28,022 research outputs found
Tourism and the smartphone app: capabilities, emerging practice and scope in the travel domain.
Based on its advanced computing capabilities and ubiquity, the smartphone has rapidly been adopted as a tourism travel tool.With a growing number of users and a wide varietyof applications emerging, the smartphone is fundamentally altering our current use and understanding of the transport network and tourism travel. Based on a review of smartphone apps, this article evaluates the current functionalities used in the domestic tourism travel domain and highlights where the next major developments lie. Then, at a more conceptual level, the article analyses how the smartphone mediates tourism travel and the role it might play in more collaborative and dynamic travel decisions to facilitate sustainable travel. Some emerging research challenges are discussed
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Learning from Digital Natives: Bridging Formal and Informal Learning. Final Report
Overview
This report suggests that students are increasingly making use of a variety of etools (such as mobile phones, email, MSN, digital cameras, games consoles and social networking sites) to support their informal learning within formalised educational settings, and that they use the tools that they have available if none are provided for them. Therefore, higher education institutions should encourage the use of these tools.
Aims and background
This study aimed to explore how e-tools (such as mobile phones, email, MSN, digital cameras, games consoles and social networking sites) and the processes that underpin their use can support learning within educational institutions and help improve the quality of studentsâ experiences of learning in higher education (pgs 9-11).
Methodology
The study entailed: (i) desk research to identify related international research and practice and examples of integration of e-tools and learning processes in formal educational settings; (ii) a survey of 160 engineering and social work students across two contrasting Scottish universities (pre- and post-1992) â the University of Strathclyde and Glasgow Caledonian University â and follow-up interviews with eight students across the two subject areas to explore which technologies students were using for both learning and leisure activities within and outside the formal educational settings and how they would like to use such technologies to support their learning in both formal and informal settings; and (iii) interviews with eight members of staff from across the institutions and two subject areas to identify their perceptions of the educational value of the e-tools. (pgs 24-27).
Key findings
⢠Students reported making extensive use of a variety of both e-tools (such as mobile phones, email, MSN, digital cameras) and social networking tools (such as Bebo, MySpace, Wikipedia and YouTube) for informal socialisation, communication, information gathering, content creation and sharing, alongside using the institutionally provided technologies and learning environments.
⢠Most of the students owned their own computer or had access to a sibling or parentâs computer. Many students owned a laptop but preferred not to bring it onto campus due to security concerns and because they found it too heavy to carry about.
⢠Ownership of mobile phones was ubiquitous.
⢠Whilst the studentsâ information searching literacy seemed adequate, the ability of these students to harness the power of social networking tools and informal processes for their learning was low.
Staff reported using a few Web 2.0 and social software tools but they were generally less familiar with how these could be used to support learning and teaching. There were misconceptions surrounding the affordances of the tools and fears expressed about security and invasion of personal space. Considerations of the costs and the time it would take staff to develop their skills meant that there was a reluctance to take up new technologies at an institutional level.
⢠Subject differences emerged in both staff and student perceptions as to which type of tools they would find most useful. Attitudes to Web 2.0 tools were different. Engineers were concerned with reliability, using institutional systems and inter-operability. Social workers were more flexible because they were focused on communication and professional needs.
⢠The study concluded that digital tools, personal devices, social networking software and many of the other tools explored all have a large educational potential to support learning processing and teaching practices. Therefore, use of these tools and processes within institutions, amongst staff and students should be encouraged.
