2,625 research outputs found
Reasoning & Querying – State of the Art
Various query languages for Web and Semantic Web data, both for practical use and as an area of research in the scientific community, have emerged in recent years. At the same time, the broad adoption of the internet where keyword search is used in many applications, e.g. search engines, has familiarized casual users with using keyword queries to retrieve information on the internet. Unlike this easy-to-use querying, traditional query languages require knowledge of the language itself as well as of the data to be queried. Keyword-based query languages for XML and RDF bridge the gap between the two, aiming at enabling simple querying of semi-structured data, which is relevant e.g. in the context of the emerging Semantic Web. This article presents an overview of the field of keyword querying for XML and RDF
Dynamic Ordered Sets with Exponential Search Trees
We introduce exponential search trees as a novel technique for converting
static polynomial space search structures for ordered sets into fully-dynamic
linear space data structures.
This leads to an optimal bound of O(sqrt(log n/loglog n)) for searching and
updating a dynamic set of n integer keys in linear space. Here searching an
integer y means finding the maximum key in the set which is smaller than or
equal to y. This problem is equivalent to the standard text book problem of
maintaining an ordered set (see, e.g., Cormen, Leiserson, Rivest, and Stein:
Introduction to Algorithms, 2nd ed., MIT Press, 2001).
The best previous deterministic linear space bound was O(log n/loglog n) due
Fredman and Willard from STOC 1990. No better deterministic search bound was
known using polynomial space.
We also get the following worst-case linear space trade-offs between the
number n, the word length w, and the maximal key U < 2^w: O(min{loglog n+log
n/log w, (loglog n)(loglog U)/(logloglog U)}). These trade-offs are, however,
not likely to be optimal.
Our results are generalized to finger searching and string searching,
providing optimal results for both in terms of n.Comment: Revision corrects some typoes and state things better for
applications in subsequent paper
SVS-JOIN : efficient spatial visual similarity join for geo-multimedia
In the big data era, massive amount of multimedia data with geo-tags has been generated and collected by smart devices equipped with mobile communications module and position sensor module. This trend has put forward higher request on large-scale geo-multimedia retrieval. Spatial similarity join is one of the significant problems in the area of spatial database. Previous works focused on spatial textual document search problem, rather than geo-multimedia retrieval. In this paper, we investigate a novel geo-multimedia retrieval paradigm named spatial visual similarity join (SVS-JOIN for short), which aims to search similar geo-image pairs in both aspects of geo-location and visual content. Firstly, the definition of SVS-JOIN is proposed and then we present the geographical similarity and visual similarity measurement. Inspired by the approach for textual similarity join, we develop an algorithm named SVS-JOIN B by combining the PPJOIN algorithm and visual similarity. Besides, an extension of it named SVS-JOIN G is developed, which utilizes spatial grid strategy to improve the search efficiency. To further speed up the search, a novel approach called SVS-JOIN Q is carefully designed, in which a quadtree and a global inverted index are employed. Comprehensive experiments are conducted on two geo-image datasets and the results demonstrate that our solution can address the SVS-JOIN problem effectively and efficiently
Adaptive Geospatial Joins for Modern Hardware
Geospatial joins are a core building block of connected mobility
applications. An especially challenging problem are joins between streaming
points and static polygons. Since points are not known beforehand, they cannot
be indexed. Nevertheless, points need to be mapped to polygons with low
latencies to enable real-time feedback.
We present an adaptive geospatial join that uses true hit filtering to avoid
expensive geometric computations in most cases. Our technique uses a
quadtree-based hierarchical grid to approximate polygons and stores these
approximations in a specialized radix tree. We emphasize on an approximate
version of our algorithm that guarantees a user-defined precision. The exact
version of our algorithm can adapt to the expected point distribution by
refining the index. We optimized our implementation for modern hardware
architectures with wide SIMD vector processing units, including Intel's brand
new Knights Landing. Overall, our approach can perform up to two orders of
magnitude faster than existing techniques
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