main elements - firstly, the adoption of a multi-layered meta-modeling architecture and reflective meta-level architecture, secondly the identification of four data modeling relationships that can be made explicit such that they can be modified dynamically, thirdly the identification of five design patterns which have emerged from practice and have proved essential in providing reusable building blocks for data management, and fourthly the encoding of the structural properties of the five design patterns by means of one fundamental pattern, the Graph pattern. A practical example of this philosophy, the CRISTAL project, is used to demonstrate the use of description-driven data objects to handle system evolution.Comment: 20 pages, 10 figure

    Traceability for Model Driven, Software Product Line Engineering

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    Traceability is an important challenge for software organizations. This is true for traditional software development and even more so in new approaches that introduce more variety of artefacts such as Model Driven development or Software Product Lines. In this paper we look at some aspect of the interaction of Traceability, Model Driven development and Software Product Line

    A virtual environment to support the distributed design of large made-to-order products

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    An overview of a virtual design environment (virtual platform) developed as part of the European Commission funded VRShips-ROPAX (VRS) project is presented. The main objectives for the development of the virtual platform are described, followed by the discussion of the techniques chosen to address the objectives, and finally a description of a use-case for the platform. Whilst the focus of the VRS virtual platform was to facilitate the design of ROPAX (roll-on passengers and cargo) vessels, the components within the platform are entirely generic and may be applied to the distributed design of any type of vessel, or other complex made-to-order products

    Designinig Coordination among Human and Software Agents

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    The goal of this paper is to propose a new methodology for designing coordination between human angents and software agents and, ultimately, among software agents. The methodology is based on two key ideas. The first is that coordination should be designed in steps, according to a precise software engineering methodology, and starting from the specification of early requirements. The second is that coordination should be modeled as dependency between actors. Two actors may depend on one another because they want to achieve goals, acquire resources or execute a plan. The methodology used is based on Tropos, an agent oriented software engineering methodology presented in earlier papers. The methodology is presented with the help of a case study

    An overview of the VRS virtual platform

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    This paper provides an overview of the development of the virtual platform within the European Commission funded VRShips-ROPAX (VRS) project. This project is a major collaboration of approximately 40 industrial, regulatory, consultancy and academic partners with the objective of producing two novel platforms. A physical platform will be designed and produced representing a scale model of a novel ROPAX vessel with the following criteria: 2000 passengers; 400 cabins; 2000 nautical mile range, and a service speed of 38 knots. The aim of the virtual platform is to demonstrate that vessels may be designed to meet these criteria, which was not previously possible using individual tools and conventional design approaches. To achieve this objective requires the integration of design and simulation tools representing concept, embodiment, detail, production, and operation life-phases into the virtual platform, to enable distributed design activity to be undertaken. The main objectives for the development of the virtual platform are described, followed by the discussion of the techniques chosen to address the objectives, and finally a description of a use-case for the platform. Whilst the focus of the VRS virtual platform was to facilitate the design of ROPAX vessels, the components within the platform are entirely generic and may be applied to the distributed design of any type of vessel, or other complex made-to-order products

    Jeeva: Enterprise Grid-enabled Web Portal for Protein Secondary Structure Prediction

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    This paper presents a Grid portal for protein secondary structure prediction developed by using services of Aneka, a .NET-based enterprise Grid technology. The portal is used by research scientists to discover new prediction structures in a parallel manner. An SVM (Support Vector Machine)-based prediction algorithm is used with 64 sample protein sequences as a case study to demonstrate the potential of enterprise Grids.Comment: 7 page

    Composition and Self-Adaptation of Service-Based Systems with Feature Models

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    The adoption of mechanisms for reusing software in pervasive systems has not yet become standard practice. This is because the use of pre-existing software requires the selection, composition and adaptation of prefabricated software parts, as well as the management of some complex problems such as guaranteeing high levels of efficiency and safety in critical domains. In addition to the wide variety of services, pervasive systems are composed of many networked heterogeneous devices with embedded software. In this work, we promote the safe reuse of services in service-based systems using two complementary technologies, Service-Oriented Architecture and Software Product Lines. In order to do this, we extend both the service discovery and composition processes defined in the DAMASCo framework, which currently does not deal with the service variability that constitutes pervasive systems. We use feature models to represent the variability and to self-adapt the services during the composition in a safe way taking context changes into consideration. We illustrate our proposal with a case study related to the driving domain of an Intelligent Transportation System, handling the context information of the environment.Work partially supported by the projects TIN2008-05932, TIN2008-01942, TIN2012-35669, TIN2012-34840 and CSD2007-0004 funded by Spanish Ministry of Economy and Competitiveness and FEDER; P09-TIC-05231 and P11-TIC-7659 funded by Andalusian Government; and FP7-317731 funded by EU. Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tec

    What to Fix? Distinguishing between design and non-design rules in automated tools

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    Technical debt---design shortcuts taken to optimize for delivery speed---is a critical part of long-term software costs. Consequently, automatically detecting technical debt is a high priority for software practitioners. Software quality tool vendors have responded to this need by positioning their tools to detect and manage technical debt. While these tools bundle a number of rules, it is hard for users to understand which rules identify design issues, as opposed to syntactic quality. This is important, since previous studies have revealed the most significant technical debt is related to design issues. Other research has focused on comparing these tools on open source projects, but these comparisons have not looked at whether the rules were relevant to design. We conducted an empirical study using a structured categorization approach, and manually classify 466 software quality rules from three industry tools---CAST, SonarQube, and NDepend. We found that most of these rules were easily labeled as either not design (55%) or design (19%). The remainder (26%) resulted in disagreements among the labelers. Our results are a first step in formalizing a definition of a design rule, in order to support automatic detection.Comment: Long version of accepted short paper at International Conference on Software Architecture 2017 (Gothenburg, SE
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