585 research outputs found

    Contributions to Pen & Touch Human-Computer Interaction

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    [EN] Computers are now present everywhere, but their potential is not fully exploited due to some lack of acceptance. In this thesis, the pen computer paradigm is adopted, whose main idea is to replace all input devices by a pen and/or the fingers, given that the origin of the rejection comes from using unfriendly interaction devices that must be replaced by something easier for the user. This paradigm, that was was proposed several years ago, has been only recently fully implemented in products, such as the smartphones. But computers are actual illiterates that do not understand gestures or handwriting, thus a recognition step is required to "translate" the meaning of these interactions to computer-understandable language. And for this input modality to be actually usable, its recognition accuracy must be high enough. In order to realistically think about the broader deployment of pen computing, it is necessary to improve the accuracy of handwriting and gesture recognizers. This thesis is devoted to study different approaches to improve the recognition accuracy of those systems. First, we will investigate how to take advantage of interaction-derived information to improve the accuracy of the recognizer. In particular, we will focus on interactive transcription of text images. Here the system initially proposes an automatic transcript. If necessary, the user can make some corrections, implicitly validating a correct part of the transcript. Then the system must take into account this validated prefix to suggest a suitable new hypothesis. Given that in such application the user is constantly interacting with the system, it makes sense to adapt this interactive application to be used on a pen computer. User corrections will be provided by means of pen-strokes and therefore it is necessary to introduce a recognizer in charge of decoding this king of nondeterministic user feedback. However, this recognizer performance can be boosted by taking advantage of interaction-derived information, such as the user-validated prefix. Then, this thesis focuses on the study of human movements, in particular, hand movements, from a generation point of view by tapping into the kinematic theory of rapid human movements and the Sigma-Lognormal model. Understanding how the human body generates movements and, particularly understand the origin of the human movement variability, is important in the development of a recognition system. The contribution of this thesis to this topic is important, since a new technique (which improves the previous results) to extract the Sigma-lognormal model parameters is presented. Closely related to the previous work, this thesis study the benefits of using synthetic data as training. The easiest way to train a recognizer is to provide "infinite" data, representing all possible variations. In general, the more the training data, the smaller the error. But usually it is not possible to infinitely increase the size of a training set. Recruiting participants, data collection, labeling, etc., necessary for achieving this goal can be time-consuming and expensive. One way to overcome this problem is to create and use synthetically generated data that looks like the human. We study how to create these synthetic data and explore different approaches on how to use them, both for handwriting and gesture recognition. The different contributions of this thesis have obtained good results, producing several publications in international conferences and journals. Finally, three applications related to the work of this thesis are presented. First, we created Escritorie, a digital desk prototype based on the pen computer paradigm for transcribing handwritten text images. Second, we developed "Gestures à Go Go", a web application for bootstrapping gestures. Finally, we studied another interactive application under the pen computer paradigm. In this case, we study how translation reviewing can be done more ergonomically using a pen.[ES] Hoy en día, los ordenadores están presentes en todas partes pero su potencial no se aprovecha debido al "miedo" que se les tiene. En esta tesis se adopta el paradigma del pen computer, cuya idea fundamental es sustituir todos los dispositivos de entrada por un lápiz electrónico o, directamente, por los dedos. El origen del rechazo a los ordenadores proviene del uso de interfaces poco amigables para el humano. El origen de este paradigma data de hace más de 40 años, pero solo recientemente se ha comenzado a implementar en dispositivos móviles. La lenta y tardía implantación probablemente se deba a que es necesario incluir un reconocedor que "traduzca" los trazos del usuario (texto manuscrito o gestos) a algo entendible por el ordenador. Para pensar de forma realista en la implantación del pen computer, es necesario mejorar la precisión del reconocimiento de texto y gestos. El objetivo de esta tesis es el estudio de diferentes estrategias para mejorar esta precisión. En primer lugar, esta tesis investiga como aprovechar información derivada de la interacción para mejorar el reconocimiento, en concreto, en la transcripción interactiva de imágenes con texto manuscrito. En la transcripción interactiva, el sistema y el usuario trabajan "codo con codo" para generar la transcripción. El usuario valida la salida del sistema proporcionando ciertas correcciones, mediante texto manuscrito, que el sistema debe tener en cuenta para proporcionar una mejor transcripción. Este texto manuscrito debe ser reconocido para ser utilizado. En esta tesis se propone aprovechar información contextual, como por ejemplo, el prefijo validado por el usuario, para mejorar la calidad del reconocimiento de la interacción. Tras esto, la