1,399 research outputs found

    An axiomatic approach for solving geometric problems symbolically

    Get PDF
    technical reportThis paper describes a new approach for solving geometric constraint problems and problems in geometry theorem proving. We developed a rewrite-rule mechanism operating on geometric predicates. Termination and completeness of the problem solving algorithm can be obtained through well foundedness and confluence of the set of rewrite rules. To guarantee these properties we adapted the Knuth-Bendix completion algorithm to the specific requirements of the geometric problem. A symbolic, geometric solution has the advantage over the usual algebraic approach that it speaks the language of geometry. Therefore, it has the potential to be used in many practical applications in interactive Computer Aided Design

    Task planning using physics-based heuristics on manipulation actions

    Get PDF
    © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In order to solve mobile manipulation problems, the efficient combination of task and motion planning is usually required. Moreover, the incorporation of physics-based information has recently been taken into account in order to plan the tasks in a more realistic way. In the present paper, a task and motion planning framework is proposed based on a modified version of the Fast-Forward task planner that is guided by physics-based knowledge. The proposal uses manipulation knowledge for reasoning on symbolic literals (both in offline and online modes) taking into account geometric information in order to evaluate the applicability as well as feasibility of actions while evaluating the heuristic cost. It results in an efficient search of the state space and in the obtention of low-cost physically-feasible plans. The proposal has been implemented and is illustrated with a manipulation problem consisting of a mobile robot and some fixed and manipulatable objects.Peer ReviewedPostprint (author's final draft

    Interaction with constraints in 3D modeling

    Get PDF
    Journal ArticleInteractive geometric modeling is an important part of the industrial product design process. This paper describes how constraints can be used to facilitate the interactive definition of geometric objects and assemblies. We have implemented a geometric modeling system that combines the definition of objects by interactive construction operations and specification of geometric constraints. The modeling operations automatically generate constraints to maintain the properties intended by their invocation, and constraints, in turn, determine the degrees of freedom for further interactive mouse-controlled modeling operations. A symbolic geometry constraint solver is employed for solving systems of constraints

    Physics-based Motion Planning with Temporal Logic Specifications

    Get PDF
    One of the main foci of robotics is nowadays centered in providing a great degree of autonomy to robots. A fundamental step in this direction is to give them the ability to plan in discrete and continuous spaces to find the required motions to complete a complex task. In this line, some recent approaches describe tasks with Linear Temporal Logic (LTL) and reason on discrete actions to guide sampling-based motion planning, with the aim of finding dynamically-feasible motions that satisfy the temporal-logic task specifications. The present paper proposes an LTL planning approach enhanced with the use of ontologies to describe and reason about the task, on the one hand, and that includes physics-based motion planning to allow the purposeful manipulation of objects, on the other hand. The proposal has been implemented and is illustrated with didactic examples with a mobile robot in simple scenarios where some of the goals are occupied with objects that must be removed in order to fulfill the task.Comment: The 20th World Congress of the International Federation of Automatic Control, 9-14 July 201

    Comparing Tag Scheme Variations Using an Abstract Machine Generator

    Get PDF
    In this paper we study, in the context of a WAM-based abstract machine for Prolog, how variations in the encoding of type information in tagged words and in their associated basic operations impact performance and memory usage. We use a high-level language to specify encodings and the associated operations. An automatic generator constructs both the abstract machine using this encoding and the associated Prolog-to-byte code compiler. Annotations in this language make it possible to impose constraints on the final representation of tagged words, such as the effectively addressable space (fixing, for example, the word size of the target processor /architecture), the layout of the tag and value bits inside the tagged word, and how the basic operations are implemented. We evaluate large number of combinations of the different parameters in two scenarios: a) trying to obtain an optimal general-purpose abstract machine and b) automatically generating a specially-tuned abstract machine for a particular program. We conclude that we are able to automatically generate code featuring all the optimizations present in a hand-written, highly-optimized abstract machine and we canal so obtain emulators with larger addressable space and better performance

    A study of the very high order natural user language (with AI capabilities) for the NASA space station common module

    Get PDF
    The requirements are identified for a very high order natural language to be used by crew members on board the Space Station. The hardware facilities, databases, realtime processes, and software support are discussed. The operations and capabilities that will be required in both normal (routine) and abnormal (nonroutine) situations are evaluated. A structure and syntax for an interface (front-end) language to satisfy the above requirements are recommended