⢠The report goes on to suggest ways in which the use of such technologies can help strengthen the links between informal and formal learning in higher education. The recommendations are grouped under four areas â pedagogical, socio-cultural, organisational and technological
Influences on the Uptake of and Engagement With Health and Well-Being Smartphone Apps: Systematic Review
Background: The public health impact of health and well-being digital interventions is dependent upon sufficient real-world uptake and engagement. Uptake is currently largely dependent on popularity indicators (eg, ranking and user ratings on app stores), which may not correspond with effectiveness, and rapid disengagement is common. Therefore, there is an urgent need to identify factors that influence uptake and engagement with health and well-being apps to inform new approaches that promote the effective use of such tools. Objective: This review aimed to understand what is known about influences on the uptake of and engagement with health and well-being smartphone apps among adults. Methods: We conducted a systematic review of quantitative, qualitative, and mixed methods studies. Studies conducted on adults were included if they focused on health and well-being smartphone apps reporting on uptake and engagement behavior. Studies identified through a systematic search in Medical Literature Analysis and Retrieval System Online, or MEDLARS Online (MEDLINE), EMBASE, Cumulative Index to Nursing and Allied Health Literature (CINAHL), PsychINFO, Scopus, Cochrane library databases, DataBase systems and Logic Programming (DBLP), and Association for Computing Machinery (ACM) Digital library were screened, with a proportion screened independently by 2 authors. Data synthesis and interpretation were undertaken using a deductive iterative process. External validity checking was undertaken by an independent researcher. A narrative synthesis of the findings was structured around the components of the capability, opportunity, motivation, behavior change model and the theoretical domains framework (TDF). Results: Of the 7640 identified studies, 41 were included in the review. Factors related to uptake (U), engagement (E), or both (B) were identified. Under capability, the main factors identified were app literacy skills (B), app awareness (U), available user guidance (B), health information (E), statistical information on progress (E), well-designed reminders (E), features to reduce cognitive load (E), and self-monitoring features (E). Availability at low cost (U), positive tone, and personalization (E) were identified as physical opportunity factors, whereas recommendations for health and well-being apps (U), embedded health professional support (E), and social networking (E) possibilities were social opportunity factors. Finally, the motivation factors included positive feedback (E), available rewards (E), goal setting (E), and the perceived utility of the app (E). Conclusions: Across a wide range of populations and behaviors, 26 factors relating to capability, opportunity, and motivation appear to influence the uptake of and engagement with health and well-being smartphone apps. Our recommendations may help app developers, health app portal developers, and policy makers in the optimization of health and well-being apps
A Critical Look at Decentralized Personal Data Architectures
While the Internet was conceived as a decentralized network, the most widely
used web applications today tend toward centralization. Control increasingly
rests with centralized service providers who, as a consequence, have also
amassed unprecedented amounts of data about the behaviors and personalities of
individuals.
Developers, regulators, and consumer advocates have looked to alternative
decentralized architectures as the natural response to threats posed by these
centralized services. The result has been a great variety of solutions that
include personal data stores (PDS), infomediaries, Vendor Relationship
Management (VRM) systems, and federated and distributed social networks. And
yet, for all these efforts, decentralized personal data architectures have seen
little adoption.
This position paper attempts to account for these failures, challenging the
accepted wisdom in the web community on the feasibility and desirability of
these approaches. We start with a historical discussion of the development of
various categories of decentralized personal data architectures. Then we survey
the main ideas to illustrate the common themes among these efforts. We tease
apart the design characteristics of these systems from the social values that
they (are intended to) promote. We use this understanding to point out numerous
drawbacks of the decentralization paradigm, some inherent and others
incidental. We end with recommendations for designers of these systems for
working towards goals that are achievable, but perhaps more limited in scope
and ambition
Implicit Social Networking: Discovery of Hidden Relationships, Roles and Communities among Consumers
AbstractThis paper proposes the implicit social networking as an innovative methodology for approaching consumers who possess information-rich user profiles based on aplethora of online services they use. An implicit social network is not explicitly built by consumers themselves, but implicitly calculated by third parties based on a level of a common interest between consumers (i.e., profile matchmaking). The analysis of aconsumer social network created in such a manner enables discovery of hidden roles, relationships and communities among consumers and represents a basis for provisioning of innovative services (e.g., personalized and/or context-aware services such as recommender systems). The implicit social networking methodology is evaluated through two pilot cases: (i) implicit social networking based on the SmartSocial platform; and (ii) implicit social networking of IPTV users. The generalizability of the implicit social networking is demonstrated through additional example aimed not at external company stakeholders (e.g., company consumers), but at internal stakeholders (i.e., company employees) through the implicit corporate social networking pilot case
Children's Health: Evaluating the Impact of Digital Technology. Final Report for Sunderland City Council.
EXECUTIVE SUMMARY
The Childrenâs Health project sponsored by the City of Sunderland Digital Challenge project examined the impact of providing health-focused digital technologies to children aged 11-15 years, in terms of their usage and requirements of such technologies, and their subsequent behavioural changes.
The empirical study ran with three groups of six children over a period of seven weeks for each group. A console-based exercise game and an exercise-focused social website were used in the study and the focus was on opportunistic (unstructured/unplanned) exercise.
