2,995 research outputs found

    The applicability of the alternative workplace strategies in the real estate operations in Hong Kong

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    Thesis (B.Sc)--University of Hong Kong, 2004.published_or_final_versio

    The Rhetoric of Video Games

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    Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning Bogost's chapter offers an introduction to rhetoric in games. First he looks at the way games and their rules embody cultural values, following the work of Brian Sutton-Smith and looking in particular at a few examples from international sports. Then he discusses the relationship between games and ideology, showing how game play can unpack and expose deeply engrained social, cultural, and political assumptions. Finally he discusses the ways videogames make arguments. Drawing on the history of rhetoric, Bogost introduces a notion he calls "procedural rhetoric," the art of persuasion through rule-based representations and interactions

    Privacy metrics and boundaries

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    This paper aims at defining a set of privacy metrics (quantitative and qualitative) in the case of the relation between a privacy protector ,and an information gatherer .The aims with such metrics are : -to allow to assess and compare different user scenarios and their differences ;for examples of scenarios see [4]; -to define a notion of privacy boundary, and design it to encompass the set of information , behaviours , actions and processes which the privacy protector can accept to expose to an information gathering under an agreement with said party ; everything outside the boundary is not acceptable and justifies not entering into the agreement ; -to characterize the contribution of privacy enhancing technologies (PET). A full case is given with the qualitative and quantitative privacy metrics determination and envelope, i.e. a Cisco Inc. privacy agreement.Privacy; Metrics; Set theory; Economics; Privacy enhancing technologies

    Computer Anxiety Levels of Virginia Extension Personnel

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    Virginia Cooperative Extension personnel were surveyed to determine their level of computer anxiety and the computer applications they used. A total of 402 persons completed Oetting\u27s Computer Anxiety Scale and additional items. The use of step-wise regression determined that time spent using a computer, age, and years of employment were significant, but accounted for only 17% of the variance in anxiety. The results of this study provide information that will be useful to Extension educators in providing improved pre-service and in-service education for Extension personnel. These improvements can result in decreased anxiety in using computers and better service to clientele

    Information Technology Trends: Impact on Hotel Corporations

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    Hospitality organizations are embracing technology in all its aspects to ensure that they can effectively compete in today\u27s market The author cites the results of a survey of corporate executives designed to assess how technology is affecting their organizations

    Investigating electronic government maturity models

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    Electronic government is one of the most important phenomena in the use of information and communication technology, the implementation of which has a profound change in the way of life, administration and leadership of countries and is a combination of information technology and web information network, which aims to provide direct services to citizens, government employees, businesses and other government departments. The purpose of this study is to investigate the maturity models of electronic government. In the present study, the review method has been used to investigate different models of e-government maturity. After reviewing all the models, it was determined that four factors have been considered in the majority of them, which are: 1) presence at the web level, 2) The interaction of government and citizens, 3) transaction and 4) integration

    Investigación de modelos de madurez de gobierno electrónico

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    Electronic government is one of the most important phenomena in the use of information and communication technology, the implementation of which has a profound change in the way of life, administration and leadership of countries and is a combination of information technology and web information network, which aims to provide direct services to citizens, government employees, businesses and other government departments. The purpose of this study is to investigate the maturity models of electronic government. In the present study, the review method has been used to investigate different models of e-government maturity. After reviewing all the models, it was determined that four factors have been considered in the majority of them, which are: 1) presence at the web level, 2) The interaction of government and citizens, 3) transaction and 4) integration.El gobierno electrónico es uno de los fenómenos más importantes en el uso de la tecnología de la información y las comunicaciones, cuya implementación tiene un cambio profundo en la forma de vida, administración y liderazgo de los países y es una combinación de tecnología de la información y red de información web, que tiene como objetivo proporcionar servicios directos a ciudadanos, empleados gubernamentales, empresas y otros departamentos gubernamentales. El propósito de este estudio es investigar los modelos de madurez del gobierno electrónico. En el presente estudio, el método de revisión se ha utilizado para investigar diferentes modelos de madurez del gobierno electrónico. Luego de revisar todos los modelos, se determinó que en la mayoría de ellos se han considerado cuatro factores, que son: 1) presencia a nivel web, 2) la interacción de gobierno y ciudadanos, 3) transacción y 4) integración

    Executive Summary

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