tesis se centra en el estudio del movimiento humano, en particular del movimiento de las manos, utilizando la Teoría Cinemática y su modelo Sigma-Lognormal. Entender como se mueven las manos al escribir, y en particular, entender el origen de la variabilidad de la escritura, es importante para el desarrollo de un sistema de reconocimiento, La contribución de esta tesis a este tópico es importante, dado que se presenta una nueva técnica (que mejora los resultados previos) para extraer el modelo Sigma-Lognormal de trazos manuscritos. De forma muy relacionada con el trabajo anterior, se estudia el beneficio de utilizar datos sintéticos como entrenamiento. La forma más fácil de entrenar un reconocedor es proporcionar un conjunto de datos "infinito" que representen todas las posibles variaciones. En general, cuanto más datos de entrenamiento, menor será el error del reconocedor. No obstante, muchas veces no es posible proporcionar más datos, o hacerlo es muy caro. Por ello, se ha estudiado como crear y usar datos sintéticos que se parezcan a los reales. Las diferentes contribuciones de esta tesis han obtenido buenos resultados, produciendo varias publicaciones en conferencias internacionales y revistas. Finalmente, también se han explorado tres aplicaciones relaciones con el trabajo de esta tesis. En primer lugar, se ha creado Escritorie, un prototipo de mesa digital basada en el paradigma del pen computer para realizar transcripción interactiva de documentos manuscritos. En segundo lugar, se ha desarrollado "Gestures à Go Go", una aplicación web para generar datos sintéticos y empaquetarlos con un reconocedor de forma rápida y sencilla. Por último, se presenta un sistema interactivo real bajo el paradigma del pen computer. En este caso, se estudia como la revisión de traducciones automáticas se puede realizar de forma más ergonómica.[CA] Avui en dia, els ordinadors són presents a tot arreu i es comunament acceptat que la seva utilització proporciona beneficis. No obstant això, moltes vegades el seu potencial no s'aprofita totalment. En aquesta tesi s'adopta el paradigma del pen computer, on la idea fonamental és substituir tots els dispositius d'entrada per un llapis electrònic, o, directament, pels dits. Aquest paradigma postula que l'origen del rebuig als ordinadors prové de l'ús d'interfícies poc amigables per a l'humà, que han de ser substituïdes per alguna cosa més coneguda. Per tant, la interacció amb l'ordinador sota aquest paradigma es realitza per mitjà de text manuscrit i/o gestos. L'origen d'aquest paradigma data de fa més de 40 anys, però només recentment s'ha començat a implementar en dispositius mòbils. La lenta i tardana implantació probablement es degui al fet que és necessari incloure un reconeixedor que "tradueixi" els traços de l'usuari (text manuscrit o gestos) a alguna cosa comprensible per l'ordinador, i el resultat d'aquest reconeixement, actualment, és lluny de ser òptim. Per pensar de forma realista en la implantació del pen computer, cal millorar la precisió del reconeixement de text i gestos. L'objectiu d'aquesta tesi és l'estudi de diferents estratègies per millorar aquesta precisió. En primer lloc, aquesta tesi investiga com aprofitar informació derivada de la interacció per millorar el reconeixement, en concret, en la transcripció interactiva d'imatges amb text manuscrit. En la transcripció interactiva, el sistema i l'usuari treballen "braç a braç" per generar la transcripció. L'usuari valida la sortida del sistema donant certes correccions, que el sistema ha d'usar per millorar la transcripció. En aquesta tesi es proposa utilitzar correccions manuscrites, que el sistema ha de reconèixer primer. La qualitat del reconeixement d'aquesta interacció és millorada, tenint en compte informació contextual, com per exemple, el prefix validat per l'usuari. Després d'això, la tesi se centra en l'estudi del moviment humà en particular del moviment de les mans, des del punt de vista generatiu, utilitzant la Teoria Cinemàtica i el model Sigma-Lognormal. Entendre com es mouen les mans en escriure és important per al desenvolupament d'un sistema de reconeixement, en particular, per entendre l'origen de la variabilitat de l'escriptura. La contribució d'aquesta tesi a aquest tòpic és important, atès que es presenta una nova tècnica (que millora els resultats previs) per extreure el model Sigma- Lognormal de traços manuscrits. De forma molt relacionada amb el treball anterior, s'estudia el benefici d'utilitzar dades sintètiques per a l'entrenament. La forma més fàcil d'entrenar un reconeixedor és proporcionar un conjunt de dades "infinit" que representin totes les possibles variacions. En general, com més dades d'entrenament, menor serà l'error del reconeixedor. No obstant això, moltes vegades no és possible proporcionar més dades, o fer-ho és molt car. Per això, s'ha estudiat com crear i utilitzar dades sintètiques que s'assemblin a les reals. Les diferents contribucions d'aquesta tesi han obtingut bons resultats, produint diverses publicacions en conferències internacionals i revistes. Finalment, també s'han explorat tres aplicacions relacionades amb el treball d'aquesta tesi. En primer lloc, s'ha creat Escritorie, un prototip de taula digital basada en el paradigma del pen computer per realitzar transcripció interactiva de documents manuscrits. En segon lloc, s'ha desenvolupat "Gestures à Go Go", una aplicació web per a generar dades sintètiques i empaquetar-les amb un reconeixedor de forma ràpida i senzilla. Finalment, es presenta un altre sistema inter- actiu sota el paradigma del pen computer. En aquest cas, s'estudia com la revisió de traduccions automàtiques es pot realitzar de forma més ergonòmica.Martín-Albo Simón, D. (2016). Contributions to Pen & Touch Human-Computer Interaction [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/68482TESI

