28,022 research outputs found

    Tourism and the smartphone app: capabilities, emerging practice and scope in the travel domain.

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    Based on its advanced computing capabilities and ubiquity, the smartphone has rapidly been adopted as a tourism travel tool.With a growing number of users and a wide varietyof applications emerging, the smartphone is fundamentally altering our current use and understanding of the transport network and tourism travel. Based on a review of smartphone apps, this article evaluates the current functionalities used in the domestic tourism travel domain and highlights where the next major developments lie. Then, at a more conceptual level, the article analyses how the smartphone mediates tourism travel and the role it might play in more collaborative and dynamic travel decisions to facilitate sustainable travel. Some emerging research challenges are discussed

    Influences on the Uptake of and Engagement With Health and Well-Being Smartphone Apps: Systematic Review

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    Background: The public health impact of health and well-being digital interventions is dependent upon sufficient real-world uptake and engagement. Uptake is currently largely dependent on popularity indicators (eg, ranking and user ratings on app stores), which may not correspond with effectiveness, and rapid disengagement is common. Therefore, there is an urgent need to identify factors that influence uptake and engagement with health and well-being apps to inform new approaches that promote the effective use of such tools. Objective: This review aimed to understand what is known about influences on the uptake of and engagement with health and well-being smartphone apps among adults. Methods: We conducted a systematic review of quantitative, qualitative, and mixed methods studies. Studies conducted on adults were included if they focused on health and well-being smartphone apps reporting on uptake and engagement behavior. Studies identified through a systematic search in Medical Literature Analysis and Retrieval System Online, or MEDLARS Online (MEDLINE), EMBASE, Cumulative Index to Nursing and Allied Health Literature (CINAHL), PsychINFO, Scopus, Cochrane library databases, DataBase systems and Logic Programming (DBLP), and Association for Computing Machinery (ACM) Digital library were screened, with a proportion screened independently by 2 authors. Data synthesis and interpretation were undertaken using a deductive iterative process. External validity checking was undertaken by an independent researcher. A narrative synthesis of the findings was structured around the components of the capability, opportunity, motivation, behavior change model and the theoretical domains framework (TDF). Results: Of the 7640 identified studies, 41 were included in the review. Factors related to uptake (U), engagement (E), or both (B) were identified. Under capability, the main factors identified were app literacy skills (B), app awareness (U), available user guidance (B), health information (E), statistical information on progress (E), well-designed reminders (E), features to reduce cognitive load (E), and self-monitoring features (E). Availability at low cost (U), positive tone, and personalization (E) were identified as physical opportunity factors, whereas recommendations for health and well-being apps (U), embedded health professional support (E), and social networking (E) possibilities were social opportunity factors. Finally, the motivation factors included positive feedback (E), available rewards (E), goal setting (E), and the perceived utility of the app (E). Conclusions: Across a wide range of populations and behaviors, 26 factors relating to capability, opportunity, and motivation appear to influence the uptake of and engagement with health and well-being smartphone apps. Our recommendations may help app developers, health app portal developers, and policy makers in the optimization of health and well-being apps

    A Critical Look at Decentralized Personal Data Architectures

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    While the Internet was conceived as a decentralized network, the most widely used web applications today tend toward centralization. Control increasingly rests with centralized service providers who, as a consequence, have also amassed unprecedented amounts of data about the behaviors and personalities of individuals. Developers, regulators, and consumer advocates have looked to alternative decentralized architectures as the natural response to threats posed by these centralized services. The result has been a great variety of solutions that include personal data stores (PDS), infomediaries, Vendor Relationship Management (VRM) systems, and federated and distributed social networks. And yet, for all these efforts, decentralized personal data architectures have seen little adoption. This position paper attempts to account for these failures, challenging the accepted wisdom in the web community on the feasibility and desirability of these approaches. We start with a historical discussion of the development of various categories of decentralized personal data architectures. Then we survey the main ideas to illustrate the common themes among these efforts. We tease apart the design characteristics of these systems from the social values that they (are intended to) promote. We use this understanding to point out numerous drawbacks of the decentralization paradigm, some inherent and others incidental. We end with recommendations for designers of these systems for working towards goals that are achievable, but perhaps more limited in scope and ambition

    Implicit Social Networking: Discovery of Hidden Relationships, Roles and Communities among Consumers

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    AbstractThis paper proposes the implicit social networking as an innovative methodology for approaching consumers who possess information-rich user profiles based on aplethora of online services they use. An implicit social network is not explicitly built by consumers themselves, but implicitly calculated by third parties based on a level of a common interest between consumers (i.e., profile matchmaking). The analysis of aconsumer social network created in such a manner enables discovery of hidden roles, relationships and communities among consumers and represents a basis for provisioning of innovative services (e.g., personalized and/or context-aware services such as recommender systems). The implicit social networking methodology is evaluated through two pilot cases: (i) implicit social networking based on the SmartSocial platform; and (ii) implicit social networking of IPTV users. The generalizability of the implicit social networking is demonstrated through additional example aimed not at external company stakeholders (e.g., company consumers), but at internal stakeholders (i.e., company employees) through the implicit corporate social networking pilot case

    Children's Health: Evaluating the Impact of Digital Technology. Final Report for Sunderland City Council.

