75,728 research outputs found

    Leveraging generative artificial intelligence to simulate student learning behavior

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    Student simulation presents a transformative approach to enhance learning outcomes, advance educational research, and ultimately shape the future of effective pedagogy. We explore the feasibility of using large language models (LLMs), a remarkable achievement in AI, to simulate student learning behaviors. Unlike conventional machine learning based prediction, we leverage LLMs to instantiate virtual students with specific demographics and uncover intricate correlations among learning experiences, course materials, understanding levels, and engagement. Our objective is not merely to predict learning outcomes but to replicate learning behaviors and patterns of real students. We validate this hypothesis through three experiments. The first experiment, based on a dataset of N = 145, simulates student learning outcomes from demographic data, revealing parallels with actual students concerning various demographic factors. The second experiment (N = 4524) results in increasingly realistic simulated behaviors with more assessment history for virtual students modelling. The third experiment (N = 27), incorporating prior knowledge and course interactions, indicates a strong link between virtual students' learning behaviors and fine-grained mappings from test questions, course materials, engagement and understanding levels. Collectively, these findings deepen our understanding of LLMs and demonstrate its viability for student simulation, empowering more adaptable curricula design to enhance inclusivity and educational effectiveness

    THE CNC VIRTUAL AS TEACHING AND TRAINING AID OF CNC PROGRAMMING

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    CNC machine tools is the most important practical means of teaching and training of CNC Programming in Vocational High School. Its relatively-high price causes the incapabibilty of the school for getting it, so the teaching of CNC programming in Vocational High School mostly doesnā€™t use CNC machine. The effect is many students canā€™t reach the standard competence of applied CNC programming. The unavailability of CNC machine tools in teaching of CNC programming in Vocational High School is treated by using CNC Simulator. The CNC Simulator consist Virtual CNC, and CNC Machine Simulator. Itā€™is a media to simulate of NC Part Program execution..The simulation of NC Part Program execution are displayed tool path a machining process at monitor. NC Part Program has been simulated can be sent to unit control of CNC Machine Simulator. Implementation of CNC Simulator in teaching and training of CNC programming begins from building CNC Virtual. The CNC Virtual is a software which provides a visual effect of environment of CNC machine in the monitor. The building uses Research and Development (R&D) method. Implementation of CNC Simulator in teaching of CNC programming shows; (1) the students are very interested and excited to use the virtual CNC which provides a visual effect of environment of CNC machine in the monitor, actively trying the simulation of numpad virtual in the monitor, inputting data on the panel virtual, and making simulation or execution of the CNC program at CNC Machine Simulator, (2) the students practice to make and execute the CNC programming individually in the classroom or outdoor class. (3) CNC Virtual can be used as teaching and training media classically (in classroom), individually learning, even e-learning

    Machine Learning Algorithms with Parameter Tuning to Predict Studentsā€™ Graduation-on-time: A Case Study in Higher Education

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    This study aims to predict a studentā€™s graduation on time (GOT) using machine learning algorithms. We applied five different machine learning algorithms, namely Random Forest, Support Vector Machine (Linear Kernel), Support Vector Machine (Polynomial Kernel), K-Nearest Neighbors, and NaĆÆve Bayes. These algorithms were tested using 10-fold cross validation and simulated various parameter tuning values. The results show that the Random Forest algorithm produces the best accuracy and kappa statistics values, so this algorithm is suitable for modeling predictive data of students graduating on time. This predictive model is expected to be useful for higher education management in designing their strategies to assist and improve student academic performance weaknesses in order to achieve graduation on time

    Neuro-fuzzy knowledge processing in intelligent learning environments for improved student diagnosis

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    In this paper, a neural network implementation for a fuzzy logic-based model of the diagnostic process is proposed as a means to achieve accurate student diagnosis and updates of the student model in Intelligent Learning Environments. The neuro-fuzzy synergy allows the diagnostic model to some extent "imitate" teachers in diagnosing students' characteristics, and equips the intelligent learning environment with reasoning capabilities that can be further used to drive pedagogical decisions depending on the student learning style. The neuro-fuzzy implementation helps to encode both structured and non-structured teachers' knowledge: when teachers' reasoning is available and well defined, it can be encoded in the form of fuzzy rules; when teachers' reasoning is not well defined but is available through practical examples illustrating their experience, then the networks can be trained to represent this experience. The proposed approach has been tested in diagnosing aspects of student's learning style in a discovery-learning environment that aims to help students to construct the concepts of vectors in physics and mathematics. The diagnosis outcomes of the model have been compared against the recommendations of a group of five experienced teachers, and the results produced by two alternative soft computing methods. The results of our pilot study show that the neuro-fuzzy model successfully manages the inherent uncertainty of the diagnostic process; especially for marginal cases, i.e. where it is very difficult, even for human tutors, to diagnose and accurately evaluate students by directly synthesizing subjective and, some times, conflicting judgments

    Modelling human teaching tactics and strategies for tutoring systems

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    One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the studentā€™s knowledge. So systems have attempted to provide students with reifications both of what is to be learned and of the learning process, as well as optimally sequencing and adjusting activities, problems and feedback to best help them learn that domain. We now have embodied (and disembodied) teaching agents and computer-based peers, and the field demonstrates a much greater interest in metacognition and in collaborative activities and tools to support that collaboration. Nevertheless the issue of the teaching competence of ITSs and ILEs is still important, as well as the more specific question as to whether systems can and should mimic human teachers. Indeed increasing interest in embodied agents has thrown the spotlight back on how such agents should behave with respect to learners. In the mid 1980s Ohlsson and others offered critiques of ITSs and ILEs in terms of the limited range and adaptability of their teaching actions as compared to the wealth of tactics and strategies employed by human expert teachers. So are we in any better position in modelling teaching than we were in the 80s? Are these criticisms still as valid today as they were then? This paper reviews progress in understanding certain aspects of human expert teaching and in developing tutoring systems that implement those human teaching strategies and tactics. It concentrates particularly on how systems have dealt with student answers and how they have dealt with motivational issues, referring particularly to work carried out at Sussex: for example, on responding effectively to the studentā€™s motivational state, on contingent and Vygotskian inspired teaching strategies and on the plausibility problem. This latter is concerned with whether tactics that are effectively applied by human teachers can be as effective when embodied in machine teachers
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