2,096 research outputs found

    Spartan Daily, March 16, 1995

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    Volume 104, Issue 35https://scholarworks.sjsu.edu/spartandaily/8680/thumbnail.jp

    Spartan Daily, September 21, 1995

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    Volume 105, Issue 15https://scholarworks.sjsu.edu/spartandaily/8730/thumbnail.jp

    Evaluating Controls for a Point and Shoot Mobile Game: Augmented Reality, Tilt and Touch

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    International audienceControls based on Augmented Reality (AR), Tilt and Touch have been evaluated in a point and shoot game for mobile devices. A user study (n=12) was conducted to compare the three controls in terms of player experience and accuracy. Tilt and AR controls provided more enjoyment, immersion and accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances and was playable under more varied situations. Despite the current technical limitations, we suggest to incorporate AR controls into the mobile games that supported them. Nowadays, AR controls can be implemented on handheld devices as easily as the more established Tilt and Touch controls. However, this study is the first comparison of them and thus its findings could be of interest for game developers

    Spartan Daily, September 21, 2000

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    Volume 115, Issue 15https://scholarworks.sjsu.edu/spartandaily/9583/thumbnail.jp

    Application of mixed and virtual reality in geoscience and engineering geology

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    Visual learning and efficient communication in mining and geotechnical practices is crucial, yet often challenging. With the advancement of Virtual Reality (VR) and Mixed Reality (MR) a new era of geovisualization has emerged. This thesis demonstrates the capabilities of a virtual continuum approach using varying scales of geoscience applications. An application that aids analyses of small-scale geological investigation was constructed using a 3D holographic drill core model. A virtual core logger was also developed to assist logging in the field and subsequent communication by visualizing the core in a complementary holographic environment. Enriched logging practices enhance interpretation with potential economic and safety benefits to mining and geotechnical infrastructure projects. A mine-scale model of the LKAB mine in Sweden was developed to improve communication on mining induced subsidence between geologists, engineers and the public. GPS, InSAR and micro-seismicity data were hosted in a single database, which was geovisualized through Virtual and Mixed Reality. The wide array of applications presented in this thesis illustrate the potential of Mixed and Virtual Reality and improvements gained on current conventional geological and geotechnical data collection, interpretation and communication at all scales from the micro- (e.g. thin section) to the macro- scale (e.g. mine)

    Spartan Daily, January 28, 1991

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    Volume 96, Issue 1https://scholarworks.sjsu.edu/spartandaily/8069/thumbnail.jp

    Spartan Daily, May 11, 1995

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    Volume 104, Issue 67https://scholarworks.sjsu.edu/spartandaily/8711/thumbnail.jp

    The UCF Report, Vol. 14 No. 23, June 24, 1992

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    College may be 9 years away, but scholarship offered anyway; Banquet promises roaring good time; Third world visit; Cheerleading camp; Employee dies

    Capturing Culture: The Practical Application of Holographic Recording for Artefacts Selected from the Heritage and Museums of the Arabian Peninsula

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    Recording cultural heritage is one of the most important issues for consideration in the twenty- first century. Safeguarding, protecting and preserving heritage, through effective mechanism, is of crucial importance. Holographic technology has the potential to offer an appropriate solution to solve issues in documenting, cataloguing and replaying the original optical information of the artefact in three-dimensional imaging. This thesis investigates the relationship between art and technology through holograms recorded as part of a practice-based research programme. It questions whether the holographic medium can be used to capture and disseminate information for use in audience interaction, and therefore raise public awareness, by solving the problem of displaying the original artefacts outside the museum context. Using holographic records of such valuable items has the potential to save them from being lost or destroyed, and opens up the prospect of a new form of virtual museum. This research examines the possibility of recording valuable and priceless artefacts using a mobile holographic recording system designed for museums. To this end, historical, traditional and cultural artefacts on display in Saudi heritage museums have been selected. This project involves the recording of ancient Arabian Peninsula cultural heritage, and in particular jewellery artefacts that we perceive as three-dimensional images created, using holographic wavefront information. The research adopts both qualitative and quantitative research methods and critical review of relevant literature on the holographic medium to determine how it might provide an innovative method of engaging museums in Saudi Arabia. The findings of this research offer an original contribution to knowledge and understanding for scholars concerned with conservation of Saudi Arabia’s cultural heritage

    Soft body impact modeling and development of a suitable meshless approach

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    Cette thèse présente des travaux récents relatifs à la modélisation d'impact de projectiles mous et le développement d'une méthode numérique sans maillage. En premier lieu, la théorie rattachée aux impacts d'oiseaux ainsi que les méthodes numériques et résultats expérimentaux disponibles sont donnés afin d'établir des normes pour les simulations d'impact d'oiseaux. Les connaissances générales concernant les impacts d'oiseaux sont ensuite améliorées par des tests récents qui utilisent un substitut pour l' oiseau. Une recette pour le substitut est donnée afin de servir de référence dans les procédures de certification pour les impacts d'oiseaux. Les résultats sont également fournis afin de valider les modèles numériques et promouvoir l'utilisation des outils numériques dans le design de structures aéronautiques ainsi que dans le processus de certification. Les détails du montage expérimental sont donnés ainsi qu'une analyse de la précision des résultats obtenus et quelques sources d'erreurs à éviter dans l'éventualité où d'autres tests auraient lieu. Finalement, la méthode sans maillage smoothed particles hydrodynamics (SPH) est modifiée afin qu'un algorithme maison puisse traiter le problème d'impact d'oiseaux. Afin de rencontrer cet objectif, des améliorations sont apportées à la formulation mathématique afin de traiter les problèmes d'instabilités numériques rapportés dans la littérature. Ensuite, des lois de comportement et des équations d'état ont été ajoutées. L'algorithme résultant peut être utilisé pour plusieurs types de problèmes, ce qui rend la méthode SPH très attrayantes pour les simulations numériques avec grandes déformations
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