2,379 research outputs found

    Moving Away from Programming and Towards Computer Science in the CS First Year

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    After completing a pilot study using the Python programming language to transition to Java within our first-year introductory programming sequence, our department opted to make a more radical change. We assert that our students are better served in their first year of study by a focus on problems in computer science and their solutions, rather than programming. Our new introductory sequence emphasizes algorithm development and analysis, object-oriented design, and testing. As in our pilot, programming is first done in Python, switching to Java when object-oriented design and static typing become advantageous. Students reported liking the problem focus of the courses, while the distribution of grades remained similar to those in previous years. As a result, our department will be discontinuing our earlier introductory sequence, and offering the new problem-based one to all the groups of students our department services beginning in Fall 2010

    An Operationalized Model for Defining Computational Thinking

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    The Computational Thinking (CT) conceptual framework is entering its second decade of research yet still lacks a cohesive definition by which the field can coalesce. The lack of clear definition makes assessment tool challenging to formulate, pedagogical efforts difficult to compare, and research difficult to synthesize. This paper looks to operationalize differing definitions of CT enhancing the ability to teach then assess the presence of CT. Expanding upon CT definitions, industry practices and processes, and educational theory, we link existing concepts and propose a new element to model an active definition of CT as a theoretical framework to guide future research. Our model updates existing CT definition by formally including Modeling, introducing Socio-Technical processes, separating Information Gathering from Data Collection and adding emphasis to Testing as a vital CT concept. We feel these elements and interconnections make CT is easier to describe and measure

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research

    System upgrade: realising the vision for UK education

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    A report summarising the findings of the TEL programme in the wider context of technology-enhanced learning and offering recommendations for future strategy in the area was launched on 13th June at the House of Lords to a group of policymakers, technologists and practitioners chaired by Lord Knight. The report – a major outcome of the programme – is written by TEL director Professor Richard Noss and a team of experts in various fields of technology-enhanced learning. The report features the programme’s 12 recommendations for using technology-enhanced learning to upgrade UK education
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