    Combining task and motion planning for mobile manipulators

    Get PDF
    Aplicat embargament des de la data de defensa fins el dia 31/12/2019Premi Extraordinari de Doctorat, promoció 2018-2019. Àmbit d’Enginyeria IndustrialThis thesis addresses the combination of task and motion planning which deals with different types of robotic manipulation problems. Manipulation problems are referred to as mobile manipulation, collaborative multiple mobile robots tasks, and even higher dimensional tasks (like bi-manual robots or mobile manipulators). Task and motion planning problems needs to obtain a geometrically feasible manipulation plan through symbolic and geometric search space. The combination of task and motion planning levels has emerged as a challenging issue as the failure leads robots to dead-end tasks due to geometric constraints. In addition, task planning is combined with physics-based motion planning and information to cope with manipulation tasks in which interactions between robots and objects are required, or also a low-cost feasible plan in terms of power is looked for. Moreover, combining task and motion planning frameworks is enriched by introducing manipulation knowledge. It facilitates the planning process and aids to provide the way of executing symbolic actions. Combining task and motion planning can be considered under uncertain information and with human-interaction. Uncertainty can be viewed in the initial state of the robot world or the result of symbolic actions. To deal with such issues, contingent-based task and motion planning is proposed using a perception system and human knowledge. Also, robots can ask human for those tasks which are difficult or infeasible for the purpose of collaboration. An implementation framework to combine different types of task and motion planning is presented. All the required modules and tools are also illustrated. As some task planning algorithms are implemented in Prolog or C++ languages and our geometric reasoner is developed in C++, the flow of information between different languages is explained.Aquesta tesis es centra en les eines de planificació combinada a nivell de tasca i a nivell de moviments per abordar diferents problemes de manipulació robòtica. Els problemes considerats són de navegació de robots mòbil enmig de obstacles no fixes, tasques de manipulació cooperativa entre varis robots mòbils, i tasques de manipulació de dimensió més elevada com les portades a terme amb robots bi-braç o manipuladors mòbils. La planificació combinada de tasques i de moviments ha de cercar un pla de manipulació que sigui geomètricament realitzable, a través de d'un espai de cerca simbòlic i geomètric. La combinació dels nivells de planificació de tasca i de moviments ha sorgit com un repte ja que les fallades degudes a les restriccions geomètriques poden portar a tasques sense solució. Addicionalment, la planificació a nivell de tasca es combina amb informació de la física de l'entorn i amb mètodes de planificació basats en la física, per abordar tasques de manipulació en les que la interacció entre el robot i els objectes és necessària, o també si es busca un pla realitzable i amb un baix cost en termes de potència. A més, el marc proposat per al combinació de la planificació a nivell de tasca i a nivell de moviments es millora mitjançant l'ús de coneixement, que facilita el procés de planificació i ajuda a trobar la forma d'executar accions simbòliques. La combinació de nivells de planificació també es pot considerar en casos d'informació incompleta i en la interacció humà-robot. La incertesa es considera en l'estat inicial i en el resultat de les accions simbòliques. Per abordar aquest problema, es proposa la planificació basada en contingències usant un sistema de percepció i el coneixement de l'operari humà. Igualment, els robots poden demanar col·laboració a l'operari humà per a que realitzi aquelles accions que són difícils o no realitzables pel robot. Es presenta també un marc d'implementació per a la combinació de nivells de planificació usant diferents mètodes, incloent tots els mòduls i eines necessàries. Com que alguns algorismes estan implementats en Prolog i d'altres en C++, i el mòdul de raonament geomètric proposat està desenvolupat en C++, es detalla el flux d'informació entre diferents llenguatges.Award-winningPostprint (published version

    Overview of database projects

    Get PDF
    The use of entity and object oriented data modeling techniques for managing Computer Aided Design (CAD) is explored

    Computational aerodynamics and artificial intelligence

    Get PDF
    The general principles of artificial intelligence are reviewed and speculations are made concerning how knowledge based systems can accelerate the process of acquiring new knowledge in aerodynamics, how computational fluid dynamics may use expert systems, and how expert systems may speed the design and development process. In addition, the anatomy of an idealized expert system called AERODYNAMICIST is discussed. Resource requirements for using artificial intelligence in computational fluid dynamics and aerodynamics are examined. Three main conclusions are presented. First, there are two related aspects of computational aerodynamics: reasoning and calculating. Second, a substantial portion of reasoning can be achieved with artificial intelligence. It offers the opportunity of using computers as reasoning machines to set the stage for efficient calculating. Third, expert systems are likely to be new assets of institutions involved in aeronautics for various tasks of computational aerodynamics
    corecore