17,521 research outputs found
A review of domain adaptation without target labels
Domain adaptation has become a prominent problem setting in machine learning
and related fields. This review asks the question: how can a classifier learn
from a source domain and generalize to a target domain? We present a
categorization of approaches, divided into, what we refer to as, sample-based,
feature-based and inference-based methods. Sample-based methods focus on
weighting individual observations during training based on their importance to
the target domain. Feature-based methods revolve around on mapping, projecting
and representing features such that a source classifier performs well on the
target domain and inference-based methods incorporate adaptation into the
parameter estimation procedure, for instance through constraints on the
optimization procedure. Additionally, we review a number of conditions that
allow for formulating bounds on the cross-domain generalization error. Our
categorization highlights recurring ideas and raises questions important to
further research.Comment: 20 pages, 5 figure
On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation
Biological and robotic grasp and manipulation are undeniably similar at the
level of mechanical task performance. However, their underlying fundamental
biological vs. engineering mechanisms are, by definition, dramatically
different and can even be antithetical. Even our approach to each is
diametrically opposite: inductive science for the study of biological systems
vs. engineering synthesis for the design and construction of robotic systems.
The past 20 years have seen several conceptual advances in both fields and the
quest to unify them. Chief among them is the reluctant recognition that their
underlying fundamental mechanisms may actually share limited common ground,
while exhibiting many fundamental differences. This recognition is particularly
liberating because it allows us to resolve and move beyond multiple paradoxes
and contradictions that arose from the initial reasonable assumption of a large
common ground. Here, we begin by introducing the perspective of neuromechanics,
which emphasizes that real-world behavior emerges from the intimate
interactions among the physical structure of the system, the mechanical
requirements of a task, the feasible neural control actions to produce it, and
the ability of the neuromuscular system to adapt through interactions with the
environment. This allows us to articulate a succinct overview of a few salient
conceptual paradoxes and contradictions regarding under-determined vs.
over-determined mechanics, under- vs. over-actuated control, prescribed vs.
emergent function, learning vs. implementation vs. adaptation, prescriptive vs.
descriptive synergies, and optimal vs. habitual performance. We conclude by
presenting open questions and suggesting directions for future research. We
hope this frank assessment of the state-of-the-art will encourage and guide
these communities to continue to interact and make progress in these important
areas
Knowledge Based Systems: A Critical Survey of Major Concepts, Issues, and Techniques
This Working Paper Series entry presents a detailed survey of knowledge based systems. After being in a relatively dormant state for many years, only recently is Artificial Intelligence (AI) - that branch of computer science that attempts to have machines emulate intelligent behavior - accomplishing practical results. Most of these results can be attributed to the design and use of Knowledge-Based Systems, KBSs (or ecpert systems) - problem solving computer programs that can reach a level of performance comparable to that of a human expert in some specialized problem domain. These systems can act as a consultant for various requirements like medical diagnosis, military threat analysis, project risk assessment, etc. These systems possess knowledge to enable them to make intelligent desisions. They are, however, not meant to replace the human specialists in any particular domain. A critical survey of recent work in interactive KBSs is reported. A case study (MYCIN) of a KBS, a list of existing KBSs, and an introduction to the Japanese Fifth Generation Computer Project are provided as appendices. Finally, an extensive set of KBS-related references is provided at the end of the report
Relaxation Penalties and Priors for Plausible Modeling of Nonidentified Bias Sources
In designed experiments and surveys, known laws or design feat ures provide
checks on the most relevant aspects of a model and identify the target
parameters. In contrast, in most observational studies in the health and social
sciences, the primary study data do not identify and may not even bound target
parameters. Discrepancies between target and analogous identified parameters
(biases) are then of paramount concern, which forces a major shift in modeling
strategies. Conventional approaches are based on conditional testing of
equality constraints, which correspond to implausible point-mass priors. When
these constraints are not identified by available data, however, no such
testing is possible. In response, implausible constraints can be relaxed into
penalty functions derived from plausible prior distributions. The resulting
models can be fit within familiar full or partial likelihood frameworks. The
absence of identification renders all analyses part of a sensitivity analysis.
In this view, results from single models are merely examples of what might be
plausibly inferred. Nonetheless, just one plausible inference may suffice to
demonstrate inherent limitations of the data. Points are illustrated with
misclassified data from a study of sudden infant death syndrome. Extensions to
confounding, selection bias and more complex data structures are outlined.Comment: Published in at http://dx.doi.org/10.1214/09-STS291 the Statistical
Science (http://www.imstat.org/sts/) by the Institute of Mathematical
Statistics (http://www.imstat.org
Discriminatively Trained Latent Ordinal Model for Video Classification
We study the problem of video classification for facial analysis and human
action recognition. We propose a novel weakly supervised learning method that
models the video as a sequence of automatically mined, discriminative
sub-events (eg. onset and offset phase for "smile", running and jumping for
"highjump"). The proposed model is inspired by the recent works on Multiple
Instance Learning and latent SVM/HCRF -- it extends such frameworks to model
the ordinal aspect in the videos, approximately. We obtain consistent
improvements over relevant competitive baselines on four challenging and
publicly available video based facial analysis datasets for prediction of
expression, clinical pain and intent in dyadic conversations and on three
challenging human action datasets. We also validate the method with qualitative
results and show that they largely support the intuitions behind the method.Comment: Paper accepted in IEEE TPAMI. arXiv admin note: substantial text
overlap with arXiv:1604.0150
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