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    EXECUTIVE SUMMARY The Children’s Health project sponsored by the City of Sunderland Digital Challenge project examined the impact of providing health-focused digital technologies to children aged 11-15 years, in terms of their usage and requirements of such technologies, and their subsequent behavioural changes. The empirical study ran with three groups of six children over a period of seven weeks for each group. A console-based exercise game and an exercise-focused social website were used in the study and the focus was on opportunistic (unstructured/unplanned) exercise. The emergent findings are: • Data collected about physical activity must be more extensive than simple step counts. • Data collection technologies for activities must be ubiquitous but invisible. • Social interaction via technology is expected; positive messages reinforcing attainments of goals are valued; negative feedback is seen as demotivating. • participants were very open to sharing information (privacy was not a concern). • Authority figures have a significant impact on restricting adolescents’ use of technologies. This document reports the how the study was conducted, analyses the findings and draws conclusions from these regarding how to use digital technologies to improve and/or maintain the physical activity levels of children throughout their adolescence and on into adulthood. The appendices provide the detailed (anonymised) data collected during the study and the background literature review

    Three Essays on Friend Recommendation Systems for Online Social Networks

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    Social networking sites (SNSs) first appeared in the mid-90s. In recent years, however, Web 2.0 technologies have made modern SNSs increasingly popular and easier to use, and social networking has expanded explosively across the web. This brought a massive number of new users. Two of the most popular SNSs, Facebook and Twitter, have reached one billion users and exceeded half billion users, respectively. Too many new users may cause the cold start problem. Users sign up on a SNS and discover they do not have any friends. Normally, SNSs solve this problem by recommending potential friends. The current major methods for friend recommendations are profile matching and “friends-of-friends.” The profile matching method compares two users’ profiles. This is relatively inflexible because it ignores the changing nature of users. It also requires complete profiles. The friends-of-friends method can only find people who are likely to be previously known to each other and neglects many users who share the same interests. To the best of my knowledge, existing research has not proposed guidelines for building a better recommendation system based on context information (location information) and user-generated content (UGC). This dissertation consists of three essays. The first essay focuses on location information and then develops a framework for using location to recommend friends--a framework that is not limited to making only known people recommendations but that also adds stranger recommendations. The second essay employs UGC by developing a text analytic framework that discovers users’ interests and personalities and uses this information to recommend friends. The third essay discusses friend recommendations in a certain type of online community – health and fitness social networking sites, physical activities and health status become more important factors in this case. Essay 1: Location-sensitive Friend Recommendations in Online Social Networks GPS-embedded smart devices and wearable devices such as smart phones, tablets, smart watches, etc., have significantly increased in recent years. Because of them, users can record their location at anytime and anyplace. SNSs such as Foursquare, Facebook, and Twitter all have developed their own location-based services to collect users’ location check-in data and provide location-sensitive services such as location-based promotions. None of these sites, however, have used location information to make friend recommendations. In this essay, we investigate a new model to make friend recommendations. This model includes location check-in data as predictors and calculates users’ check-in histories--users’ life patterns--to make friend recommendations. The results of our experiment show that this novel model provides better performance in making friend recommendations. Essay 2: Novel Friend Recommendations Based on User-generated Contents More and more users have joined and contributed to SNSs. Users share stories of their daily life (such as having delicious food, enjoying shopping, traveling, hanging out, etc.) and leave comments. This huge amount of UGC could provide rich data for building an accurate, adaptable, effective, and extensible user model that reflects users’ interests, their sentiments about different type of locations, and their personalities. From the computer-supported social matching process, these attributes could influence friend matches. Unfortunately, none of the previous studies in this area have focused on using these extracted meta-text features for friend recommendation systems. In this study, we develop a text analytic framework and apply it to UGCs on SNSs. By extracting interests and personality features from UGCs, we can make text-based friend recommendations. The results of our experiment show that text features could further improve recommendation performance. Essay 3: Friend Recommendations in Health/Fitness Social Networking Sites Thanks to the growing number of wearable devices, online health/fitness communities are becoming more and more popular. This type of social networking sites offers individuals the opportunity to monitor their diet process and motivating them to change their lifestyles. Users can improve their physical activity level and health status by receiving information, advice and supports from their friends in the social networks. Many studies have confirmed that social network structure and the degree of homophily in a network will affect how health behavior and innovations are spread. However, very few studies have focused on the opposite, the impact from users’ daily activities for building friendships in a health/fitness social networking site. In this study, we track and collect users’ daily activities from Record, a famous online fitness social networking sites. By building an analytic framework, we test and evaluate how people’s daily activities could help friend recommendations. The results of our experiment have shown that by using the helps from these information, friend recommendation systems become more accurate and more precise
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