1,142 research outputs found

    A Service based Development Environment on Web 2.0 Platforms

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    Governments are investing on the IT adoption and promoting the socalled e-economies as a way to improve competitive advantages. One of the main government’s actions is to provide internet access to the most part of the population, people and organisations. Internet provides the required support for connecting organizations, people and geographically distributed developments teams. Software developments are tightly related to the availability of tools and platforms needed for products developments. Internet is becoming the most widely used platform. Software forges such as SourceForge provide an integrated tools environment gathering a set of tools that are suited for each development with a low cost. In this paper we propose an innovating approach based on Web2.0, services and a method engineering approach for software developments. This approach represents one of the possible usages of the internet of the future

    Developing front-end Web 2.0 technologies to access services, content and things in the future Internet

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    The future Internet is expected to be composed of a mesh of interoperable web services accessible from all over the web. This approach has not yet caught on since global user?service interaction is still an open issue. This paper states one vision with regard to next-generation front-end Web 2.0 technology that will enable integrated access to services, contents and things in the future Internet. In this paper, we illustrate how front-ends that wrap traditional services and resources can be tailored to the needs of end users, converting end users into prosumers (creators and consumers of service-based applications). To do this, we propose an architecture that end users without programming skills can use to create front-ends, consult catalogues of resources tailored to their needs, easily integrate and coordinate front-ends and create composite applications to orchestrate services in their back-end. The paper includes a case study illustrating that current user-centred web development tools are at a very early stage of evolution. We provide statistical data on how the proposed architecture improves these tools. This paper is based on research conducted by the Service Front End (SFE) Open Alliance initiative

    A user-centric approach for developing and deploying service front-ends in the future internet of services

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    Service-Oriented Architectures (SOAs) based on web services have attracted a great deal of interest and Internet Technology (IT) investment over the last few years, principally in the context of business-to-business integration within corporate intranets. However, they are now evolving and breaking through enterprise boundaries in a revolutionary attempt to make the approach pervasive. This is leading to what we call a user-centric SOA. A user-centric SOA is an SOA conceived as an internet of services made up of compositional resources empowering end users to collaboratively remix and ubiquitously exploit these resources. In this paper we explore the architectural basis, technologies, frameworks and tools considered necessary to tackle this novel vision of SOA. We also present the rationale behind Ez Web/FAST, an ongoing EU-funded project whose first outcomes could serve as a preliminary proof of concept

    Towards the Improvement of the Software Quality: An Enterprise 2.0 Architecture for Distributed Software Developments.

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    Software development is tightly dependent on the tools available for supporting its processes. Organizational and sociotechnical peculiarities such as indefinition of roles, geographically distributed development teams, new business models and diverse cultural interactions steer these tools. Software development supported by web-based services, built on top of Web 2.0 technologies, is emerging as a new paradigm for distributed software development. New generation software forges (web-based development environments) such as EzForge are becoming the infrastructure that provides the required features for hosting collections of software development projects. They are composed of an integrated set of tools, interacting in a mashup-like environment, each one suited for a specific task, and therefore simple enough to keep total complexity low. An adequate selection of tools helps developers to focus on the implementation of the requirements, while at the same time they cope with complex information coming from many individuals and organizations. The complexity of distributed software development requires a controlled and a strong collaboration amongst developers, which has to be supported by the selected architecture. Moreover, an increased demand on quality assurance is required by the many organizations aiming to achieve a certain quality level. A new architecture based on the Web 2.0 core ideas and methods overcomes these challenges in software development, representing a cornerstone to achieve satisfactory results in this ambitious environment

    On the Role of Context in the Design of Mobile Mashups

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    This paper presents a design methodology and an accompanying platform for the design and fast development of Context-Aware Mobile mashUpS (CAMUS). The approach is characterized by the role given to context as a first-class modeling dimension used to support i) the identification of the most adequate resources that can satisfy the users' situational needs and ii) the consequent tailoring at runtime of the provided data and functions. Context-based abstractions are exploited to generate models specifying how data returned by the selected services have to be merged and visualized by means of integrated views. Thanks to the adoption of Model-Driven Engineering (MDE) techniques, these models drive the flexible execution of the final mobile app on target mobile devices. A prototype of the platform, making use of novel and advanced Web and mobile technologies, is also illustrated
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