2,625 research outputs found

    Reasoning & Querying – State of the Art

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    Various query languages for Web and Semantic Web data, both for practical use and as an area of research in the scientific community, have emerged in recent years. At the same time, the broad adoption of the internet where keyword search is used in many applications, e.g. search engines, has familiarized casual users with using keyword queries to retrieve information on the internet. Unlike this easy-to-use querying, traditional query languages require knowledge of the language itself as well as of the data to be queried. Keyword-based query languages for XML and RDF bridge the gap between the two, aiming at enabling simple querying of semi-structured data, which is relevant e.g. in the context of the emerging Semantic Web. This article presents an overview of the field of keyword querying for XML and RDF

    Dynamic Ordered Sets with Exponential Search Trees

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    We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fully-dynamic linear space data structures. This leads to an optimal bound of O(sqrt(log n/loglog n)) for searching and updating a dynamic set of n integer keys in linear space. Here searching an integer y means finding the maximum key in the set which is smaller than or equal to y. This problem is equivalent to the standard text book problem of maintaining an ordered set (see, e.g., Cormen, Leiserson, Rivest, and Stein: Introduction to Algorithms, 2nd ed., MIT Press, 2001). The best previous deterministic linear space bound was O(log n/loglog n) due Fredman and Willard from STOC 1990. No better deterministic search bound was known using polynomial space. We also get the following worst-case linear space trade-offs between the number n, the word length w, and the maximal key U < 2^w: O(min{loglog n+log n/log w, (loglog n)(loglog U)/(logloglog U)}). These trade-offs are, however, not likely to be optimal. Our results are generalized to finger searching and string searching, providing optimal results for both in terms of n.Comment: Revision corrects some typoes and state things better for applications in subsequent paper

    SVS-JOIN : efficient spatial visual similarity join for geo-multimedia

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    In the big data era, massive amount of multimedia data with geo-tags has been generated and collected by smart devices equipped with mobile communications module and position sensor module. This trend has put forward higher request on large-scale geo-multimedia retrieval. Spatial similarity join is one of the significant problems in the area of spatial database. Previous works focused on spatial textual document search problem, rather than geo-multimedia retrieval. In this paper, we investigate a novel geo-multimedia retrieval paradigm named spatial visual similarity join (SVS-JOIN for short), which aims to search similar geo-image pairs in both aspects of geo-location and visual content. Firstly, the definition of SVS-JOIN is proposed and then we present the geographical similarity and visual similarity measurement. Inspired by the approach for textual similarity join, we develop an algorithm named SVS-JOIN B by combining the PPJOIN algorithm and visual similarity. Besides, an extension of it named SVS-JOIN G is developed, which utilizes spatial grid strategy to improve the search efficiency. To further speed up the search, a novel approach called SVS-JOIN Q is carefully designed, in which a quadtree and a global inverted index are employed. Comprehensive experiments are conducted on two geo-image datasets and the results demonstrate that our solution can address the SVS-JOIN problem effectively and efficiently

    Adaptive Geospatial Joins for Modern Hardware

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    Geospatial joins are a core building block of connected mobility applications. An especially challenging problem are joins between streaming points and static polygons. Since points are not known beforehand, they cannot be indexed. Nevertheless, points need to be mapped to polygons with low latencies to enable real-time feedback. We present an adaptive geospatial join that uses true hit filtering to avoid expensive geometric computations in most cases. Our technique uses a quadtree-based hierarchical grid to approximate polygons and stores these approximations in a specialized radix tree. We emphasize on an approximate version of our algorithm that guarantees a user-defined precision. The exact version of our algorithm can adapt to the expected point distribution by refining the index. We optimized our implementation for modern hardware architectures with wide SIMD vector processing units, including Intel's brand new Knights Landing. Overall, our approach can perform up to two orders of magnitude faster than existing techniques
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