883 research outputs found
The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing
This paper introduces the video mesh, a data structure for representing video as 2.5D âpaper cutouts.â The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with per-pixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with special effects such as 3D viewpoint changes, object insertion, depth-of-field manipulation, and 2D to 3D video conversion
Implicit Meshes for Effective Silhouette Handling
Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most silhouette based methods. For the purpose of 3-D shape modeling, we show that representing generic 3-D surfaces as implicit surfaces lets us effectively address these issues. This desirable behavior is completely independent from the way the surface deformations are parame-trized. To show this, we demonstrate our technique in three very different cases: Modeling the deformations of a piece of paper represented by an ordinary triangulated mesh; reconstruction and tracking a person's shoulders whose deformations are expressed in terms of Dirichlet Free Form Deformations; reconstructing the shape of a human face parametrized in terms of a Principal Component Analysis mode
Fast Object Learning and Dual-arm Coordination for Cluttered Stowing, Picking, and Packing
Robotic picking from cluttered bins is a demanding task, for which Amazon
Robotics holds challenges. The 2017 Amazon Robotics Challenge (ARC) required
stowing items into a storage system, picking specific items, and packing them
into boxes. In this paper, we describe the entry of team NimbRo Picking. Our
deep object perception pipeline can be quickly and efficiently adapted to new
items using a custom turntable capture system and transfer learning. It
produces high-quality item segments, on which grasp poses are found. A planning
component coordinates manipulation actions between two robot arms, minimizing
execution time. The system has been demonstrated successfully at ARC, where our
team reached second places in both the picking task and the final stow-and-pick
task. We also evaluate individual components.Comment: In: Proceedings of the International Conference on Robotics and
Automation (ICRA) 201
Neural Models of Seeing and Thinking
Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624
Structure and motion estimation from apparent contours under circular motion
In this paper, we address the problem of recovering structure and motion from the apparent contours of a smooth surface. Fixed image features under circular motion and their relationships with the intrinsic parameters of the camera are exploited to provide a simple parameterization of the fundamental matrix relating any pair of views in the sequence. Such a parameterization allows a trivial initialization of the motion parameters, which all bear physical meaning. It also greatly reduces the dimension of the search space for the optimization problem, which can now be solved using only two epipolar tangents. In contrast to previous methods, the motion estimation algorithm introduced here can cope with incomplete circular motion and more widely spaced images. Existing techniques for model reconstruction from apparent contours are then reviewed and compared. Experiment on real data has been carried out and the 3D model reconstructed from the estimated motion is presented. © 2002 Elsevier Science B.V. All rights reserved.postprin
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