    Object Proposals for Text Extraction in the Wild

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    Object Proposals is a recent computer vision technique receiving increasing interest from the research community. Its main objective is to generate a relatively small set of bounding box proposals that are most likely to contain objects of interest. The use of Object Proposals techniques in the scene text understanding field is innovative. Motivated by the success of powerful while expensive techniques to recognize words in a holistic way, Object Proposals techniques emerge as an alternative to the traditional text detectors. In this paper we study to what extent the existing generic Object Proposals methods may be useful for scene text understanding. Also, we propose a new Object Proposals algorithm that is specifically designed for text and compare it with other generic methods in the state of the art. Experiments show that our proposal is superior in its ability of producing good quality word proposals in an efficient way. The source code of our method is made publicly available.Comment: 13th International Conference on Document Analysis and Recognition (ICDAR 2015

    A limited-size ensemble of homogeneous CNN/LSTMs for high-performance word classification

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    The strength of long short-term memory neural networks (LSTMs) that have been applied is more located in handling sequences of variable length than in handling geometric variability of the image patterns. In this paper, an end-to-end convolutional LSTM neural network is used to handle both geometric variation and sequence variability. The best results for LSTMs are often based on large-scale training of an ensemble of network instances. We show that high performances can be reached on a common benchmark set by using proper data augmentation for just five such networks using a proper coding scheme and a proper voting scheme. The networks have similar architectures (convolutional neural network (CNN): five layers, bidirectional LSTM (BiLSTM): three layers followed by a connectionist temporal classification (CTC) processing step). The approach assumes differently scaled input images and different feature map sizes. Three datasets are used: the standard benchmark RIMES dataset (French); a historical handwritten dataset KdK (Dutch); the standard benchmark George Washington (GW) dataset (English). Final performance obtained for the word-recognition test of RIMES was 96.6%, a clear improvement over other state-of-the-art approaches which did not use a pre-trained network. On the KdK and GW datasets, our approach also shows good results. The proposed approach is deployed in the Monk search engine for historical-handwriting collections

    Evaluating Vowel Pronunciation in Computer Assisted Pronunciation Training.

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    Computer Assisted Pronunciation Training (CAPT) applications are tools that can be used when learning a second language. By evaluating the speech of a student, the CAPT system is able to give automatic feedback on his or her pronunciation performance.Two important properties in Norwegian pronunciation is the quantity and quality of the vowels. It is therefore important that students get to practice this.Feedback was produced by an ASR based CAPT system, where a speech recognizer evaluated the pronunciation produced by different speakers. However, sind ASR is prone to errors, verification was later performed to test the correctness of the recognizers results.The recognizer had an error-rate of 7.5 % when evaluating vowel quantity, and an error rate of 42.1 % when evaluating vowel quality. After verification, the first error rate was reduced to 1.35 % by rejecting 7.2 % of the results. The second error rate was reduced to 27,7 % by rejecting 23.5 of the results.The use of such a system could therefore be justified for evaluating the vowel quantity in the pronunciation, but not vowel quality

