1,353 research outputs found
Sampling and Representation Complexity of Revenue Maximization
We consider (approximate) revenue maximization in auctions where the
distribution on input valuations is given via "black box" access to samples
from the distribution. We observe that the number of samples required -- the
sample complexity -- is tightly related to the representation complexity of an
approximately revenue-maximizing auction. Our main results are upper bounds and
an exponential lower bound on these complexities
Lottery pricing equilibria
We extend the notion of Combinatorial Walrasian Equilibrium, as defined by Feldman et al. [2013], to settings with budgets. When agents have budgets, the maximum social welfare as traditionally defined is not a suitable benchmark since it is overly optimistic. This motivated the liquid welfare of [Dobzinski and Paes Leme 2014] as an alternative. Observing that no combinatorial Walrasian equilibrium guarantees a non-zero fraction of the maximum liquid welfare in the absence of randomization, we instead work with randomized allocations and extend the notions of liquid welfare and Combinatorial Walrasian Equilibrium accordingly. Our generalization of the Combinatorial Walrasian Equilibrium prices lotteries over bundles of items rather than bundles, and we term it a lottery pricing equilibrium. Our results are two-fold. First, we exhibit an efficient algorithm which turns a randomized allocation with liquid expected welfare W into a lottery pricing equilibrium with liquid expected welfare 3-√5/2 W (≈ 0.3819-W). Next, given access to a demand oracle and an α-approximate oblivious rounding algorithm for the configuration linear program for the welfare maximization problem, we show how to efficiently compute a randomized allocation which is (a) supported on polynomially-many deterministic allocations and (b) obtains [nearly] an α fraction of the optimal liquid expected welfare. In the case of subadditive valuations, combining both results yields an efficient algorithm which computes a lottery pricing equilibrium obtaining a constant fraction of the optimal liquid expected welfare. © Copyright 2016 ACM
On Revenue Monotonicity in Combinatorial Auctions
Along with substantial progress made recently in designing near-optimal
mechanisms for multi-item auctions, interesting structural questions have also
been raised and studied. In particular, is it true that the seller can always
extract more revenue from a market where the buyers value the items higher than
another market? In this paper we obtain such a revenue monotonicity result in a
general setting. Precisely, consider the revenue-maximizing combinatorial
auction for items and buyers in the Bayesian setting, specified by a
valuation function and a set of independent item-type
distributions. Let denote the maximum revenue achievable under
by any incentive compatible mechanism. Intuitively, one would expect that
if distribution stochastically dominates .
Surprisingly, Hart and Reny (2012) showed that this is not always true even for
the simple case when is additive. A natural question arises: Are these
deviations contained within bounds? To what extent may the monotonicity
intuition still be valid? We present an {approximate monotonicity} theorem for
the class of fractionally subadditive (XOS) valuation functions , showing
that if stochastically dominates under
where is a universal constant. Previously, approximate monotonicity was
known only for the case : Babaioff et al. (2014) for the class of additive
valuations, and Rubinstein and Weinberg (2015) for all subaddtive valuation
functions.Comment: 10 page
Optimal Multi-Unit Mechanisms with Private Demands
In the multi-unit pricing problem, multiple units of a single item are for
sale. A buyer's valuation for units of the item is ,
where the per unit valuation and the capacity are private information
of the buyer. We consider this problem in the Bayesian setting, where the pair
is drawn jointly from a given probability distribution. In the
\emph{unlimited supply} setting, the optimal (revenue maximizing) mechanism is
a pricing problem, i.e., it is a menu of lotteries. In this paper we show that
under a natural regularity condition on the probability distributions, which we
call \emph{decreasing marginal revenue}, the optimal pricing is in fact
\emph{deterministic}. It is a price curve, offering units of the item for a
price of , for every integer . Further, we show that the revenue as a
function of the prices is a \emph{concave} function, which implies that
the optimum price curve can be found in polynomial time. This gives a rare
example of a natural multi-parameter setting where we can show such a clean
characterization of the optimal mechanism. We also give a more detailed
characterization of the optimal prices for the case where there are only two
possible demands
Mixture Selection, Mechanism Design, and Signaling
We pose and study a fundamental algorithmic problem which we term mixture
selection, arising as a building block in a number of game-theoretic
applications: Given a function from the -dimensional hypercube to the
bounded interval , and an matrix with bounded entries,
maximize over in the -dimensional simplex. This problem arises
naturally when one seeks to design a lottery over items for sale in an auction,
or craft the posterior beliefs for agents in a Bayesian game through the
provision of information (a.k.a. signaling).
We present an approximation algorithm for this problem when
simultaneously satisfies two smoothness properties: Lipschitz continuity with
respect to the norm, and noise stability. The latter notion, which
we define and cater to our setting, controls the degree to which
low-probability errors in the inputs of can impact its output. When is
both -Lipschitz continuous and -stable, we obtain an (additive)
PTAS for mixture selection. We also show that neither assumption suffices by
itself for an additive PTAS, and both assumptions together do not suffice for
an additive FPTAS.
We apply our algorithm to different game-theoretic applications from
mechanism design and optimal signaling. We make progress on a number of open
problems suggested in prior work by easily reducing them to mixture selection:
we resolve an important special case of the small-menu lottery design problem
posed by Dughmi, Han, and Nisan; we resolve the problem of revenue-maximizing
signaling in Bayesian second-price auctions posed by Emek et al. and Miltersen
and Sheffet; we design a quasipolynomial-time approximation scheme for the
optimal signaling problem in normal form games suggested by Dughmi; and we
design an approximation algorithm for the optimal signaling problem in the
voting model of Alonso and C\^{a}mara
- …