188 research outputs found

    Using genetic algorithms in computer vision : registering images to 3D surface model

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    This paper shows a successful application of genetic algorithms in computer vision. We aim at building photorealistic 3D models of real-world objects by adding textural information to the geometry. In this paper we focus on the 2D-3D registration problem: given a 3D geometric model of an object, and optical images of the same object, we need to find the precise alignment of the 2D images to the 3D model. We generalise the photo-consistency approach of Clarkson et al. who assume calibrated cameras, thus only the pose of the object in the world needs to be estimated. Our method extends this approach to the case of uncalibrated cameras, when both intrinsic and extrinsic camera parameters are unknown. We formulate the problem as an optimisation and use a genetic algorithm to find a solution. We use semi-synthetic data to study the effects of different parameter settings on the registration. Additionally, experimental results on real data are presented to demonstrate the efficiency of the method

    Photo-based automatic 3D reconstruction of train accident scenes

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    Railway accidents place significant demands on the resources of, and support from, railway emergency management departments. Once an accident occurs, an efficient incident rescue plan needs to be delivered as early as possible to minimise the loss of life and property. However, in the railway sector, most relevant departments currently face a challenge in drawing up a rescue scheme effectively and accurately with the insufficient information collected from the scene of a train accident. To assist with the rescue planning, we propose a framework which can rapidly and automatically construct a 3D virtual scene of a train accident by utilising photos of the accident spot. The framework uses a hybrid 3D reconstruction method to extract the position and pose information of the carriages involved in an accident. It adopts a geographic information system and a 3D visualisation engine to model and display the landscapes and buildings at the site of a train accident. In order to assess and validate our prototype, we quantitatively evaluate our main algorithm and demonstrate the usage of our technology with two case studies including a simulated scene with an in-lab setting and a real train derailment scene from on-site pictures. The results of both are accoun table with high accuracy and represent the ability of timely modelling and visualisation of a train accident scene

    Acta Cybernetica : Volume 18. Number 2.

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    3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures

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    Tese de doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201

    Automatic face recognition using stereo images

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    Face recognition is an important pattern recognition problem, in the study of both natural and artificial learning problems. Compaxed to other biometrics, it is non-intrusive, non- invasive and requires no paxticipation from the subjects. As a result, it has many applications varying from human-computer-interaction to access control and law-enforcement to crowd surveillance. In typical optical image based face recognition systems, the systematic vaxiability arising from representing the three-dimensional (3D) shape of a face by a two-dimensional (21)) illumination intensity matrix is treated as random vaxiability. Multiple examples of the face displaying vaxying pose and expressions axe captured in different imaging conditions. The imaging environment, pose and expressions are strictly controlled and the images undergo rigorous normalisation and pre-processing. This may be implemented in a paxtially or a fully automated system. Although these systems report high classification accuracies (>90%), they lack versatility and tend to fail when deployed outside laboratory conditions. Recently, more sophisticated 3D face recognition systems haxnessing the depth information have emerged. These systems usually employ specialist equipment such as laser scanners and structured light projectors. Although more accurate than 2D optical image based recognition, these systems are equally difficult to implement in a non-co-operative environment. Existing face recognition systems, both 2D and 3D, detract from the main advantages of face recognition and fail to fully exploit its non-intrusive capacity. This is either because they rely too much on subject co-operation, which is not always available, or because they cannot cope with noisy data. The main objective of this work was to investigate the role of depth information in face recognition in a noisy environment. A stereo-based system, inspired by the human binocular vision, was devised using a pair of manually calibrated digital off-the-shelf cameras in a stereo setup to compute depth information. Depth values extracted from 2D intensity images using stereoscopy are extremely noisy, and as a result this approach for face recognition is rare. This was cofirmed by the results of our experimental work. Noise in the set of correspondences, camera calibration and triangulation led to inaccurate depth reconstruction, which in turn led to poor classifier accuracy for both 3D surface matching and 211) 2 depth maps. Recognition experiments axe performed on the Sheffield Dataset, consisting 692 images of 22 individuals with varying pose, illumination and expressions

    Super-resolution of 3-dimensional scenes

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    Super-resolution is an image enhancement method that increases the resolution of images and video. Previously this technique could only be applied to 2D scenes. The super-resolution algorithm developed in this thesis creates high-resolution views of 3-dimensional scenes, using low-resolution images captured from varying, unknown positions
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