8,257 research outputs found
Using Web Services for Accessing and Sharing Multimedia Resources in Distributed Digital Museum
In a digital museum exhibition management system, two major issues need to be concerned. The first is regarding the efficient hypermedia generation for virtual exhibitions. The second is regarding the efficient access of multimedia items in a heterogonous environment where distributed digital museum resource management servers may locate at different institutes. This article presents a research project that incorporate the NCNU and INRIA research effort for developing a Web Services-based distributed digital museum content management framework. We first discuss our design of a multi-styles exhibition management framework using XSL for adaptive hypermedia presentation. Then, an endeavor that applies Web Service Architecture for multimedia data access on both keyword-based and content-based media retrieval scenario has been addressed
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NoTube – making TV a medium for personalized interaction
In this paper, we introduce NoTube’s vision on deploying semantics in interactive TV context in order to contextualize distributed applications and lift them to a new level of service that provides context-dependent and personalized selection of TV content. Additionally, lifting content consumption from a single-user activity to a community-based experience in a connected multi-device environment is central to the project. Main research questions relate to (1) data integration and enrichment - how to achieve unified and simple access to dynamic, growing and distributed multimedia content of diverse formats? (2) user and context modeling - what is an appropriate framework for context modeling, incorporating task-, domain and device-specific viewpoints? (3) context-aware discovery of resources - how could rather fuzzy matchmaking between potentially infinite contexts and available media resources be achieved? (4) collaborative architecture for TV content personalization - how can the combined information about data, context and user be put at disposal of both content providers and end-users in the view of creating extremely personalized services under controlled privacy and security policies? Thus, with the grand challenge in mind - to put the TV viewer back in the driver's seat – we focus on TV content as a medium for personalized interaction between people based on a service architecture that caters for a variety of content metadata, delivery channels and rendering devices
Promising Beginning? Evaluating Museum Mobile Phone Apps
Since 2009 museums have started introducing mobile apps in their range of interpretative media and visitor services.
As mobile technology continues to develop and permeate all aspects of our life, and the capabilities of smart phones
increase while they become more accessible and popular, new possibilities arise for cultural institutions to exploit these
tools for communicating in new ways and promoting their exhibitions and programmes. The use of mobile apps opens
up new channels of communication between the cultural institution and the user, which extent to his or her personal
space and go beyond the boundaries of the museum’s walls. The paper presents a survey carried out of mobile apps
designed by art or cultural historical museums and analyses the wider issues which are raised by the findings. It
discusses, among others, the kind of use these apps were designed to fulfil (e.g. the majority are guided tours to the
permanent collections or to temporary exhibitions), the layering of content,and the type of user interaction and
involvement they support
Evaluation of SCRAN subscription to Scottish public libraries
This report commissioned by the Scottish Library and Information Council evaluates the year-long Scottish Executive-funded project to give all public libraries in Scotland access to the SCRAN service. The implementation of the project was supported by a Project Steering Group with both SLIC and SCRAN representation, and a wider steering group with membership from Heads of Service, Scottish Executive, and SCRAN and chaired by Elaine Fulton of SLIC
Access to Digital Cultural Heritage: Innovative Applications of Automated Metadata Generation Chapter 1: Digitization of Cultural Heritage – Standards, Institutions, Initiatives
The first chapter "Digitization of Cultural Heritage – Standards, Institutions, Initiatives" provides an introduction to the area of digitisation. The main pillars of process of creating, preserving and accessing of cultural heritage in digital space are observed. The importance of metadata in the process of accessing to information is outlined. The metadata schemas and standards used in cultural heritage are discussed. In order to reach digital objects in virtual space they are organized in digital libraries. Contemporary digital libraries are trying to deliver richer and better functionality, which usually is user oriented and depending on current IT trend. Additionally, the chapter is focused on some initiatives on world and European level that during the years enforce the process of digitization and organizing digital objects in the cultural heritage domain. In recent years, the main focus in the creation of digital resources shifts from "system-centred" to "user-centred" since most of the issues around this content are related to making it accessible and usable for the real users. So, the user studies and involving the users on early stages of design and planning the functionality of the product which is being developed stands on leading position
Innovation in Mobile Learning: A European Perspective
In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date
Bridging the Semantic Gap in Multimedia Information Retrieval: Top-down and Bottom-up approaches
Semantic representation of multimedia information is vital for enabling the kind of multimedia search capabilities that professional searchers require. Manual annotation is often not possible because of the shear scale of the multimedia information that needs indexing. This paper explores the ways in which we are using both top-down, ontologically driven approaches and bottom-up, automatic-annotation approaches to provide retrieval facilities to users. We also discuss many of the current techniques that we are investigating to combine these top-down and bottom-up approaches
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