1,043 research outputs found

    A Survey on Joint Object Detection and Pose Estimation using Monocular Vision

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    In this survey we present a complete landscape of joint object detection and pose estimation methods that use monocular vision. Descriptions of traditional approaches that involve descriptors or models and various estimation methods have been provided. These descriptors or models include chordiograms, shape-aware deformable parts model, bag of boundaries, distance transform templates, natural 3D markers and facet features whereas the estimation methods include iterative clustering estimation, probabilistic networks and iterative genetic matching. Hybrid approaches that use handcrafted feature extraction followed by estimation by deep learning methods have been outlined. We have investigated and compared, wherever possible, pure deep learning based approaches (single stage and multi stage) for this problem. Comprehensive details of the various accuracy measures and metrics have been illustrated. For the purpose of giving a clear overview, the characteristics of relevant datasets are discussed. The trends that prevailed from the infancy of this problem until now have also been highlighted.Comment: Accepted at the International Joint Conference on Computer Vision and Pattern Recognition (CCVPR) 201

    MonoPerfCap: Human Performance Capture from Monocular Video

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    We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201

    Model-Based High-Dimensional Pose Estimation with Application to Hand Tracking

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    This thesis presents novel techniques for computer vision based full-DOF human hand motion estimation. Our main contributions are: A robust skin color estimation approach; A novel resolution-independent and memory efficient representation of hand pose silhouettes, which allows us to compute area-based similarity measures in near-constant time; A set of new segmentation-based similarity measures; A new class of similarity measures that work for nearly arbitrary input modalities; A novel edge-based similarity measure that avoids any problematic thresholding or discretizations and can be computed very efficiently in Fourier space; A template hierarchy to minimize the number of similarity computations needed for finding the most likely hand pose observed; And finally, a novel image space search method, which we naturally combine with our hierarchy. Consequently, matching can efficiently be formulated as a simultaneous template tree traversal and function maximization

    Robonaut Mobile Autonomy: Initial Experiments

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    A mobile version of the NASA/DARPA Robonaut humanoid recently completed initial autonomy trials working directly with humans in cluttered environments. This compact robot combines the upper body of the Robonaut system with a Segway Robotic Mobility Platform yielding a dexterous, maneuverable humanoid ideal for interacting with human co-workers in a range of environments. This system uses stereovision to locate human teammates and tools and a navigation system that uses laser range and vision data to follow humans while avoiding obstacles. Tactile sensors provide information to grasping algorithms for efficient tool exchanges. The autonomous architecture utilizes these pre-programmed skills to form complex behaviors. The initial behavior demonstrates a robust capability to assist a human by acquiring a tool from a remotely located individual and then following the human in a cluttered environment with the tool for future use

    Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation

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    This paper proposes a new hybrid architecture that consists of a deep Convolutional Network and a Markov Random Field. We show how this architecture is successfully applied to the challenging problem of articulated human pose estimation in monocular images. The architecture can exploit structural domain constraints such as geometric relationships between body joint locations. We show that joint training of these two model paradigms improves performance and allows us to significantly outperform existing state-of-the-art techniques

    Learning to Reconstruct People in Clothing from a Single RGB Camera

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    We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the information is fused. Second, based on the observation that feed-forward predictions are fast but do not always align with the input images, we predict using both, bottom-up and top-down streams (one per view) allowing information to flow in both directions. Learning relies only on synthetic 3D data. Once learned, the model can take a variable number of frames as input, and is able to reconstruct shapes even from a single image with an accuracy of 6mm. Results on 3 different datasets demonstrate the efficacy and accuracy of our approach
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