The emergent findings are:
⢠Data collected about physical activity must be more extensive than simple step counts.
⢠Data collection technologies for activities must be ubiquitous but invisible.
⢠Social interaction via technology is expected; positive messages reinforcing attainments of goals are valued; negative feedback is seen as demotivating.
⢠participants were very open to sharing information (privacy was not a concern).
⢠Authority figures have a significant impact on restricting adolescentsâ use of technologies.
This document reports the how the study was conducted, analyses the findings and draws conclusions from these regarding how to use digital technologies to improve and/or maintain the physical activity levels of children throughout their adolescence and on into adulthood.
The appendices provide the detailed (anonymised) data collected during the study and the background literature review
Three Essays on Friend Recommendation Systems for Online Social Networks
Social networking sites (SNSs) first appeared in the mid-90s. In recent years, however, Web 2.0 technologies have made modern SNSs increasingly popular and easier to use, and social networking has expanded explosively across the web. This brought a massive number of new users. Two of the most popular SNSs, Facebook and Twitter, have reached one billion users and exceeded half billion users, respectively.
Too many new users may cause the cold start problem. Users sign up on a SNS and discover they do not have any friends. Normally, SNSs solve this problem by recommending potential friends. The current major methods for friend recommendations are profile matching and âfriends-of-friends.â The profile matching method compares two usersâ profiles. This is relatively inflexible because it ignores the changing nature of users. It also requires complete profiles. The friends-of-friends method can only find people who are likely to be previously known to each other and neglects many users who share the same interests. To the best of my knowledge, existing research has not proposed guidelines for building a better recommendation system based on context information (location information) and user-generated content (UGC).
This dissertation consists of three essays. The first essay focuses on location information and then develops a framework for using location to recommend friends--a framework that is not limited to making only known people recommendations but that also adds stranger recommendations. The second essay employs UGC by developing a text analytic framework that discovers usersâ interests and personalities and uses this information to recommend friends. The third essay discusses friend recommendations in a certain type of online community â health and fitness social networking sites, physical activities and health status become more important factors in this case.
Essay 1: Location-sensitive Friend Recommendations in Online Social Networks
GPS-embedded smart devices and wearable devices such as smart phones, tablets, smart watches, etc., have significantly increased in recent years. Because of them, users can record their location at anytime and anyplace. SNSs such as Foursquare, Facebook, and Twitter all have developed their own location-based services to collect usersâ location check-in data and provide location-sensitive services such as location-based promotions. None of these sites, however, have used location information to make friend recommendations.
In this essay, we investigate a new model to make friend recommendations. This model includes location check-in data as predictors and calculates usersâ check-in histories--usersâ life patterns--to make friend recommendations. The results of our experiment show that this novel model provides better performance in making friend recommendations.
Essay 2: Novel Friend Recommendations Based on User-generated Contents
More and more users have joined and contributed to SNSs. Users share stories of their daily life (such as having delicious food, enjoying shopping, traveling, hanging out, etc.) and leave comments. This huge amount of UGC could provide rich data for building an accurate, adaptable, effective, and extensible user model that reflects usersâ interests, their sentiments about different type of locations, and their personalities. From the computer-supported social matching process, these attributes could influence friend matches. Unfortunately, none of the previous studies in this area have focused on using these extracted meta-text features for friend recommendation systems.
In this study, we develop a text analytic framework and apply it to UGCs on SNSs. By extracting interests and personality features from UGCs, we can make text-based friend recommendations. The results of our experiment show that text features could further improve recommendation performance.
Essay 3: Friend Recommendations in Health/Fitness Social Networking Sites
Thanks to the growing number of wearable devices, online health/fitness communities are becoming more and more popular. This type of social networking sites offers individuals the opportunity to monitor their diet process and motivating them to change their lifestyles. Users can improve their physical activity level and health status by receiving information, advice and supports from their friends in the social networks. Many studies have confirmed that social network structure and the degree of homophily in a network will affect how health behavior and innovations are spread. However, very few studies have focused on the opposite, the impact from usersâ daily activities for building friendships in a health/fitness social networking site.
In this study, we track and collect usersâ daily activities from Record, a famous online fitness social networking sites. By building an analytic framework, we test and evaluate how peopleâs daily activities could help friend recommendations. The results of our experiment have shown that by using the helps from these information, friend recommendation systems become more accurate and more precise
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