102 research outputs found

    The Emerging Trends of Multi-Label Learning

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    Exabytes of data are generated daily by humans, leading to the growing need for new efforts in dealing with the grand challenges for multi-label learning brought by big data. For example, extreme multi-label classification is an active and rapidly growing research area that deals with classification tasks with an extremely large number of classes or labels; utilizing massive data with limited supervision to build a multi-label classification model becomes valuable for practical applications, etc. Besides these, there are tremendous efforts on how to harvest the strong learning capability of deep learning to better capture the label dependencies in multi-label learning, which is the key for deep learning to address real-world classification tasks. However, it is noted that there has been a lack of systemic studies that focus explicitly on analyzing the emerging trends and new challenges of multi-label learning in the era of big data. It is imperative to call for a comprehensive survey to fulfill this mission and delineate future research directions and new applications.Comment: Accepted to TPAMI 202

    A data mining approach to ontology learning for automatic content-related question-answering in MOOCs.

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    The advent of Massive Open Online Courses (MOOCs) allows massive volume of registrants to enrol in these MOOCs. This research aims to offer MOOCs registrants with automatic content related feedback to fulfil their cognitive needs. A framework is proposed which consists of three modules which are the subject ontology learning module, the short text classification module, and the question answering module. Unlike previous research, to identify relevant concepts for ontology learning a regular expression parser approach is used. Also, the relevant concepts are extracted from unstructured documents. To build the concept hierarchy, a frequent pattern mining approach is used which is guided by a heuristic function to ensure that sibling concepts are at the same level in the hierarchy. As this process does not require specific lexical or syntactic information, it can be applied to any subject. To validate the approach, the resulting ontology is used in a question-answering system which analyses students' content-related questions and generates answers for them. Textbook end of chapter questions/answers are used to validate the question-answering system. The resulting ontology is compared vs. the use of Text2Onto for the question-answering system, and it achieved favourable results. Finally, different indexing approaches based on a subject's ontology are investigated when classifying short text in MOOCs forum discussion data; the investigated indexing approaches are: unigram-based, concept-based and hierarchical concept indexing. The experimental results show that the ontology-based feature indexing approaches outperform the unigram-based indexing approach. Experiments are done in binary classification and multiple labels classification settings . The results are consistent and show that hierarchical concept indexing outperforms both concept-based and unigram-based indexing. The BAGGING and random forests classifiers achieved the best result among the tested classifiers

    Data-Efficient Machine Learning with Focus on Transfer Learning

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    Machine learning (ML) has attracted a significant amount of attention from the artifi- cial intelligence community. ML has shown state-of-art performance in various fields, such as signal processing, healthcare system, and natural language processing (NLP). However, most conventional ML algorithms suffer from three significant difficulties: 1) insufficient high-quality training data, 2) costly training process, and 3) domain dis- crepancy. Therefore, it is important to develop solutions for these problems, so the future of ML will be more sustainable. Recently, a new concept, data-efficient ma- chine learning (DEML), has been proposed to deal with the current bottlenecks of ML. Moreover, transfer learning (TL) has been considered as an effective solution to address the three shortcomings of conventional ML. Furthermore, TL is one of the most active areas in the DEML. Over the past ten years, significant progress has been made in TL. In this dissertation, I propose to address the three problems by developing a software- oriented framework and TL algorithms. Firstly, I introduce a DEML framework and a evaluation system. Moreover, I present two novel TL algorithms and applications on real-world problems. Furthermore, I will first present the first well-defined DEML framework and introduce how it can address the challenges in ML. After that, I will give an updated overview of the state-of-the-art and open challenges in the TL. I will then introduce two novel algorithms for two of the most challenging TL topics: distant domain TL and cross-modality TL (image-text). A detailed algorithm introduction and preliminary results on real-world applications (Covid-19 diagnosis and image clas- sification) will be presented. Then, I will discuss the current trends in TL algorithms and real-world applications. Lastly, I will present the conclusion and future research directions

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p
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