7 research outputs found

    Proposed Enhancements to the X3D Geospatial Component

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    Web3D '09: Proceedings of the 14th International Conference on 3D Web Technology, June 2009, Pages 155–158.The article of record as published may be found at https://doi.org/10.1145/1559764.1559788The Geospatial Component of the X3D Standard suffers from some deficiencies that prevent its wider adoption. This paper addresses two of these deficiencies. The first problem is that in order to reduce spatial jitter content must be built with regionally defined GeoOrigin nodes. This approach is fine for localized regional geospatial data visualization requirements, but fails for accurately viewing data in a global context or for combining content with different GeoOrigins. The second problem is the limited options for providing terrain data to the browser for rendering. The GeoLOD node is not the optimal solution for allowing the X3D browser to render terrain data in a high performing manner. This paper presents solutions to these problems for consideration by the Web3D community

    Explorative coastal oceanographic visual analytics : oceans of data

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    The widely acknowledged challenge to data analysis and understanding, resulting from the exponential increase in volumes of data generated by increasingly complex modelling and sampling systems, is a problem experienced by many researchers, including ocean scientists. The thesis explores a visualization and visual analytics solution for predictive studies of coastal shelf and estuarine modelled, hydrodynamics undertaken to understand sea level rise, as a contribution to wider climate change studies, and to underpin coastal zone planning, flood prevention and extreme event management. But these studies are complex and require numerous simulations of estuarine hydrodynamics, generating extremely large datasets of multi-field data. This type\ud of data is acknowledged as difficult to visualize and analyse, as its numerous attributes present significant computational challenges, and ideally require a wide range of approaches to provide the necessary insight. These challenges are not easily overcome with the current visualization and analysis methodologies employed by coastal shelf hydrodynamic researchers, who use several software systems to generate graphs, each taking considerable time to operate, thus it is difficult to explore different scenarios and explore the data interactively and visually. The thesis, therefore, develops novel visualization and visual analytics techniques to help researchers overcome the limitations of existing methods (for example in understanding key tidal components); analyse data in a timely manner and explore different scenarios. There were a number of challenges to this: the size of the data, resulting in lengthy computing time, also many data values becoming plotted on one pixel (overplotting). The thesis presents: (1) a new visualization framework (VINCA) using caching and hierarchical aggregation techniques to make the data more interactive, plus explorative, coordinated multiple views, to enable the scientists to explore the data. (2) A novel estuarine transect profiler and flux tool, which provides instantaneous flux calculations across an estuary. Measures of flux are of great significance in oceanographic studies, yet are notoriously difficult and time consuming to calculate with the commonly used tools. This derived data is added back into the database for further investigation and analysis. (3) New views, including a novel, dynamic, spatially aggregated Parallel Coordinate Plots (Sa-PCP), are developed to provide different perspectives of the spatial, time dependent data, also methodologies for developing high-quality (journal ready) output from the visualization tool. Finally, (4) the dissertation explored the use of hierarchical data-structures and caching techniques to enable fast analysis on a desktop computer and to overcome the overplotting challenge for this data

    Developing an Organisational Framework for Sustaining Virtual City Models

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    This research thesis presents an organisational framework for the management of virtual cities for hosts to adopt when seeking to produce and maintain a virtual city for use as a tool for urban planning related activities. The framework functions as an over-arching business model or structure, a general methodology for defining the organisational processes of virtual city enterprises. In achieving this aim, the research outlines standards and protocols for its creation, legal issues for its distribution and suggested processes for the update of 3D data. The diverse issues and needs of various stakeholders are addressed (Horne et al., 2006) in order to challenge the organisational issues and common concepts involved in creating, hosting and managing a city model (Voigt et al., 2004). Preliminary investigations showed that extensive research has been carried out on 3D and virtual city modelling techniques and their application, but the theoretical organisational and management issues for hosting 3D virtual city models needs to be addressed (Hamilton et al., 2005; Dokonal and Martens, 2001) through a ‘guiding source book’ for the creation and use of 3D city models(Bourdakis, 2004). This thesis explores the current state of virtual city modelling and its origins through literature research as well as an investigation into suitable business modelling practice. Pilot studies and an interview process with current virtual city hosts informed the research of current practice in the field. An organisational framework is subsequently put forward that combines elements from each of these investigations using a business model ‘canvas’ that can be adopted by current or prospective hosts and adapted to suit their circumstances, applications and users. The framework addresses the technical aspects of establishing a virtual city model, such as 3D data capture methods, spatial data infrastructure and modelling protocols in order to present a roadmap for virtual city enterprises. This correspondingly outlines a development from traditional and static datasets of geometry in ‘3D city models’ to more serviceable and user-centric ‘virtual city enterprises’. The organisational framework introduces 7 key areas that virtual city hosts should address for sustaining their enterprise that encompasses the technologies and expertise. Hence, this research makes significant contribution to knowledge by bringing together the many considerations that virtual city hosts must consider when creating a sustainable process to support urban planning
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