    Whole Word Phonetic Displays for Speech Articulation Training

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    The main objective of this dissertation is to investigate and develop speech recognition technologies for speech training for people with hearing impairments. During the course of this work, a computer aided speech training system for articulation speech training was also designed and implemented. The speech training system places emphasis on displays to improve children\u27s pronunciation of isolated Consonant-Vowel-Consonant (CVC) words, with displays at both the phonetic level and whole word level. This dissertation presents two hybrid methods for combining Hidden Markov Models (HMMs) and Neural Networks (NNs) for speech recognition. The first method uses NN outputs as posterior probability estimators for HMMs. The second method uses NNs to transform the original speech features to normalized features with reduced correlation. Based on experimental testing, both of the hybrid methods give higher accuracy than standard HMM methods. The second method, using the NN to create normalized features, outperforms the first method in terms of accuracy. Several graphical displays were developed to provide real time visual feedback to users, to help them to improve and correct their pronunciations

    Study to determine potential flight applications and human factors design guidelines for voice recognition and synthesis systems

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    A study was conducted to determine potential commercial aircraft flight deck applications and implementation guidelines for voice recognition and synthesis. At first, a survey of voice recognition and synthesis technology was undertaken to develop a working knowledge base. Then, numerous potential aircraft and simulator flight deck voice applications were identified and each proposed application was rated on a number of criteria in order to achieve an overall payoff rating. The potential voice recognition applications fell into five general categories: programming, interrogation, data entry, switch and mode selection, and continuous/time-critical action control. The ratings of the first three categories showed the most promise of being beneficial to flight deck operations. Possible applications of voice synthesis systems were categorized as automatic or pilot selectable and many were rated as being potentially beneficial. In addition, voice system implementation guidelines and pertinent performance criteria are proposed. Finally, the findings of this study are compared with those made in a recent NASA study of a 1995 transport concept

    An analysis of the application of AI to the development of intelligent aids for flight crew tasks

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    This report presents the results of a study aimed at developing a basis for applying artificial intelligence to the flight deck environment of commercial transport aircraft. In particular, the study was comprised of four tasks: (1) analysis of flight crew tasks, (2) survey of the state-of-the-art of relevant artificial intelligence areas, (3) identification of human factors issues relevant to intelligent cockpit aids, and (4) identification of artificial intelligence areas requiring further research

    Speaker independent isolated word recognition

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    The work presented in this thesis concerns the recognition of isolated words using a pattern matching approach. In such a system, an unknown speech utterance, which is to be identified, is transformed into a pattern of characteristic features. These features are then compared with a set of pre-stored reference patterns that were generated from the vocabulary words. The unknown word is identified as that vocabulary word for which the reference pattern gives the best match. One of the major difficul ties in the pattern comparison process is that speech patterns, obtained from the same word, exhibit non-linear temporal fluctuations and thus a high degree of redundancy. The initial part of this thesis considers various dynamic time warping techniques used for normalizing the temporal differences between speech patterns. Redundancy removal methods are also considered, and their effect on the recognition accuracy is assessed. Although the use of dynamic time warping algorithms provide considerable improvement in the accuracy of isolated word recognition schemes, the performance is ultimately limited by their poor ability to discriminate between acoustically similar words. Methods for enhancing the identification rate among acoustically similar words, by using common pattern features for similar sounding regions, are investigated. Pattern matching based, speaker independent systems, can only operate with a high recognition rate, by using multiple reference patterns for each of the words included in the vocabulary. These patterns are obtained from the utterances of a group of speakers. The use of multiple reference patterns, not only leads to a large increase in the memory requirements of the recognizer, but also an increase in the computational load. A recognition system is proposed in this thesis, which overcomes these difficulties by (i) employing vector quantization techniques to reduce the storage of reference patterns, and (ii) eliminating the need for dynamic time warping which reduces the computational complexity of the system. Finally, a method of identifying the acoustic structure of an utterance in terms of voiced, unvoiced, and silence segments by using fuzzy set theory is proposed. The acoustic structure is then employed to enhance the recognition accuracy of a conventional isolated word recognizer
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