23,578 research outputs found

    Generation of Exhaustive Set of Rules within Dominance-based Rough Set Approach

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    AbstractThe rough sets theory has proved to be a useful mathematical tool for the analysis of a vague description of objects. One of extensions of the classic theory is the Dominance-based Set Approach (DRSA) that allows analysing preference-ordered data. The analysis ends with a set of decision rules induced from rough approximations of decision classes. The role of the decision rules is to explain the analysed phenomena, but they may also be applied in classifying new, unseen objects. There are several strategies of decision rule induction. One of them consists in generating the exhaustive set of minimal rules. In this paper we present an algorithm based on Boolean reasoning techniques that follows this strategy with in DRSA

    Games and the art of agency

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    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. Game-playing, then, illuminates a distinctive human capacity. We can take on ends temporarily for the sake of the experience of pursuing them. Game play shows that our agency is significantly more modular and more fluid than we might have thought. It also demonstrates our capacity to take on an inverted motivational structure. Sometimes we can take on an end for the sake of the activity of pursuing that end

    The Psychology of Accountability and Political Review of Agency Rules

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